Added DebugDrawer::DrawNormals(submesh)
Former-commit-id: 9a2100f8df288b63d3b64c05871ae42c1fad97f6
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438d509130
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@ -10,7 +10,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Cube.hpp>
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#include <Nazara/Math/Cube.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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class NzAxisAlignedBox;
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class NzSkeleton;
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@ -23,6 +23,7 @@ class NAZARA_API NzDebugDrawer
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static void Draw(const NzCubei& cube);
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static void Draw(const NzCubeui& cube);
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static void Draw(const NzSkeleton* skeleton);
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static void DrawNormals(const NzSubMesh* subMesh);
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static bool Initialize();
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@ -8,6 +8,8 @@
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Utility/AxisAlignedBox.hpp>
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#include <Nazara/Utility/BufferMapper.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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@ -51,12 +53,8 @@ void NzDebugDrawer::Draw(const NzCubef& cube)
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return;
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}
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NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(vertexBuffer->Map(nzBufferAccess_DiscardAndWrite, 0, 24));
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if (!vertex)
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{
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NazaraError("Failed to map buffer");
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return;
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}
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NzBufferMapper<NzVertexBuffer> mapper(vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, 24);
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NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(mapper.GetPointer());
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NzVector3f max, min;
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max = cube.GetPosition() + cube.GetSize();
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@ -122,7 +120,7 @@ void NzDebugDrawer::Draw(const NzCubef& cube)
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vertex->position.Set(max.x, min.y, max.z);
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vertex++;
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vertexBuffer->Unmap();
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mapper.Unmap();
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const NzShader* oldShader = NzRenderer::GetShader();
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@ -174,12 +172,8 @@ void NzDebugDrawer::Draw(const NzSkeleton* skeleton)
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return;
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}
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NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(vertexBuffer->Map(nzBufferAccess_DiscardAndWrite, 0, jointCount*2));
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if (!vertex)
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{
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NazaraError("Failed to map buffer");
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return;
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}
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NzBufferMapper<NzVertexBuffer> mapper(vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, jointCount*2);
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NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(mapper.GetPointer());
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unsigned int vertexCount = 0;
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for (unsigned int i = 0; i < jointCount; ++i)
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@ -198,7 +192,7 @@ void NzDebugDrawer::Draw(const NzSkeleton* skeleton)
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}
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}
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vertexBuffer->Unmap();
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mapper.Unmap();
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if (vertexCount > 0)
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{
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@ -239,6 +233,74 @@ void NzDebugDrawer::Draw(const NzSkeleton* skeleton)
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}
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}
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void NzDebugDrawer::DrawNormals(const NzSubMesh* subMesh)
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{
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if (!initialized)
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{
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NazaraError("Debug drawer is not initialized");
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return;
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}
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unsigned int normalCount = subMesh->GetVertexCount();
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unsigned int vertexCount = normalCount*2;
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if (vertexBuffer->GetVertexCount() < vertexCount)
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{
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NazaraError("Debug buffer not length enougth to draw object");
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return;
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}
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NzBufferMapper<NzVertexBuffer> inputMapper(subMesh->GetVertexBuffer(), nzBufferAccess_ReadOnly);
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NzBufferMapper<NzVertexBuffer> outputMapper(vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, vertexCount);
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NzMeshVertex* inputVertex = reinterpret_cast<NzMeshVertex*>(inputMapper.GetPointer());
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NzVertexStruct_XYZ* outputVertex = reinterpret_cast<NzVertexStruct_XYZ*>(outputMapper.GetPointer());
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for (unsigned int i = 0; i < normalCount; ++i)
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{
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outputVertex->position = inputVertex->position;
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outputVertex++;
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outputVertex->position = inputVertex->position + inputVertex->normal;
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outputVertex++;
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inputVertex++;
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}
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inputMapper.Unmap();
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outputMapper.Unmap();
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if (vertexCount > 0)
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{
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const NzShader* oldShader = NzRenderer::GetShader();
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if (!NzRenderer::SetShader(shader))
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{
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NazaraError("Failed to set debug shader");
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return;
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}
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bool depthTestActive = NzRenderer::IsEnabled(nzRendererParameter_DepthTest);
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if (depthTestActive != depthTest)
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NzRenderer::Enable(nzRendererParameter_DepthTest, depthTest);
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NzRenderer::SetVertexBuffer(vertexBuffer);
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float oldLineWidth = NzRenderer::GetLineWidth();
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NzRenderer::SetLineWidth(lineWidth);
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shader->SendColor(colorLocation, primaryColor);
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NzRenderer::DrawPrimitives(nzPrimitiveType_LineList, 0, vertexCount);
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NzRenderer::SetLineWidth(oldLineWidth);
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if (depthTestActive != depthTest)
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NzRenderer::Enable(nzRendererParameter_DepthTest, depthTestActive);
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if (!NzRenderer::SetShader(oldShader))
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NazaraWarning("Failed to reset shader");
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}
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}
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bool NzDebugDrawer::Initialize()
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{
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if (!initialized)
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@ -274,7 +336,7 @@ bool NzDebugDrawer::Initialize()
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// VertexBuffer (Nécessite la déclaration)
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{
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vertexBuffer = new NzVertexBuffer(vertexDeclaration, 256, nzBufferStorage_Hardware, nzBufferUsage_Dynamic);
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vertexBuffer = new NzVertexBuffer(vertexDeclaration, 1024, nzBufferStorage_Hardware, nzBufferUsage_Dynamic);
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if (!vertexBuffer->GetBuffer()->IsValid())
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{
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NazaraError("Failed to create buffer");
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