Made use of BufferMapper

Former-commit-id: 2b24f9d6cabf9fbf639b2c5e9319aaa304fe809a
This commit is contained in:
Lynix
2013-01-03 19:42:25 +01:00
parent 182c667603
commit 16cec38f9c
4 changed files with 68 additions and 117 deletions

View File

@@ -5,6 +5,7 @@
#include <Nazara/Utility/Loaders/MD5Mesh/Parser.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Math/Basic.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
@@ -180,7 +181,6 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
{
const Mesh& md5Mesh = m_meshes[i];
void* ptr;
unsigned int indexCount = md5Mesh.triangles.size()*3;
unsigned int vertexCount = md5Mesh.vertices.size();
unsigned int weightCount = md5Mesh.weights.size();
@@ -189,22 +189,11 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, largeIndices, m_parameters.storage));
if (!indexBuffer->GetBuffer()->IsValid())
{
NazaraError("Failed to create index buffer");
continue;
}
ptr = indexBuffer->Map(nzBufferAccess_WriteOnly);
if (!ptr)
{
NazaraError("Failed to map index buffer");
continue;
}
NzBufferMapper<NzIndexBuffer> indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
if (largeIndices)
{
nzUInt32* index = reinterpret_cast<nzUInt32*>(ptr);
nzUInt32* index = reinterpret_cast<nzUInt32*>(indexMapper.GetPointer());
for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{
@@ -216,7 +205,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
}
else
{
nzUInt16* index = reinterpret_cast<nzUInt16*>(ptr);
nzUInt16* index = reinterpret_cast<nzUInt16*>(indexMapper.GetPointer());
for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{
@@ -227,7 +216,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
}
}
indexBuffer->Unmap();
indexMapper.Unmap();
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, m_parameters.storage, nzBufferUsage_Dynamic));
@@ -311,7 +300,6 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
for (unsigned int i = 0; i < m_meshes.size(); ++i)
{
const Mesh& md5Mesh = m_meshes[i];
void* ptr;
unsigned int indexCount = md5Mesh.triangles.size()*3;
unsigned int vertexCount = md5Mesh.vertices.size();
@@ -319,22 +307,11 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, largeIndices, m_parameters.storage));
if (!indexBuffer->GetBuffer()->IsValid())
{
NazaraError("Failed to create index buffer");
continue;
}
ptr = indexBuffer->Map(nzBufferAccess_WriteOnly);
if (!ptr)
{
NazaraError("Failed to map index buffer");
continue;
}
NzBufferMapper<NzIndexBuffer> indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
if (largeIndices)
{
nzUInt32* index = reinterpret_cast<nzUInt32*>(ptr);
nzUInt32* index = reinterpret_cast<nzUInt32*>(indexMapper.GetPointer());
for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{
@@ -346,7 +323,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
}
else
{
nzUInt16* index = reinterpret_cast<nzUInt16*>(ptr);
nzUInt16* index = reinterpret_cast<nzUInt16*>(indexMapper.GetPointer());
for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{
@@ -357,25 +334,13 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
}
}
indexBuffer->Unmap();
indexMapper.Unmap();
// Vertex buffer
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, m_parameters.storage, nzBufferUsage_Dynamic));
if (!vertexBuffer->GetBuffer()->IsValid())
{
NazaraError("Failed to create vertex buffer");
continue;
}
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
ptr = vertexBuffer->Map(nzBufferAccess_WriteOnly);
if (!ptr)
{
NazaraError("Failed to map vertex buffer");
continue;
}
NzAxisAlignedBox aabb;
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(ptr);
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());
for (const Mesh::Vertex& md5Vertex : md5Mesh.vertices)
{
// Skinning MD5 (Formule d'Id Tech)
@@ -389,15 +354,12 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
}
// On retourne le modèle dans le bon sens
finalPos = rotationQuat * finalPos;
aabb.ExtendTo(finalPos);
vertex->position = finalPos;
vertex->position = rotationQuat * finalPos;
vertex->uv.Set(md5Vertex.uv.x, 1.f - md5Vertex.uv.y);
vertex++;
}
vertexBuffer->Unmap();
vertexMapper.Unmap();
// Submesh
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
@@ -410,7 +372,6 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
vertexBuffer->SetPersistent(false);
vertexBuffer.release();
subMesh->SetAABB(aabb);
subMesh->SetIndexBuffer(indexBuffer.get());
indexBuffer->SetPersistent(false);