Made use of BufferMapper

Former-commit-id: 2b24f9d6cabf9fbf639b2c5e9319aaa304fe809a
This commit is contained in:
Lynix 2013-01-03 19:42:25 +01:00
parent 182c667603
commit 16cec38f9c
4 changed files with 68 additions and 117 deletions

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@ -9,6 +9,7 @@
#include <Nazara/Math/Basic.hpp> #include <Nazara/Math/Basic.hpp>
#include <Nazara/Math/Quaternion.hpp> #include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Utility/Animation.hpp> #include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/KeyframeMesh.hpp> #include <Nazara/Utility/KeyframeMesh.hpp>
#include <Nazara/Utility/Mesh.hpp> #include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/Loaders/MD2/Constants.hpp> #include <Nazara/Utility/Loaders/MD2/Constants.hpp>
@ -103,10 +104,8 @@ namespace
/// Chargement des submesh /// Chargement des submesh
// Actuellement le loader ne charge qu'un submesh // Actuellement le loader ne charge qu'un submesh
// FIXME: Utiliser les commandes OpenGL ? std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(header.num_tris * 3, false, parameters.storage, nzBufferUsage_Static));
unsigned int vertexCount = header.num_tris * 3; std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), header.num_vertices, parameters.storage, nzBufferUsage_Dynamic));
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, parameters.storage, nzBufferUsage_Dynamic));
std::unique_ptr<NzKeyframeMesh> subMesh(new NzKeyframeMesh(mesh)); std::unique_ptr<NzKeyframeMesh> subMesh(new NzKeyframeMesh(mesh));
if (!subMesh->Create(vertexBuffer.get(), header.num_frames)) if (!subMesh->Create(vertexBuffer.get(), header.num_frames))
{ {
@ -117,27 +116,7 @@ namespace
vertexBuffer->SetPersistent(false); vertexBuffer->SetPersistent(false);
vertexBuffer.release(); vertexBuffer.release();
/// Lecture des triangles /// Coordonnées de texture
std::vector<md2_triangle> triangles(header.num_tris);
stream.SetCursorPos(header.offset_tris);
stream.Read(&triangles[0], header.num_tris*sizeof(md2_triangle));
#ifdef NAZARA_BIG_ENDIAN
for (unsigned int i = 0; i < header.num_tris; ++i)
{
NzByteSwap(&triangles[i].vertices[0], sizeof(nzUInt16));
NzByteSwap(&triangles[i].texCoords[0], sizeof(nzUInt16));
NzByteSwap(&triangles[i].vertices[1], sizeof(nzUInt16));
NzByteSwap(&triangles[i].texCoords[1], sizeof(nzUInt16));
NzByteSwap(&triangles[i].vertices[2], sizeof(nzUInt16));
NzByteSwap(&triangles[i].texCoords[2], sizeof(nzUInt16));
}
#endif
/// Lecture des coordonnées de texture
std::vector<md2_texCoord> texCoords(header.num_st); std::vector<md2_texCoord> texCoords(header.num_st);
// Lecture des coordonnées de texture // Lecture des coordonnées de texture
@ -152,6 +131,45 @@ namespace
} }
#endif #endif
/// Lecture des triangles
std::vector<md2_triangle> triangles(header.num_tris);
stream.SetCursorPos(header.offset_tris);
stream.Read(&triangles[0], header.num_tris*sizeof(md2_triangle));
NzBufferMapper<NzIndexBuffer> indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
nzUInt16* index = reinterpret_cast<nzUInt16*>(indexMapper.GetPointer());
const unsigned int indexFix[3] = {0, 2, 1}; // Pour respécifier les indices dans le bon ordre
for (unsigned int i = 0; i < header.num_tris; ++i)
{
#ifdef NAZARA_BIG_ENDIAN
NzByteSwap(&triangles[i].vertices[0], sizeof(nzUInt16));
NzByteSwap(&triangles[i].texCoords[0], sizeof(nzUInt16));
NzByteSwap(&triangles[i].vertices[1], sizeof(nzUInt16));
NzByteSwap(&triangles[i].texCoords[1], sizeof(nzUInt16));
NzByteSwap(&triangles[i].vertices[2], sizeof(nzUInt16));
NzByteSwap(&triangles[i].texCoords[2], sizeof(nzUInt16));
#endif
for (unsigned int j = 0; j < 3; ++j)
{
const unsigned int fixedIndex = indexFix[j];
index[fixedIndex] = triangles[i].vertices[j];
const md2_texCoord& texC = texCoords[triangles[i].texCoords[fixedIndex]];
subMesh->SetTexCoords(triangles[i].vertices[fixedIndex], NzVector2f(static_cast<float>(texC.u) / header.skinwidth, 1.f - static_cast<float>(texC.v)/header.skinheight));
}
index += 3;
}
indexMapper.Unmap();
subMesh->SetIndexBuffer(indexBuffer.release());
/// Chargement des frames /// Chargement des frames
stream.SetCursorPos(header.offset_frames); stream.SetCursorPos(header.offset_frames);
@ -165,7 +183,7 @@ namespace
stream.Read(scale, sizeof(NzVector3f)); stream.Read(scale, sizeof(NzVector3f));
stream.Read(translate, sizeof(NzVector3f)); stream.Read(translate, sizeof(NzVector3f));
stream.Read(nullptr, 16*sizeof(char)); stream.Read(nullptr, 16*sizeof(char)); // On avance en ignorant le nom de la frame (Géré par l'animation)
stream.Read(vertices.get(), header.num_vertices*sizeof(md2_vertex)); stream.Read(vertices.get(), header.num_vertices*sizeof(md2_vertex));
#ifdef NAZARA_BIG_ENDIAN #ifdef NAZARA_BIG_ENDIAN
@ -178,30 +196,13 @@ namespace
NzByteSwap(&translate.z, sizeof(float)); NzByteSwap(&translate.z, sizeof(float));
#endif #endif
for (unsigned int t = 0; t < header.num_tris; ++t) for (unsigned int v = 0; v < header.num_vertices; ++v)
{ {
for (unsigned int v = 0; v < 3; ++v) const md2_vertex& vert = vertices[v];
{ NzVector3f position = rotationQuat * NzVector3f(vert.x * scale.x + translate.x, vert.y * scale.y + translate.y, vert.z * scale.z + translate.z);
const md2_vertex& vert = vertices[triangles[t].vertices[v]];
NzVector3f position = rotationQuat * NzVector3f(vert.x * scale.x + translate.x, vert.y * scale.y + translate.y, vert.z * scale.z + translate.z);
// On calcule l'indice (On affecte dans le sens inverse) subMesh->SetNormal(f, v, md2Normals[vert.n]);
unsigned int vertexIndex = vertexCount - (t*3 + v) - 1; subMesh->SetPosition(f, v, position);
// Et on finit par copier les éléments dans le buffer
subMesh->SetNormal(f, vertexIndex, md2Normals[vert.n]);
subMesh->SetPosition(f, vertexIndex, position);
}
}
}
// Définit les coordonnées de textures
for (unsigned int t = 0; t < header.num_tris; ++t)
{
for (unsigned int v = 0; v < 3; ++v)
{
const md2_texCoord& texC = texCoords[triangles[t].texCoords[v]];
subMesh->SetTexCoords(vertexCount - (t*3 + v) - 1, NzVector2f(texC.u / static_cast<float>(header.skinwidth), 1.f - texC.v / static_cast<float>(header.skinheight)));
} }
} }

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@ -5,6 +5,7 @@
#include <Nazara/Utility/Loaders/MD5Mesh/Parser.hpp> #include <Nazara/Utility/Loaders/MD5Mesh/Parser.hpp>
#include <Nazara/Core/Error.hpp> #include <Nazara/Core/Error.hpp>
#include <Nazara/Math/Basic.hpp> #include <Nazara/Math/Basic.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/Config.hpp> #include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Mesh.hpp> #include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp> #include <Nazara/Utility/SkeletalMesh.hpp>
@ -180,7 +181,6 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
{ {
const Mesh& md5Mesh = m_meshes[i]; const Mesh& md5Mesh = m_meshes[i];
void* ptr;
unsigned int indexCount = md5Mesh.triangles.size()*3; unsigned int indexCount = md5Mesh.triangles.size()*3;
unsigned int vertexCount = md5Mesh.vertices.size(); unsigned int vertexCount = md5Mesh.vertices.size();
unsigned int weightCount = md5Mesh.weights.size(); unsigned int weightCount = md5Mesh.weights.size();
@ -189,22 +189,11 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max()); bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, largeIndices, m_parameters.storage)); std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, largeIndices, m_parameters.storage));
if (!indexBuffer->GetBuffer()->IsValid()) NzBufferMapper<NzIndexBuffer> indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
{
NazaraError("Failed to create index buffer");
continue;
}
ptr = indexBuffer->Map(nzBufferAccess_WriteOnly);
if (!ptr)
{
NazaraError("Failed to map index buffer");
continue;
}
if (largeIndices) if (largeIndices)
{ {
nzUInt32* index = reinterpret_cast<nzUInt32*>(ptr); nzUInt32* index = reinterpret_cast<nzUInt32*>(indexMapper.GetPointer());
for (const Mesh::Triangle& triangle : md5Mesh.triangles) for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{ {
@ -216,7 +205,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
} }
else else
{ {
nzUInt16* index = reinterpret_cast<nzUInt16*>(ptr); nzUInt16* index = reinterpret_cast<nzUInt16*>(indexMapper.GetPointer());
for (const Mesh::Triangle& triangle : md5Mesh.triangles) for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{ {
@ -227,7 +216,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
} }
} }
indexBuffer->Unmap(); indexMapper.Unmap();
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, m_parameters.storage, nzBufferUsage_Dynamic)); std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, m_parameters.storage, nzBufferUsage_Dynamic));
@ -311,7 +300,6 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
for (unsigned int i = 0; i < m_meshes.size(); ++i) for (unsigned int i = 0; i < m_meshes.size(); ++i)
{ {
const Mesh& md5Mesh = m_meshes[i]; const Mesh& md5Mesh = m_meshes[i];
void* ptr;
unsigned int indexCount = md5Mesh.triangles.size()*3; unsigned int indexCount = md5Mesh.triangles.size()*3;
unsigned int vertexCount = md5Mesh.vertices.size(); unsigned int vertexCount = md5Mesh.vertices.size();
@ -319,22 +307,11 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max()); bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, largeIndices, m_parameters.storage)); std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, largeIndices, m_parameters.storage));
if (!indexBuffer->GetBuffer()->IsValid()) NzBufferMapper<NzIndexBuffer> indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
{
NazaraError("Failed to create index buffer");
continue;
}
ptr = indexBuffer->Map(nzBufferAccess_WriteOnly);
if (!ptr)
{
NazaraError("Failed to map index buffer");
continue;
}
if (largeIndices) if (largeIndices)
{ {
nzUInt32* index = reinterpret_cast<nzUInt32*>(ptr); nzUInt32* index = reinterpret_cast<nzUInt32*>(indexMapper.GetPointer());
for (const Mesh::Triangle& triangle : md5Mesh.triangles) for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{ {
@ -346,7 +323,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
} }
else else
{ {
nzUInt16* index = reinterpret_cast<nzUInt16*>(ptr); nzUInt16* index = reinterpret_cast<nzUInt16*>(indexMapper.GetPointer());
for (const Mesh::Triangle& triangle : md5Mesh.triangles) for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{ {
@ -357,25 +334,13 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
} }
} }
indexBuffer->Unmap(); indexMapper.Unmap();
// Vertex buffer // Vertex buffer
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, m_parameters.storage, nzBufferUsage_Dynamic)); std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, m_parameters.storage, nzBufferUsage_Dynamic));
if (!vertexBuffer->GetBuffer()->IsValid()) NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
{
NazaraError("Failed to create vertex buffer");
continue;
}
ptr = vertexBuffer->Map(nzBufferAccess_WriteOnly); NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());
if (!ptr)
{
NazaraError("Failed to map vertex buffer");
continue;
}
NzAxisAlignedBox aabb;
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(ptr);
for (const Mesh::Vertex& md5Vertex : md5Mesh.vertices) for (const Mesh::Vertex& md5Vertex : md5Mesh.vertices)
{ {
// Skinning MD5 (Formule d'Id Tech) // Skinning MD5 (Formule d'Id Tech)
@ -389,15 +354,12 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
} }
// On retourne le modèle dans le bon sens // On retourne le modèle dans le bon sens
finalPos = rotationQuat * finalPos; vertex->position = rotationQuat * finalPos;
aabb.ExtendTo(finalPos);
vertex->position = finalPos;
vertex->uv.Set(md5Vertex.uv.x, 1.f - md5Vertex.uv.y); vertex->uv.Set(md5Vertex.uv.x, 1.f - md5Vertex.uv.y);
vertex++; vertex++;
} }
vertexBuffer->Unmap(); vertexMapper.Unmap();
// Submesh // Submesh
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh)); std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
@ -410,7 +372,6 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
vertexBuffer->SetPersistent(false); vertexBuffer->SetPersistent(false);
vertexBuffer.release(); vertexBuffer.release();
subMesh->SetAABB(aabb);
subMesh->SetIndexBuffer(indexBuffer.get()); subMesh->SetIndexBuffer(indexBuffer.get());
indexBuffer->SetPersistent(false); indexBuffer->SetPersistent(false);

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@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/SkeletalMesh.hpp> #include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/Mesh.hpp> #include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/Skeleton.hpp> #include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/VertexStruct.hpp> #include <Nazara/Utility/VertexStruct.hpp>
@ -270,15 +271,10 @@ void NzSkeletalMesh::Skin(const NzSkeleton* skeleton) const
} }
#endif #endif
void* outputBuffer = m_impl->vertexBuffer->Map(nzBufferAccess_DiscardAndWrite); NzBufferMapper<NzVertexBuffer> mapper(m_impl->vertexBuffer, nzBufferAccess_DiscardAndWrite);
if (!outputBuffer)
{
NazaraError("Failed to map vertex buffer");
return;
}
NzMeshVertex* inputVertex = reinterpret_cast<NzMeshVertex*>(m_impl->bindPoseBuffer); NzMeshVertex* inputVertex = reinterpret_cast<NzMeshVertex*>(m_impl->bindPoseBuffer);
NzMeshVertex* outputVertex = reinterpret_cast<NzMeshVertex*>(outputBuffer); NzMeshVertex* outputVertex = reinterpret_cast<NzMeshVertex*>(mapper.GetPointer());
const NzJoint* joints = skeleton->GetJoints(); const NzJoint* joints = skeleton->GetJoints();
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount(); unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
@ -314,8 +310,6 @@ void NzSkeletalMesh::Skin(const NzSkeleton* skeleton) const
outputVertex++; outputVertex++;
} }
m_impl->vertexBuffer->Unmap();
m_impl->aabb = skeleton->GetAABB(); m_impl->aabb = skeleton->GetAABB();
} }

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@ -4,6 +4,7 @@
#include <Nazara/Utility/StaticMesh.hpp> #include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Core/Error.hpp> #include <Nazara/Core/Error.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/Mesh.hpp> #include <Nazara/Utility/Mesh.hpp>
#include <stdexcept> #include <stdexcept>
#include <Nazara/Utility/Debug.hpp> #include <Nazara/Utility/Debug.hpp>
@ -65,13 +66,9 @@ bool NzStaticMesh::GenerateAABB()
return true; return true;
// On lock le buffer pour itérer sur toutes les positions et composer notre AABB // On lock le buffer pour itérer sur toutes les positions et composer notre AABB
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(m_vertexBuffer->Map(nzBufferAccess_ReadOnly)); NzBufferMapper<NzVertexBuffer> mapper(m_vertexBuffer, nzBufferAccess_ReadOnly);
if (!vertex)
{
NazaraWarning("Failed to lock vertex buffer");
return false;
}
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(mapper.GetPointer());
unsigned int vertexCount = m_vertexBuffer->GetVertexCount(); unsigned int vertexCount = m_vertexBuffer->GetVertexCount();
for (unsigned int i = 0; i < vertexCount; ++i) for (unsigned int i = 0; i < vertexCount; ++i)
{ {
@ -79,8 +76,6 @@ bool NzStaticMesh::GenerateAABB()
vertex++; vertex++;
} }
m_vertexBuffer->Unmap();
return true; return true;
} }