Graphics: Move shadow-mapping related code to LightShadow classes
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committed by
Jérôme Leclercq
parent
ec3bc45544
commit
1768f20365
@@ -41,7 +41,7 @@ namespace Nz
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void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, std::size_t visibilityHash);
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void RegisterMaterialInstance(const MaterialInstance& materialInstance);
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FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t depthBufferIndex);
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FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t outputAttachment);
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void UnregisterMaterialInstance(const MaterialInstance& materialInstance);
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