Graphics: Move shadow-mapping related code to LightShadow classes

This commit is contained in:
SirLynix
2022-11-26 18:33:12 +01:00
committed by Jérôme Leclercq
parent ec3bc45544
commit 1768f20365
27 changed files with 496 additions and 160 deletions

View File

@@ -41,7 +41,7 @@ namespace Nz
void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, std::size_t visibilityHash);
void RegisterMaterialInstance(const MaterialInstance& materialInstance);
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t depthBufferIndex);
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t outputAttachment);
void UnregisterMaterialInstance(const MaterialInstance& materialInstance);