Graphics/LightComponent: Replace AttachLight with AddLight
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@ -103,11 +103,11 @@ int main()
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framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
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framePipeline.RegisterRenderable(worldInstanceIndex2, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
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std::shared_ptr<Nz::SpotLight> light = std::make_shared<Nz::SpotLight>();
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std::unique_ptr<Nz::SpotLight> light = std::make_unique<Nz::SpotLight>();
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light->UpdateInnerAngle(Nz::DegreeAnglef(15.f));
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light->UpdateOuterAngle(Nz::DegreeAnglef(20.f));
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framePipeline.RegisterLight(light, 0xFFFFFFFF);
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framePipeline.RegisterLight(light.get(), 0xFFFFFFFF);
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Nz::Vector3f viewerPos = Nz::Vector3f::Zero();
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@ -92,10 +92,10 @@ int main()
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std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
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framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
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std::shared_ptr<Nz::DirectionalLight> light = std::make_shared<Nz::DirectionalLight>();
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std::unique_ptr<Nz::DirectionalLight> light = std::make_unique<Nz::DirectionalLight>();
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light->UpdateRotation(Nz::EulerAnglesf(-45.f, 0.f, 0.f));
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framePipeline.RegisterLight(light, 0xFFFFFFFF);
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framePipeline.RegisterLight(light.get(), 0xFFFFFFFF);
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Nz::Vector3f viewerPos = Nz::Vector3f::Zero();
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@ -148,12 +148,10 @@ int main()
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entt::entity headingEntity = registry.create();
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{
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auto spotLight = std::make_shared<Nz::SpotLight>();
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spotLight->EnableShadowCasting(true);
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spotLight->UpdateShadowMapSize(1024);
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auto& entityLight = registry.emplace<Nz::LightComponent>(playerEntity);
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entityLight.AttachLight(std::move(spotLight), 1);
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auto& spotLight = entityLight.AddLight<Nz::SpotLight>(1);
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spotLight.EnableShadowCasting(true);
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spotLight.UpdateShadowMapSize(1024);
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auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(playerEntity);
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entityGfx.AttachRenderable(model, 1);
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@ -169,14 +169,13 @@ int main()
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lightNode.SetPosition(Nz::Vector3f::Up() * 3.f + Nz::Vector3f::Backward() * 1.f);
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lightNode.SetRotation(Nz::EulerAnglesf(-70.f, 0.f, 0.f));
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auto spotLight = std::make_shared<Nz::SpotLight>();
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spotLight->UpdateColor(Nz::Color::Red);
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spotLight->UpdateInnerAngle(Nz::DegreeAnglef(15.f));
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spotLight->UpdateOuterAngle(Nz::DegreeAnglef(20.f));
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spotLight->EnableShadowCasting(true);
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auto& cameraLight = registry.emplace<Nz::LightComponent>(lightEntity1);
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cameraLight.AttachLight(spotLight, 0xFFFFFFFF);
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auto& spotLight = cameraLight.AddLight<Nz::SpotLight>(0xFFFFFFFF);
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spotLight.UpdateColor(Nz::Color::Red);
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spotLight.UpdateInnerAngle(Nz::DegreeAnglef(15.f));
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spotLight.UpdateOuterAngle(Nz::DegreeAnglef(20.f));
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spotLight.EnableShadowCasting(true);
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}
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entt::entity lightEntity2 = registry.create();
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@ -185,13 +184,12 @@ int main()
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lightNode.SetPosition(Nz::Vector3f::Up() * 3.5f + Nz::Vector3f::Right() * 1.5f);
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lightNode.SetRotation(Nz::EulerAnglesf(-70.f, 90.f, 0.f));
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auto spotLight = std::make_shared<Nz::SpotLight>();
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spotLight->UpdateColor(Nz::Color::Green);
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spotLight->EnableShadowCasting(true);
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spotLight->UpdateShadowMapSize(1024);
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auto& cameraLight = registry.emplace<Nz::LightComponent>(lightEntity2);
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cameraLight.AttachLight(spotLight, 0xFFFFFFFF);
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auto& spotLight = cameraLight.AddLight<Nz::SpotLight>(0xFFFFFFFF);
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spotLight.UpdateColor(Nz::Color::Green);
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spotLight.EnableShadowCasting(true);
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spotLight.UpdateShadowMapSize(1024);
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}
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entt::entity lightEntity3 = registry.create();
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@ -255,14 +253,13 @@ int main()
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lightNode.SetRotation(Nz::EulerAnglesf(-45.f, 180.f, 0.f));
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lightNode.SetParentJoint(bobEntity, "Spine2");
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auto spotLight = std::make_shared<Nz::SpotLight>();
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spotLight->UpdateColor(Nz::Color::Blue);
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spotLight->UpdateInnerAngle(Nz::DegreeAnglef(15.f));
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spotLight->UpdateOuterAngle(Nz::DegreeAnglef(20.f));
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spotLight->EnableShadowCasting(true);
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auto& cameraLight = registry.emplace<Nz::LightComponent>(lightEntity3);
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cameraLight.AttachLight(spotLight, 0xFFFFFFFF);
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auto& spotLight = cameraLight.AddLight<Nz::SpotLight>(0xFFFFFFFF);
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spotLight.UpdateColor(Nz::Color::Blue);
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spotLight.UpdateInnerAngle(Nz::DegreeAnglef(15.f));
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spotLight.UpdateOuterAngle(Nz::DegreeAnglef(20.f));
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spotLight.EnableShadowCasting(true);
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}
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}
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@ -522,7 +519,7 @@ int main()
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Nz::DebugDrawer& debugDrawer = renderSystem.GetFramePipeline().GetDebugDrawer();
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auto& lightNode = registry.get<Nz::NodeComponent>(lightEntity3);
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debugDrawer.DrawLine(lightNode.GetPosition(Nz::CoordSys::Global), lightNode.GetForward() * 10.f, Nz::Color::Blue);
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//debugDrawer.DrawLine(lightNode.GetPosition(Nz::CoordSys::Global), lightNode.GetForward() * 10.f, Nz::Color::Blue);
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/*Nz::Boxf test = spotLight->GetBoundingVolume().aabb;
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debugDrawer.DrawBox(test, Nz::Color::Blue);
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debugDrawer.DrawBox(floorBox, Nz::Color::Red);
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@ -28,12 +28,10 @@ namespace Nz
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LightComponent(LightComponent&&) = default;
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~LightComponent() = default;
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inline void AttachLight(std::shared_ptr<Light> renderable, UInt32 renderMask);
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template<typename T, typename... Args> T& AddLight(UInt32 renderMask, Args&&... args);
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inline void Clear();
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inline void DetachLight(const std::shared_ptr<Light>& renderable);
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inline const LightEntry& GetLightEntry(std::size_t lightIndex) const;
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inline const std::array<LightEntry, MaxLightCount>& GetLights() const;
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@ -41,6 +39,9 @@ namespace Nz
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inline bool IsVisible() const;
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inline void RemoveLight(std::size_t lightIndex);
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inline void RemoveLight(const Light& renderable);
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inline void Show(bool show = true);
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LightComponent& operator=(const LightComponent&) = default;
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@ -52,7 +53,7 @@ namespace Nz
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struct LightEntry
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{
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std::shared_ptr<Light> light;
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std::unique_ptr<Light> light;
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UInt32 renderMask;
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};
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@ -3,6 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Components/LightComponent.hpp>
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#include <stdexcept>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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@ -12,20 +13,25 @@ namespace Nz
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{
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}
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inline void LightComponent::AttachLight(std::shared_ptr<Light> light, UInt32 renderMask)
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template<typename T, typename... Args>
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T& LightComponent::AddLight(UInt32 renderMask, Args&&... args)
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{
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static_assert(std::is_base_of_v<Light, T>, "Type must inherit Light");
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for (std::size_t i = 0; i < m_lightEntries.size(); ++i)
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{
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auto& entry = m_lightEntries[i];
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if (entry.light)
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continue;
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entry.light = std::move(light);
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entry.light = std::make_unique<T>(std::forward<Args>(args)...);
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entry.renderMask = renderMask;
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OnLightAttached(this, i);
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break;
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return static_cast<T&>(*entry.light);
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}
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throw std::runtime_error("too many lights attached to the same entity");
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}
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inline void LightComponent::Clear()
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@ -33,7 +39,7 @@ namespace Nz
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for (std::size_t i = 0; i < m_lightEntries.size(); ++i)
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{
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auto& entry = m_lightEntries[i];
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if (entry.light)
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if (!entry.light)
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continue;
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OnLightDetach(this, i);
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@ -41,17 +47,6 @@ namespace Nz
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}
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}
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inline void LightComponent::DetachLight(const std::shared_ptr<Light>& light)
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{
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auto it = std::find_if(m_lightEntries.begin(), m_lightEntries.end(), [&](const auto& lightEntry) { return lightEntry.light == light; });
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if (it != m_lightEntries.end())
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{
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OnLightDetach(this, std::distance(m_lightEntries.begin(), it));
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it->light.reset();
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}
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}
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inline auto LightComponent::GetLightEntry(std::size_t lightIndex) const -> const LightEntry&
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{
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assert(lightIndex < m_lightEntries.size());
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@ -73,6 +68,24 @@ namespace Nz
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return m_isVisible;
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}
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inline void LightComponent::RemoveLight(std::size_t lightIndex)
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{
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assert(lightIndex < m_lightEntries.size());
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auto& entry = m_lightEntries[lightIndex];
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if (!entry.light)
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return;
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OnLightDetach(this, lightIndex);
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entry.light.reset();
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}
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inline void LightComponent::RemoveLight(const Light& light)
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{
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auto it = std::find_if(m_lightEntries.begin(), m_lightEntries.end(), [&](const auto& lightEntry) { return lightEntry.light.get() == &light; });
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if (it != m_lightEntries.end())
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RemoveLight(std::distance(m_lightEntries.begin(), it));
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}
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inline void LightComponent::Show(bool show)
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{
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if (m_isVisible != show)
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