Graphics: Move shadow-mapping related code to LightShadow classes

This commit is contained in:
SirLynix
2022-11-26 18:33:12 +01:00
committed by Jérôme Leclercq
parent ec3bc45544
commit 1768f20365
27 changed files with 496 additions and 160 deletions

View File

@@ -28,6 +28,8 @@ namespace Nz
void FillLightData(void* data) const override;
std::unique_ptr<LightShadowData> InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const override;
inline float GetAmbientFactor() const;
inline float GetDiffuseFactor() const;
inline Color GetColor() const;