Graphics: Move shadow-mapping related code to LightShadow classes
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committed by
Jérôme Leclercq
parent
ec3bc45544
commit
1768f20365
@@ -28,6 +28,8 @@ namespace Nz
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void FillLightData(void* data) const override;
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std::unique_ptr<LightShadowData> InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const override;
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inline float GetAmbientFactor() const;
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inline float GetDiffuseFactor() const;
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inline Color GetColor() const;
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