Graphics: Move shadow-mapping related code to LightShadow classes
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committed by
Jérôme Leclercq
parent
ec3bc45544
commit
1768f20365
46
include/Nazara/Graphics/ShadowViewer.hpp
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46
include/Nazara/Graphics/ShadowViewer.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_SHADOWVIEWER_HPP
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#define NAZARA_GRAPHICS_SHADOWVIEWER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API ShadowViewer : public AbstractViewer
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{
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public:
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inline ShadowViewer(const Recti& viewport, UInt32 renderMask);
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ShadowViewer(const ShadowViewer&) = delete;
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ShadowViewer(ShadowViewer&&) = delete;
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~ShadowViewer() = default;
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const Color& GetClearColor() const override;
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UInt32 GetRenderMask() const override;
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const RenderTarget& GetRenderTarget() const override;
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ViewerInstance& GetViewerInstance() override;
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const ViewerInstance& GetViewerInstance() const override;
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const Recti& GetViewport() const override;
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inline void UpdateRenderMask(UInt32 renderMask);
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inline void UpdateViewport(const Recti& viewport);
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ShadowViewer& operator=(const ShadowViewer&) = delete;
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ShadowViewer& operator=(ShadowViewer&&) = delete;
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private:
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Recti m_viewport;
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ViewerInstance m_viewerInstance;
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UInt32 m_renderMask;
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};
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}
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#include <Nazara/Graphics/ShadowViewer.inl>
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#endif // NAZARA_GRAPHICS_SHADOWVIEWER_HPP
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