Graphics: Move shadow-mapping related code to LightShadow classes

This commit is contained in:
SirLynix
2022-11-26 18:33:12 +01:00
committed by Jérôme Leclercq
parent ec3bc45544
commit 1768f20365
27 changed files with 496 additions and 160 deletions

View File

@@ -0,0 +1,46 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_SHADOWVIEWER_HPP
#define NAZARA_GRAPHICS_SHADOWVIEWER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API ShadowViewer : public AbstractViewer
{
public:
inline ShadowViewer(const Recti& viewport, UInt32 renderMask);
ShadowViewer(const ShadowViewer&) = delete;
ShadowViewer(ShadowViewer&&) = delete;
~ShadowViewer() = default;
const Color& GetClearColor() const override;
UInt32 GetRenderMask() const override;
const RenderTarget& GetRenderTarget() const override;
ViewerInstance& GetViewerInstance() override;
const ViewerInstance& GetViewerInstance() const override;
const Recti& GetViewport() const override;
inline void UpdateRenderMask(UInt32 renderMask);
inline void UpdateViewport(const Recti& viewport);
ShadowViewer& operator=(const ShadowViewer&) = delete;
ShadowViewer& operator=(ShadowViewer&&) = delete;
private:
Recti m_viewport;
ViewerInstance m_viewerInstance;
UInt32 m_renderMask;
};
}
#include <Nazara/Graphics/ShadowViewer.inl>
#endif // NAZARA_GRAPHICS_SHADOWVIEWER_HPP