Graphics: Move shadow-mapping related code to LightShadow classes
This commit is contained in:
committed by
Jérôme Leclercq
parent
ec3bc45544
commit
1768f20365
28
include/Nazara/Graphics/ShadowViewer.inl
Normal file
28
include/Nazara/Graphics/ShadowViewer.inl
Normal file
@@ -0,0 +1,28 @@
|
||||
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ShadowViewer.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline ShadowViewer::ShadowViewer(const Recti& viewport, UInt32 renderMask) :
|
||||
m_renderMask(renderMask)
|
||||
{
|
||||
UpdateViewport(viewport);
|
||||
}
|
||||
|
||||
inline void ShadowViewer::UpdateRenderMask(UInt32 renderMask)
|
||||
{
|
||||
m_renderMask = renderMask;
|
||||
}
|
||||
|
||||
inline void ShadowViewer::UpdateViewport(const Recti& viewport)
|
||||
{
|
||||
m_viewport = viewport;
|
||||
m_viewerInstance.UpdateTargetSize({ float(m_viewport.width), float(m_viewport.height) });
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
Reference in New Issue
Block a user