Graphics: Move shadow-mapping related code to LightShadow classes
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committed by
Jérôme Leclercq
parent
ec3bc45544
commit
1768f20365
@@ -38,6 +38,8 @@ namespace Nz
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inline const Quaternionf& GetRotation() const;
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inline float GetRadius() const;
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std::unique_ptr<LightShadowData> InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const override;
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inline void UpdateAmbientFactor(float factor);
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inline void UpdateColor(Color color);
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inline void UpdateDiffuseFactor(float factor);
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