Graphics: Move shadow-mapping related code to LightShadow classes

This commit is contained in:
SirLynix
2022-11-26 18:33:12 +01:00
committed by Jérôme Leclercq
parent ec3bc45544
commit 1768f20365
27 changed files with 496 additions and 160 deletions

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@@ -38,6 +38,8 @@ namespace Nz
inline const Quaternionf& GetRotation() const;
inline float GetRadius() const;
std::unique_ptr<LightShadowData> InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const override;
inline void UpdateAmbientFactor(float factor);
inline void UpdateColor(Color color);
inline void UpdateDiffuseFactor(float factor);