Graphics: Move shadow-mapping related code to LightShadow classes
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committed by
Jérôme Leclercq
parent
ec3bc45544
commit
1768f20365
@@ -18,7 +18,7 @@ namespace Nz
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return m_renderMask;
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}
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const RenderTarget& Camera::GetRenderTarget()
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const RenderTarget& Camera::GetRenderTarget() const
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{
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if (!m_renderTarget)
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throw std::runtime_error("no rendertarget set");
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