Graphics: Move shadow-mapping related code to LightShadow classes
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committed by
Jérôme Leclercq
parent
ec3bc45544
commit
1768f20365
@@ -30,6 +30,11 @@ namespace Nz
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AccessByOffset<Vector2f&>(data, lightOffset.lightMemberOffsets.shadowMapSize) = Vector2f(-1.f, -1.f);
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}
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std::unique_ptr<LightShadowData> PointLight::InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const
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{
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return nullptr; //< TODO
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}
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void PointLight::UpdateTransform(const Vector3f& position, const Quaternionf& /*rotation*/, const Vector3f& /*scale*/)
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{
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UpdatePosition(position);
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