Graphics: Move shadow-mapping related code to LightShadow classes

This commit is contained in:
SirLynix
2022-11-26 18:33:12 +01:00
committed by Jérôme Leclercq
parent ec3bc45544
commit 1768f20365
27 changed files with 496 additions and 160 deletions

View File

@@ -30,6 +30,11 @@ namespace Nz
AccessByOffset<Vector2f&>(data, lightOffset.lightMemberOffsets.shadowMapSize) = Vector2f(-1.f, -1.f);
}
std::unique_ptr<LightShadowData> PointLight::InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const
{
return nullptr; //< TODO
}
void PointLight::UpdateTransform(const Vector3f& position, const Quaternionf& /*rotation*/, const Vector3f& /*scale*/)
{
UpdatePosition(position);