Fix unit tests

This commit is contained in:
Lynix 2019-03-26 20:33:29 +01:00
parent c05d39ed28
commit 1880f88e8f
1 changed files with 6 additions and 2 deletions

View File

@ -6,7 +6,7 @@
#include <Catch/catch.hpp>
#include <limits>
Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf AABB);
Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf& AABB);
SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
{
@ -80,6 +80,8 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
Ndk::EntityHandle movingEntity = CreateBaseEntity(world, position, movingAABB);
Ndk::NodeComponent& nodeComponent = movingEntity->GetComponent<Ndk::NodeComponent>();
Ndk::PhysicsComponent2D& physicsComponent2D = movingEntity->AddComponent<Ndk::PhysicsComponent2D>();
physicsComponent2D.SetMassCenter(Nz::Vector2f::Zero());
physicsComponent2D.SetPosition(position);
world.GetSystem<Ndk::PhysicsSystem2D>().SetFixedUpdateRate(30.f);
@ -124,6 +126,8 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
Ndk::EntityHandle movingEntity = CreateBaseEntity(world, position, movingAABB);
Ndk::NodeComponent& nodeComponent = movingEntity->GetComponent<Ndk::NodeComponent>();
Ndk::PhysicsComponent2D& physicsComponent2D = movingEntity->AddComponent<Ndk::PhysicsComponent2D>();
physicsComponent2D.SetMassCenter(Nz::Vector2f::Zero());
physicsComponent2D.SetPosition(position);
world.GetSystem<Ndk::PhysicsSystem2D>().SetFixedUpdateRate(30.f);
@ -145,7 +149,7 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
}
}
Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf AABB)
Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf& AABB)
{
Ndk::EntityHandle entity = world.CreateEntity();
Ndk::NodeComponent& nodeComponent = entity->AddComponent<Ndk::NodeComponent>();