Fix unit tests
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@@ -6,7 +6,7 @@
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#include <Catch/catch.hpp>
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#include <Catch/catch.hpp>
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#include <limits>
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#include <limits>
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Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf AABB);
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Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf& AABB);
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SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
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SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
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{
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{
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@@ -80,6 +80,8 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
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Ndk::EntityHandle movingEntity = CreateBaseEntity(world, position, movingAABB);
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Ndk::EntityHandle movingEntity = CreateBaseEntity(world, position, movingAABB);
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Ndk::NodeComponent& nodeComponent = movingEntity->GetComponent<Ndk::NodeComponent>();
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Ndk::NodeComponent& nodeComponent = movingEntity->GetComponent<Ndk::NodeComponent>();
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Ndk::PhysicsComponent2D& physicsComponent2D = movingEntity->AddComponent<Ndk::PhysicsComponent2D>();
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Ndk::PhysicsComponent2D& physicsComponent2D = movingEntity->AddComponent<Ndk::PhysicsComponent2D>();
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physicsComponent2D.SetMassCenter(Nz::Vector2f::Zero());
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physicsComponent2D.SetPosition(position);
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world.GetSystem<Ndk::PhysicsSystem2D>().SetFixedUpdateRate(30.f);
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world.GetSystem<Ndk::PhysicsSystem2D>().SetFixedUpdateRate(30.f);
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@@ -124,6 +126,8 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
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Ndk::EntityHandle movingEntity = CreateBaseEntity(world, position, movingAABB);
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Ndk::EntityHandle movingEntity = CreateBaseEntity(world, position, movingAABB);
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Ndk::NodeComponent& nodeComponent = movingEntity->GetComponent<Ndk::NodeComponent>();
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Ndk::NodeComponent& nodeComponent = movingEntity->GetComponent<Ndk::NodeComponent>();
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Ndk::PhysicsComponent2D& physicsComponent2D = movingEntity->AddComponent<Ndk::PhysicsComponent2D>();
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Ndk::PhysicsComponent2D& physicsComponent2D = movingEntity->AddComponent<Ndk::PhysicsComponent2D>();
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physicsComponent2D.SetMassCenter(Nz::Vector2f::Zero());
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physicsComponent2D.SetPosition(position);
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world.GetSystem<Ndk::PhysicsSystem2D>().SetFixedUpdateRate(30.f);
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world.GetSystem<Ndk::PhysicsSystem2D>().SetFixedUpdateRate(30.f);
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@@ -145,7 +149,7 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
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}
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}
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}
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}
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Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf AABB)
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Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf& AABB)
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{
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{
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Ndk::EntityHandle entity = world.CreateEntity();
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Ndk::EntityHandle entity = world.CreateEntity();
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Ndk::NodeComponent& nodeComponent = entity->AddComponent<Ndk::NodeComponent>();
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Ndk::NodeComponent& nodeComponent = entity->AddComponent<Ndk::NodeComponent>();
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