Transformed "Encoded shaders" into "Encoded Resources"
Former-commit-id: ead4cc9bb162d2f9e5c08756575e84f3a9056679
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
#if FLAG_DEFERRED
|
||||
#error Deferred Shading needs core profile
|
||||
#endif
|
||||
|
||||
/********************Entrant********************/
|
||||
varying vec2 vTexCoord;
|
||||
|
||||
/********************Uniformes********************/
|
||||
uniform sampler2D MaterialAlphaMap;
|
||||
uniform float MaterialAlphaThreshold;
|
||||
uniform vec4 MaterialDiffuse;
|
||||
uniform sampler2D MaterialDiffuseMap;
|
||||
|
||||
/********************Fonctions********************/
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = MaterialDiffuse;
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
35,105,102,32,70,76,65,71,95,68,69,70,69,82,82,69,68,13,10,9,35,101,114,114,111,114,32,68,101,102,101,114,114,101,100,32,83,104,97,100,105,110,103,32,110,101,101,100,115,32,99,111,114,101,32,112,114,111,102,105,108,101,13,10,35,101,110,100,105,102,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,69,110,116,114,97,110,116,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,118,97,114,121,105,110,103,32,118,101,99,50,32,118,84,101,120,67,111,111,114,100,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,85,110,105,102,111,114,109,101,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,117,110,105,102,111,114,109,32,115,97,109,112,108,101,114,50,68,32,77,97,116,101,114,105,97,108,65,108,112,104,97,77,97,112,59,13,10,117,110,105,102,111,114,109,32,102,108,111,97,116,32,77,97,116,101,114,105,97,108,65,108,112,104,97,84,104,114,101,115,104,111,108,100,59,13,10,117,110,105,102,111,114,109,32,118,101,99,52,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,59,13,10,117,110,105,102,111,114,109,32,115,97,109,112,108,101,114,50,68,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,77,97,112,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,70,111,110,99,116,105,111,110,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,118,111,105,100,32,109,97,105,110,40,41,13,10,123,13,10,9,103,108,95,70,114,97,103,67,111,108,111,114,32,61,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,59,13,10,125,
|
||||
@@ -0,0 +1,17 @@
|
||||
/********************Entrant********************/
|
||||
varying mat4 InstanceData0;
|
||||
varying vec3 VertexPosition;
|
||||
|
||||
/********************Uniformes********************/
|
||||
uniform mat4 ViewProjMatrix;
|
||||
uniform mat4 WorldViewProjMatrix;
|
||||
|
||||
/********************Fonctions********************/
|
||||
void main()
|
||||
{
|
||||
#if FLAG_INSTANCING
|
||||
gl_Position = ViewProjMatrix * InstanceData0 * vec4(VertexPosition, 1.0);
|
||||
#else
|
||||
gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,69,110,116,114,97,110,116,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,118,97,114,121,105,110,103,32,109,97,116,52,32,73,110,115,116,97,110,99,101,68,97,116,97,48,59,13,10,118,97,114,121,105,110,103,32,118,101,99,51,32,86,101,114,116,101,120,80,111,115,105,116,105,111,110,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,85,110,105,102,111,114,109,101,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,117,110,105,102,111,114,109,32,109,97,116,52,32,86,105,101,119,80,114,111,106,77,97,116,114,105,120,59,13,10,117,110,105,102,111,114,109,32,109,97,116,52,32,87,111,114,108,100,86,105,101,119,80,114,111,106,77,97,116,114,105,120,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,70,111,110,99,116,105,111,110,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,118,111,105,100,32,109,97,105,110,40,41,13,10,123,13,10,35,105,102,32,70,76,65,71,95,73,78,83,84,65,78,67,73,78,71,13,10,9,103,108,95,80,111,115,105,116,105,111,110,32,61,32,86,105,101,119,80,114,111,106,77,97,116,114,105,120,32,42,32,73,110,115,116,97,110,99,101,68,97,116,97,48,32,42,32,118,101,99,52,40,86,101,114,116,101,120,80,111,115,105,116,105,111,110,44,32,49,46,48,41,59,13,10,35,101,108,115,101,13,10,9,103,108,95,80,111,115,105,116,105,111,110,32,61,32,87,111,114,108,100,86,105,101,119,80,114,111,106,77,97,116,114,105,120,32,42,32,118,101,99,52,40,86,101,114,116,101,120,80,111,115,105,116,105,111,110,44,32,49,46,48,41,59,13,10,35,101,110,100,105,102,13,10,125,13,10,
|
||||
21
src/Nazara/Renderer/Resources/Shaders/None/core.frag
Normal file
21
src/Nazara/Renderer/Resources/Shaders/None/core.frag
Normal file
@@ -0,0 +1,21 @@
|
||||
/********************Entrant********************/
|
||||
in vec2 vTexCoord;
|
||||
|
||||
/********************Sortant********************/
|
||||
out vec4 RenderTarget0;
|
||||
|
||||
/********************Uniformes********************/
|
||||
uniform sampler2D MaterialAlphaMap;
|
||||
uniform float MaterialAlphaThreshold;
|
||||
uniform vec4 MaterialDiffuse;
|
||||
uniform sampler2D MaterialDiffuseMap;
|
||||
|
||||
/********************Fonctions********************/
|
||||
void main()
|
||||
{
|
||||
#if FLAG_DEFERRED
|
||||
RenderTarget0 = vec4(MaterialDiffuse.rgb, 0.0);
|
||||
#else
|
||||
RenderTarget0 = MaterialDiffuse;
|
||||
#endif
|
||||
}
|
||||
1
src/Nazara/Renderer/Resources/Shaders/None/core.frag.h
Normal file
1
src/Nazara/Renderer/Resources/Shaders/None/core.frag.h
Normal file
@@ -0,0 +1 @@
|
||||
47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,69,110,116,114,97,110,116,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,105,110,32,118,101,99,50,32,118,84,101,120,67,111,111,114,100,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,83,111,114,116,97,110,116,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,111,117,116,32,118,101,99,52,32,82,101,110,100,101,114,84,97,114,103,101,116,48,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,85,110,105,102,111,114,109,101,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,117,110,105,102,111,114,109,32,115,97,109,112,108,101,114,50,68,32,77,97,116,101,114,105,97,108,65,108,112,104,97,77,97,112,59,13,10,117,110,105,102,111,114,109,32,102,108,111,97,116,32,77,97,116,101,114,105,97,108,65,108,112,104,97,84,104,114,101,115,104,111,108,100,59,13,10,117,110,105,102,111,114,109,32,118,101,99,52,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,59,13,10,117,110,105,102,111,114,109,32,115,97,109,112,108,101,114,50,68,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,77,97,112,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,70,111,110,99,116,105,111,110,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,118,111,105,100,32,109,97,105,110,40,41,13,10,123,13,10,35,105,102,32,70,76,65,71,95,68,69,70,69,82,82,69,68,13,10,9,82,101,110,100,101,114,84,97,114,103,101,116,48,32,61,32,118,101,99,52,40,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,46,114,103,98,44,32,48,46,48,41,59,13,10,35,101,108,115,101,13,10,9,82,101,110,100,101,114,84,97,114,103,101,116,48,32,61,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,59,13,10,35,101,110,100,105,102,13,10,125,
|
||||
17
src/Nazara/Renderer/Resources/Shaders/None/core.vert
Normal file
17
src/Nazara/Renderer/Resources/Shaders/None/core.vert
Normal file
@@ -0,0 +1,17 @@
|
||||
/********************Entrant********************/
|
||||
in mat4 InstanceData0;
|
||||
in vec3 VertexPosition;
|
||||
|
||||
/********************Uniformes********************/
|
||||
uniform mat4 ViewProjMatrix;
|
||||
uniform mat4 WorldViewProjMatrix;
|
||||
|
||||
/********************Fonctions********************/
|
||||
void main()
|
||||
{
|
||||
#if FLAG_INSTANCING
|
||||
gl_Position = ViewProjMatrix * InstanceData0 * vec4(VertexPosition, 1.0);
|
||||
#else
|
||||
gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);
|
||||
#endif
|
||||
}
|
||||
1
src/Nazara/Renderer/Resources/Shaders/None/core.vert.h
Normal file
1
src/Nazara/Renderer/Resources/Shaders/None/core.vert.h
Normal file
@@ -0,0 +1 @@
|
||||
47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,69,110,116,114,97,110,116,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,105,110,32,109,97,116,52,32,73,110,115,116,97,110,99,101,68,97,116,97,48,59,13,10,105,110,32,118,101,99,51,32,86,101,114,116,101,120,80,111,115,105,116,105,111,110,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,85,110,105,102,111,114,109,101,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,117,110,105,102,111,114,109,32,109,97,116,52,32,86,105,101,119,80,114,111,106,77,97,116,114,105,120,59,13,10,117,110,105,102,111,114,109,32,109,97,116,52,32,87,111,114,108,100,86,105,101,119,80,114,111,106,77,97,116,114,105,120,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,70,111,110,99,116,105,111,110,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,118,111,105,100,32,109,97,105,110,40,41,13,10,123,13,10,35,105,102,32,70,76,65,71,95,73,78,83,84,65,78,67,73,78,71,13,10,9,103,108,95,80,111,115,105,116,105,111,110,32,61,32,86,105,101,119,80,114,111,106,77,97,116,114,105,120,32,42,32,73,110,115,116,97,110,99,101,68,97,116,97,48,32,42,32,118,101,99,52,40,86,101,114,116,101,120,80,111,115,105,116,105,111,110,44,32,49,46,48,41,59,13,10,35,101,108,115,101,13,10,9,103,108,95,80,111,115,105,116,105,111,110,32,61,32,87,111,114,108,100,86,105,101,119,80,114,111,106,77,97,116,114,105,120,32,42,32,118,101,99,52,40,86,101,114,116,101,120,80,111,115,105,116,105,111,110,44,32,49,46,48,41,59,13,10,35,101,110,100,105,102,13,10,125,13,10,
|
||||
Reference in New Issue
Block a user