Add Physics2D components and systems (WIP)

This commit is contained in:
Jérôme Leclercq 2022-03-16 08:24:57 +01:00
parent 9b1583501b
commit 19f6bdf7e0
12 changed files with 476 additions and 14 deletions

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#include <Nazara/Core.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Graphics/TextSprite.hpp>
#include <Nazara/Graphics/Components.hpp>
#include <Nazara/Graphics/Systems.hpp>
#include <Nazara/Math/PidController.hpp>
#include <Nazara/Physics2D.hpp>
#include <Nazara/Physics2D/Components.hpp>
#include <Nazara/Physics2D/Systems.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Shader.hpp>
#include <Nazara/Shader/SpirvConstantCache.hpp>
#include <Nazara/Shader/SpirvPrinter.hpp>
#include <Nazara/Utility.hpp>
#include <Nazara/Utility/Components.hpp>
#include <Nazara/Widgets.hpp>
#include <entt/entt.hpp>
#include <array>
#include <iostream>
#include <limits>
NAZARA_REQUEST_DEDICATED_GPU()
int main()
{
std::filesystem::path resourceDir = "resources";
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory(".." / resourceDir))
resourceDir = ".." / resourceDir;
Nz::Renderer::Config rendererConfig;
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() != 'n')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
Nz::Modules<Nz::Graphics, Nz::Physics2D> nazara(rendererConfig);
Nz::RenderWindow window;
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
std::string windowTitle = "Graphics Test";
if (!window.Create(device, Nz::VideoMode(1920, 1080, 32), windowTitle))
{
std::cout << "Failed to create Window" << std::endl;
return __LINE__;
}
entt::registry registry;
Nz::Physics2DSystem physSytem(registry);
physSytem.GetPhysWorld().SetGravity({ 0.f, -9.81f });
Nz::RenderSystem renderSystem(registry);
entt::entity viewer = registry.create();
{
registry.emplace<Nz::NodeComponent>(viewer);
auto& cameraComponent = registry.emplace<Nz::CameraComponent>(viewer, window.GetRenderTarget(), Nz::ProjectionType::Orthographic);
cameraComponent.UpdateRenderMask(1);
cameraComponent.UpdateClearColor(Nz::Color(127, 127, 127));
}
std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();
std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
material->AddPass("ForwardPass", materialPass);
Nz::TextureSamplerInfo samplerInfo;
samplerInfo.anisotropyLevel = 8;
Nz::TextureParams texParams;
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
Nz::BasicMaterial basicMat(*materialPass);
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
basicMat.SetDiffuseSampler(samplerInfo);
for (std::size_t y = 0; y < 10; ++y)
{
for (std::size_t x = 0; x < 10; ++x)
{
entt::entity spriteEntity = registry.create();
{
std::shared_ptr<Nz::Sprite> sprite = std::make_shared<Nz::Sprite>(material);
sprite->SetSize({ 32.f, 32.f });
sprite->SetOrigin({ 16.f, 16.f, 0.f });
registry.emplace<Nz::NodeComponent>(spriteEntity).SetPosition(1920 / 2 + x * 36.f, 1080 / 2 + y * 36.f);
registry.emplace<Nz::GraphicsComponent>(spriteEntity).AttachRenderable(sprite, 1);
auto& rigidBody = registry.emplace<Nz::RigidBody2DComponent>(spriteEntity, physSytem.CreateRigidBody(50.f, std::make_shared<Nz::BoxCollider2D>(Nz::Vector2f(32.f, 32.f))));
rigidBody.SetElasticity(0.99f);
}
}
}
entt::entity groundEntity = registry.create();
{
std::shared_ptr<Nz::Material> whiteMaterial = std::make_shared<Nz::Material>();
std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
whiteMaterial->AddPass("ForwardPass", materialPass);
std::shared_ptr<Nz::Sprite> sprite = std::make_shared<Nz::Sprite>(whiteMaterial);
sprite->SetSize({ 800.f, 20.f });
sprite->SetOrigin({ 400.f, 10.f, 0.f });
registry.emplace<Nz::NodeComponent>(groundEntity).SetPosition(1920.f / 2.f, 50.f);
registry.emplace<Nz::GraphicsComponent>(groundEntity).AttachRenderable(sprite, 1);
auto& rigidBody = registry.emplace<Nz::RigidBody2DComponent>(groundEntity, physSytem.CreateRigidBody(0.f, std::make_shared<Nz::BoxCollider2D>(Nz::Vector2f(800.f, 20.f))));
rigidBody.SetElasticity(0.99f);
}
Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
Nz::Quaternionf camQuat(camAngles);
window.EnableEventPolling(true);
Nz::Clock updateClock;
Nz::Clock secondClock;
unsigned int fps = 0;
//Nz::Mouse::SetRelativeMouseMode(true);
float elapsedTime = 0.f;
Nz::UInt64 time = Nz::GetElapsedMicroseconds();
Nz::PidController<Nz::Vector3f> headingController(0.5f, 0.f, 0.05f);
Nz::PidController<Nz::Vector3f> upController(1.f, 0.f, 0.1f);
bool showColliders = false;
while (window.IsOpen())
{
Nz::UInt64 now = Nz::GetElapsedMicroseconds();
elapsedTime = (now - time) / 1'000'000.f;
time = now;
Nz::WindowEvent event;
while (window.PollEvent(&event))
{
switch (event.type)
{
case Nz::WindowEventType::Quit:
window.Close();
break;
case Nz::WindowEventType::KeyPressed:
break;
case Nz::WindowEventType::MouseMoved:
break;
default:
break;
}
}
if (updateClock.GetMilliseconds() > 1000 / 60)
{
float updateTime = updateClock.Restart() / 1'000'000.f;
physSytem.Update(registry, 1000.f / 60.f);
}
Nz::RenderFrame frame = window.AcquireFrame();
if (!frame)
continue;
renderSystem.Render(registry, frame);
frame.Present();
fps++;
if (secondClock.GetMilliseconds() >= 1000)
{
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(registry.alive()) + " entities");
fps = 0;
secondClock.Restart();
}
}
return EXIT_SUCCESS;
}

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target("Physics2DDemo")
set_group("Examples")
set_kind("binary")
add_deps("NazaraGraphics", "NazaraPhysics2D")
add_packages("entt")
add_files("main.cpp")

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// this file was automatically generated and should not be edited
/*
Nazara Engine - Physics2D module
Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#ifndef NAZARA_PHYSICS2D_COMPONENTS_HPP
#define NAZARA_PHYSICS2D_COMPONENTS_HPP
#include <Nazara/Physics2D/Components/RigidBody2DComponent.hpp>
#endif // NAZARA_PHYSICS2D_COMPONENTS_HPP

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
#define NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
namespace Nz
{
class NAZARA_PHYSICS2D_API RigidBody2DComponent : public RigidBody2D
{
friend class Physics2DSystem;
public:
using RigidBody2D::RigidBody2D;
RigidBody2DComponent(const RigidBody2DComponent&) = default;
RigidBody2DComponent(RigidBody2DComponent&&) noexcept = default;
~RigidBody2DComponent() = default;
RigidBody2DComponent& operator=(const RigidBody2DComponent&) = default;
RigidBody2DComponent& operator=(RigidBody2DComponent&&) noexcept = default;
};
}
#include <Nazara/Physics2D/Components/RigidBody2DComponent.inl>
#endif // NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Components/RigidBody2DComponent.hpp>
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Physics2D/DebugOff.hpp>

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@ -110,9 +110,11 @@ namespace Nz
static constexpr std::size_t InvalidShapeIndex = std::numeric_limits<std::size_t>::max(); static constexpr std::size_t InvalidShapeIndex = std::numeric_limits<std::size_t>::max();
protected:
void Destroy();
private: private:
cpBody* Create(float mass = 1.f, float moment = 1.f); cpBody* Create(float mass = 1.f, float moment = 1.f);
void Destroy();
void RegisterToSpace(); void RegisterToSpace();
void UnregisterFromSpace(); void UnregisterFromSpace();

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// this file was automatically generated and should not be edited
/*
Nazara Engine - Physics2D module
Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#ifndef NAZARA_PHYSICS2D_SYSTEMS_HPP
#define NAZARA_PHYSICS2D_SYSTEMS_HPP
#include <Nazara/Physics2D/Systems/Physics2DSystem.hpp>
#endif // NAZARA_PHYSICS2D_SYSTEMS_HPP

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
#define NAZARA_PHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Physics2D/PhysWorld2D.hpp>
#include <Nazara/Physics2D/Components/RigidBody2DComponent.hpp>
#include <entt/entt.hpp>
namespace Nz
{
class NAZARA_PHYSICS2D_API Physics2DSystem
{
public:
Physics2DSystem(entt::registry& registry);
Physics2DSystem(const Physics2DSystem&) = delete;
Physics2DSystem(Physics2DSystem&&) = delete;
~Physics2DSystem();
template<typename... Args> RigidBody2DComponent CreateRigidBody(Args&&... args);
inline PhysWorld2D& GetPhysWorld();
inline const PhysWorld2D& GetPhysWorld() const;
void Update(entt::registry& registry, float elapsedTime);
Physics2DSystem& operator=(const Physics2DSystem&) = delete;
Physics2DSystem& operator=(Physics2DSystem&&) = delete;
private:
static void OnConstruct(entt::registry& registry, entt::entity entity);
entt::registry& m_registry;
entt::connection m_constructConnection;
PhysWorld2D m_physWorld;
};
}
#include <Nazara/Physics2D/Systems/Physics2DSystem.inl>
#endif // NAZARA_PHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Systems/Physics2DSystem.hpp>
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
template<typename... Args>
RigidBody2DComponent Physics2DSystem::CreateRigidBody(Args&&... args)
{
return RigidBody2DComponent(&m_physWorld, std::forward<Args>(args)...);
}
inline PhysWorld2D& Physics2DSystem::GetPhysWorld()
{
return m_physWorld;
}
inline const PhysWorld2D& Physics2DSystem::GetPhysWorld() const
{
return m_physWorld;
}
}
#include <Nazara/Physics2D/DebugOff.hpp>

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Components/RigidBody2DComponent.hpp>
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
}

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@ -620,6 +620,22 @@ namespace Nz
return *this; return *this;
} }
void RigidBody2D::Destroy()
{
UnregisterFromSpace();
for (cpShape* shape : m_shapes)
cpShapeFree(shape);
if (m_handle)
{
cpBodyFree(m_handle);
m_handle = nullptr;
}
m_shapes.clear();
}
cpBody* RigidBody2D::Create(float mass, float moment) cpBody* RigidBody2D::Create(float mass, float moment)
{ {
cpBody* handle; cpBody* handle;
@ -638,19 +654,6 @@ namespace Nz
return handle; return handle;
} }
void RigidBody2D::Destroy()
{
UnregisterFromSpace();
for (cpShape* shape : m_shapes)
cpShapeFree(shape);
if (m_handle)
cpBodyFree(m_handle);
m_shapes.clear();
}
void RigidBody2D::RegisterToSpace() void RigidBody2D::RegisterToSpace()
{ {
if (!m_isRegistered) if (!m_isRegistered)

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Systems/Physics2DSystem.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
namespace
{
inline Nz::RadianAnglef AngleFromQuaternion(const Nz::Quaternionf& quat)
{
float siny_cosp = 2.f * (quat.w * quat.z + quat.x * quat.y);
float cosy_cosp = 1.f - 2.f * (quat.y * quat.y + quat.z * quat.z);
return std::atan2(siny_cosp, cosy_cosp); //<FIXME: not very efficient
}
}
Physics2DSystem::Physics2DSystem(entt::registry& registry) :
m_registry(registry)
{
m_constructConnection = registry.on_construct<RigidBody2DComponent>().connect<OnConstruct>();
}
Physics2DSystem::~Physics2DSystem()
{
// Ensure every NewtonBody is destroyed before world is
auto rigidBodyView = m_registry.view<RigidBody2DComponent>();
for (auto [entity, rigidBodyComponent] : rigidBodyView.each())
rigidBodyComponent.Destroy();
m_constructConnection.release();
}
void Physics2DSystem::Update(entt::registry& registry, float elapsedTime)
{
m_physWorld.Step(elapsedTime);
// Replicate rigid body position to their node components
auto view = registry.view<NodeComponent, const RigidBody2DComponent>();
for (auto [entity, nodeComponent, rigidBodyComponent] : view.each())
{
if (rigidBodyComponent.IsSleeping())
continue;
nodeComponent.SetPosition(rigidBodyComponent.GetPosition(), CoordSys::Global);
nodeComponent.SetRotation(rigidBodyComponent.GetRotation(), CoordSys::Global);
}
}
void Physics2DSystem::OnConstruct(entt::registry& registry, entt::entity entity)
{
// If our entity already has a node component when adding a rigid body, initialize it with its position/rotation
NodeComponent* node = registry.try_get<NodeComponent>(entity);
if (node)
{
RigidBody2DComponent& rigidBody = registry.get<RigidBody2DComponent>(entity);
rigidBody.SetPosition(Vector2f(node->GetPosition()));
rigidBody.SetRotation(AngleFromQuaternion(node->GetRotation()));
}
}
}