SDK/World: Improve doc

This commit is contained in:
Lynix 2017-05-11 20:14:58 +02:00
parent 1b66948213
commit 19f9191815
1 changed files with 4 additions and 2 deletions

View File

@ -79,6 +79,8 @@ namespace Ndk
if (m_entities.capacity() > m_entities.size())
{
NazaraAssert(m_waitingEntities.empty(), "There should be no waiting entities if space is available in main container");
m_entities.push_back(Entity(this, id)); //< We can't use emplace_back due to the scope
entBlock = &m_entities.back();
}
@ -86,7 +88,7 @@ namespace Ndk
{
// Pushing to entities would reallocate vector and thus, invalidate EntityHandles (which we don't want until world update)
// To prevent this, allocate them into a separate vector and move them at update
// For now, we are counting on m_entities grow strategy to prevent
// For now, we are counting on m_entities grow strategy to keep allocation frequency low
m_waitingEntities.emplace_back(std::make_unique<EntityBlock>(Entity(this, id)));
entBlock = m_waitingEntities.back().get();
}
@ -167,7 +169,7 @@ namespace Ndk
// Move waiting entities to entity list
if (!m_waitingEntities.empty())
{
constexpr std::size_t MinEntityCapacity = 10; //< We want to be able to grow entity count by at least ten entities per update without going to the waiting list
constexpr std::size_t MinEntityCapacity = 10; //< We want to be able to grow maximum entity count by at least ten without going to the waiting list
m_entities.reserve(m_entities.size() + m_waitingEntities.size() + MinEntityCapacity);
for (auto& blockPtr : m_waitingEntities)