Sdk/Application: Fix after merge, allow for cursor handling
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@@ -236,7 +236,7 @@ namespace Ndk
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info.overlayWorld = std::make_unique<World>(false); //< No default system
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if (info.window->IsValid())
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info.canvas = std::make_unique<Canvas>(info.overlayWorld->CreateHandle(), info.window->GetEventHandler());
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info.canvas = std::make_unique<Canvas>(info.overlayWorld->CreateHandle(), info.window->GetEventHandler(), info.window->GetCursorController().CreateHandle());
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RenderSystem& renderSystem = info.overlayWorld->AddSystem<RenderSystem>();
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renderSystem.ChangeRenderTechnique<Nz::ForwardRenderTechnique>();
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