Improve math module (#396)
* Improve math module - Mark almost everything constexpr - Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method - Rename Nz::Extend to Nz::Extent - Removed Make[] and Set[] methods in favor of their static counterpart and operator=
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@@ -22,69 +22,70 @@ namespace Nz
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class Box
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{
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public:
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Box() = default;
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Box(T Width, T Height, T Depth);
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Box(T X, T Y, T Z, T Width, T Height, T Depth);
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Box(const Rect<T>& rect);
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explicit Box(const Vector3<T>& lengths);
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explicit Box(const Vector3<T>& pos, const Vector3<T>& lengths);
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template<typename U> explicit Box(const Box<U>& box);
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Box(const Box&) = default;
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Box(Box&&) noexcept = default;
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constexpr Box() = default;
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constexpr Box(T Width, T Height, T Depth);
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constexpr Box(T X, T Y, T Z, T Width, T Height, T Depth);
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constexpr Box(const Rect<T>& rect);
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constexpr explicit Box(const Vector3<T>& lengths);
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constexpr explicit Box(const Vector3<T>& pos, const Vector3<T>& lengths);
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template<typename U> constexpr explicit Box(const Box<U>& box);
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constexpr Box(const Box&) = default;
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constexpr Box(Box&&) = default;
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~Box() = default;
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bool ApproxEquals(const Box& box, T maxDifference = 0) const;
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constexpr bool ApproxEqual(const Box& box, T maxDifference = std::numeric_limits<T>::epsilon()) const;
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bool Contains(T X, T Y, T Z) const;
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bool Contains(const Box& box) const;
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bool Contains(const Vector3<T>& point) const;
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constexpr bool Contains(T X, T Y, T Z) const;
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constexpr bool Contains(const Box& box) const;
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constexpr bool Contains(const Vector3<T>& point) const;
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Box& ExtendTo(T X, T Y, T Z);
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Box& ExtendTo(const Box& box);
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Box& ExtendTo(const Vector3<T>& point);
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constexpr Box& ExtendTo(T X, T Y, T Z);
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constexpr Box& ExtendTo(const Box& box);
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constexpr Box& ExtendTo(const Vector3<T>& point);
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Sphere<T> GetBoundingSphere() const;
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Vector3<T> GetCenter() const;
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Vector3<T> GetCorner(BoxCorner corner) const;
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Vector3<T> GetLengths() const;
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Vector3<T> GetMaximum() const;
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Vector3<T> GetMinimum() const;
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Vector3<T> GetNegativeVertex(const Vector3<T>& normal) const;
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Vector3<T> GetPosition() const;
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Vector3<T> GetPositiveVertex(const Vector3<T>& normal) const;
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T GetRadius() const;
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Sphere<T> GetSquaredBoundingSphere() const;
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T GetSquaredRadius() const;
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constexpr Sphere<T> GetBoundingSphere() const;
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constexpr Vector3<T> GetCenter() const;
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constexpr Vector3<T> GetCorner(BoxCorner corner) const;
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constexpr Vector3<T> GetLengths() const;
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constexpr Vector3<T> GetMaximum() const;
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constexpr Vector3<T> GetMinimum() const;
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constexpr Vector3<T> GetNegativeVertex(const Vector3<T>& normal) const;
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constexpr Vector3<T> GetPosition() const;
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constexpr Vector3<T> GetPositiveVertex(const Vector3<T>& normal) const;
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constexpr T GetRadius() const;
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constexpr Sphere<T> GetSquaredBoundingSphere() const;
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constexpr T GetSquaredRadius() const;
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bool Intersect(const Box& box, Box* intersection = nullptr) const;
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constexpr bool Intersect(const Box& box, Box* intersection = nullptr) const;
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bool IsNull() const;
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bool IsValid() const;
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constexpr bool IsNull() const;
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constexpr bool IsValid() const;
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Box& Scale(T scalar);
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Box& Scale(const Vector3<T>& vec);
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constexpr Box& Scale(T scalar);
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constexpr Box& Scale(const Vector3<T>& vec);
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Box& ScaleAroundCenter(T scalar);
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Box& ScaleAroundCenter(const Vector3<T>& vec);
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constexpr Box& ScaleAroundCenter(T scalar);
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constexpr Box& ScaleAroundCenter(const Vector3<T>& vec);
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std::string ToString() const;
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Box& Transform(const Matrix4<T>& matrix, bool applyTranslation = true);
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Box& Translate(const Vector3<T>& translation);
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constexpr Box& Translate(const Vector3<T>& translation);
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T& operator[](std::size_t i);
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const T& operator[](std::size_t i) const;
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constexpr T& operator[](std::size_t i);
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constexpr const T& operator[](std::size_t i) const;
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Box& operator=(const Box&) = default;
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Box& operator=(Box&&) noexcept = default;
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constexpr Box& operator=(const Box&) = default;
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constexpr Box& operator=(Box&&) = default;
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bool operator==(const Box& box) const;
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bool operator!=(const Box& box) const;
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constexpr bool operator==(const Box& box) const;
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constexpr bool operator!=(const Box& box) const;
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static Box FromExtends(const Vector3<T>& vec1, const Vector3<T>& vec2);
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static Box Lerp(const Box& from, const Box& to, T interpolation);
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static Box Invalid();
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static Box Zero();
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static constexpr Box ApproxEqual(const Box& lhs, const Box& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
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static constexpr Box FromExtends(const Vector3<T>& vec1, const Vector3<T>& vec2);
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static constexpr Box Lerp(const Box& from, const Box& to, T interpolation);
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static constexpr Box Invalid();
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static constexpr Box Zero();
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T x, y, z, width, height, depth;
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};
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