Make use of the new Flags iterator

This commit is contained in:
SirLynix 2023-06-02 17:57:26 +02:00
parent 401bfa3324
commit de88873c35
2 changed files with 18 additions and 42 deletions

View File

@ -215,12 +215,8 @@ namespace Nz
inline VkAccessFlags ToVulkan(MemoryAccessFlags memoryAccessFlags)
{
VkShaderStageFlags accessBits = 0;
for (int i = 0; i <= UnderlyingCast(MemoryAccess::Max); ++i)
{
MemoryAccess memoryAccess = static_cast<MemoryAccess>(i);
if (memoryAccessFlags.Test(memoryAccess))
accessBits |= ToVulkan(memoryAccess);
}
for (MemoryAccess memoryAccess : memoryAccessFlags)
accessBits |= ToVulkan(memoryAccess);
return accessBits;
}
@ -253,12 +249,8 @@ namespace Nz
inline VkPipelineStageFlags ToVulkan(PipelineStageFlags pipelineStages)
{
VkShaderStageFlags pipelineStageBits = 0;
for (int i = 0; i <= UnderlyingCast(PipelineStage::Max); ++i)
{
PipelineStage pipelineStage = static_cast<PipelineStage>(i);
if (pipelineStages.Test(pipelineStage))
pipelineStageBits |= ToVulkan(pipelineStage);
}
for (PipelineStage pipelineStage : pipelineStages)
pipelineStageBits |= ToVulkan(pipelineStage);
return pipelineStageBits;
}
@ -415,12 +407,8 @@ namespace Nz
inline VkShaderStageFlags ToVulkan(nzsl::ShaderStageTypeFlags stageType)
{
VkShaderStageFlags shaderStageBits = 0;
for (int i = 0; i <= UnderlyingCast(nzsl::ShaderStageType::Max); ++i)
{
nzsl::ShaderStageType shaderStage = static_cast<nzsl::ShaderStageType>(i);
if (stageType.Test(shaderStage))
shaderStageBits |= ToVulkan(shaderStage);
}
for (nzsl::ShaderStageType shaderStage : stageType)
shaderStageBits |= ToVulkan(shaderStage);
return shaderStageBits;
}
@ -482,12 +470,8 @@ namespace Nz
inline VkImageUsageFlags ToVulkan(TextureUsageFlags textureLayout)
{
VkImageUsageFlags imageUsageBits = 0;
for (int i = 0; i <= UnderlyingCast(TextureUsage::Max); ++i)
{
TextureUsage textureUsage = static_cast<TextureUsage>(i);
if (textureLayout.Test(textureUsage))
imageUsageBits |= ToVulkan(textureUsage);
}
for (TextureUsage textureUsage : textureLayout)
imageUsageBits |= ToVulkan(textureUsage);
return imageUsageBits;
}

View File

@ -29,18 +29,14 @@ namespace Nz
{
case ShaderLanguage::GLSL:
{
for (std::size_t i = 0; i < nzsl::ShaderStageTypeCount; ++i)
for (nzsl::ShaderStageType shaderStage : shaderStages)
{
nzsl::ShaderStageType shaderStage = static_cast<nzsl::ShaderStageType>(i);
if (shaderStages.Test(shaderStage))
{
NazaraAssert(shaderStages == shaderStage, "when supplying GLSL, only one shader stage type can be specified");
NazaraAssert(shaderStages == shaderStage, "when supplying GLSL, only one shader stage type can be specified");
auto& entry = m_shaders.emplace_back();
entry.shader = GlslShader{ std::string(reinterpret_cast<const char*>(source), std::size_t(sourceSize)) };
entry.stage = shaderStage;
break;
}
auto& entry = m_shaders.emplace_back();
entry.shader = GlslShader{ std::string(reinterpret_cast<const char*>(source), std::size_t(sourceSize)) };
entry.stage = shaderStage;
break;
}
break;
@ -184,15 +180,11 @@ namespace Nz
nzsl::Ast::ModulePtr sanitized = nzsl::Ast::Sanitize(shaderModule, options);
for (std::size_t i = 0; i < nzsl::ShaderStageTypeCount; ++i)
for (nzsl::ShaderStageType shaderStage : shaderStages)
{
nzsl::ShaderStageType shaderStage = static_cast<nzsl::ShaderStageType>(i);
if (shaderStages.Test(shaderStage))
{
auto& entry = m_shaders.emplace_back();
entry.shader = ShaderStatement{ sanitized };
entry.stage = shaderStage;
}
auto& entry = m_shaders.emplace_back();
entry.shader = ShaderStatement{ sanitized };
entry.stage = shaderStage;
}
}