Improve math module (#396)

* Improve math module

- Mark almost everything constexpr
- Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method
- Rename Nz::Extend to Nz::Extent
- Removed Make[] and Set[] methods in favor of their static counterpart and operator=
This commit is contained in:
Jérôme Leclercq
2023-06-02 22:30:51 +02:00
committed by GitHub
parent de88873c35
commit 1a55b550fb
64 changed files with 2200 additions and 3758 deletions

View File

@@ -20,46 +20,41 @@ namespace Nz
class EulerAngles
{
public:
EulerAngles() = default;
EulerAngles(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R);
EulerAngles(const DegreeAngle<T> angles[3]);
template<AngleUnit Unit> EulerAngles(const Angle<Unit, T>& angle);
//EulerAngles(const Matrix3<T>& mat);
EulerAngles(const Quaternion<T>& quat);
template<typename U> explicit EulerAngles(const EulerAngles<U>& angles);
EulerAngles(const EulerAngles& angles) = default;
constexpr EulerAngles() = default;
constexpr EulerAngles(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R);
constexpr EulerAngles(const DegreeAngle<T> angles[3]);
template<AngleUnit Unit> constexpr EulerAngles(const Angle<Unit, T>& angle);
constexpr EulerAngles(const Quaternion<T>& quat);
template<typename U> constexpr explicit EulerAngles(const EulerAngles<U>& angles);
constexpr EulerAngles(const EulerAngles&) = default;
constexpr EulerAngles(EulerAngles&&) = default;
~EulerAngles() = default;
void MakeZero();
constexpr bool ApproxEqual(const EulerAngles& angles, T maxDifference = std::numeric_limits<T>::epsilon()) const;
EulerAngles& Normalize();
constexpr EulerAngles& Normalize();
EulerAngles& Set(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R);
EulerAngles& Set(const DegreeAngle<T> angles[3]);
template<AngleUnit Unit> EulerAngles& Set(const Angle<Unit, T>& angles);
//EulerAngles& Set(const Matrix3<T>& mat);
EulerAngles& Set(const Quaternion<T>& quat);
template<typename U> EulerAngles& Set(const EulerAngles<U>& angles);
//Matrix3<T> ToRotationMatrix() const;
Quaternion<T> ToQuaternion() const;
std::string ToString() const;
EulerAngles operator+(const EulerAngles& angles) const;
EulerAngles operator-(const EulerAngles& angles) const;
/*EulerAngles operator*(const EulerAngles& angles) const;
EulerAngles operator/(const EulerAngles& angles) const;*/
EulerAngles& operator=(const EulerAngles& other) = default;
constexpr EulerAngles operator+(const EulerAngles& angles) const;
constexpr EulerAngles operator-(const EulerAngles& angles) const;
EulerAngles& operator+=(const EulerAngles& angles);
EulerAngles& operator-=(const EulerAngles& angles);
/*EulerAngles operator*=(const EulerAngles& angles);
EulerAngles operator/=(const EulerAngles& angles);*/
constexpr EulerAngles& operator=(const EulerAngles&) = default;
constexpr EulerAngles& operator=(EulerAngles&&) = default;
bool operator==(const EulerAngles& angles) const;
bool operator!=(const EulerAngles& angles) const;
constexpr EulerAngles& operator+=(const EulerAngles& angles);
constexpr EulerAngles& operator-=(const EulerAngles& angles);
static EulerAngles Zero();
constexpr bool operator==(const EulerAngles& angles) const;
constexpr bool operator!=(const EulerAngles& angles) const;
constexpr bool operator<(const EulerAngles& angles) const;
constexpr bool operator<=(const EulerAngles& angles) const;
constexpr bool operator>(const EulerAngles& angles) const;
constexpr bool operator>=(const EulerAngles& angles) const;
static constexpr bool ApproxEqual(const EulerAngles& lhs, const EulerAngles& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
static constexpr EulerAngles Zero();
DegreeAngle<T> pitch, yaw, roll;
};