Improve math module (#396)

* Improve math module

- Mark almost everything constexpr
- Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method
- Rename Nz::Extend to Nz::Extent
- Removed Make[] and Set[] methods in favor of their static counterpart and operator=
This commit is contained in:
Jérôme Leclercq
2023-06-02 22:30:51 +02:00
committed by GitHub
parent de88873c35
commit 1a55b550fb
64 changed files with 2200 additions and 3758 deletions

View File

@@ -24,50 +24,49 @@ namespace Nz
class Ray
{
public:
Ray() = default;
Ray(T X, T Y, T Z, T directionX, T directionY, T directionZ);
Ray(const Vector3<T>& origin, const Vector3<T>& direction);
Ray(const T origin[3], const T direction[3]);
constexpr Ray() = default;
constexpr Ray(T X, T Y, T Z, T directionX, T directionY, T directionZ);
constexpr Ray(const Vector3<T>& origin, const Vector3<T>& direction);
constexpr Ray(const T origin[3], const T direction[3]);
Ray(const Plane<T>& planeOne, const Plane<T>& planeTwo);
template<typename U> explicit Ray(const Ray<U>& ray);
template<typename U> explicit Ray(const Vector3<U>& origin, const Vector3<U>& direction);
Ray(const Ray<T>& ray) = default;
template<typename U> constexpr explicit Ray(const Ray<U>& ray);
template<typename U> constexpr explicit Ray(const Vector3<U>& origin, const Vector3<U>& direction);
constexpr Ray(const Ray&) = default;
constexpr Ray(Ray&&) = default;
~Ray() = default;
T ClosestPoint(const Vector3<T>& point) const;
constexpr bool ApproxEqual(const Ray& ray, T maxDifference = std::numeric_limits<T>::epsilon()) const;
Vector3<T> GetPoint(T lambda) const;
constexpr T ClosestPoint(const Vector3<T>& point) const;
bool Intersect(const BoundingVolume<T>& volume, T* closestHit = nullptr, T* furthestHit = nullptr) const;
bool Intersect(const Box<T>& box, T* closestHit = nullptr, T* furthestHit = nullptr) const;
bool Intersect(const Box<T>& box, const Matrix4<T>& transform, T* closestHit = nullptr, T* furthestHit = nullptr) const;
bool Intersect(const Plane<T>& plane, T* hit = nullptr) const;
bool Intersect(const Sphere<T>& sphere, T* closestHit = nullptr, T* furthestHit = nullptr) const;
bool Intersect(const Vector3<T>& firstPoint, const Vector3<T>& secondPoint, const Vector3<T>& thirdPoint, T* hit = nullptr) const;
constexpr Vector3<T> GetPoint(T lambda) const;
Ray& MakeAxisX();
Ray& MakeAxisY();
Ray& MakeAxisZ();
Ray& Set(T X, T Y, T Z, T directionX, T directionY, T directionZ);
Ray& Set(const Vector3<T>& origin, const Vector3<T>& direction);
Ray& Set(const T origin[3], const T direction[3]);
Ray& Set(const Plane<T>& planeOne, const Plane<T>& planeTwo);
template<typename U> Ray& Set(const Ray<U>& ray);
template<typename U> Ray& Set(const Vector3<U>& origin, const Vector3<U>& direction);
constexpr bool Intersect(const BoundingVolume<T>& volume, T* closestHit = nullptr, T* furthestHit = nullptr) const;
constexpr bool Intersect(const Box<T>& box, T* closestHit = nullptr, T* furthestHit = nullptr) const;
constexpr bool Intersect(const Box<T>& box, const Matrix4<T>& transform, T* closestHit = nullptr, T* furthestHit = nullptr) const;
constexpr bool Intersect(const Plane<T>& plane, T* hit = nullptr) const;
constexpr bool Intersect(const Sphere<T>& sphere, T* closestHit = nullptr, T* furthestHit = nullptr) const;
constexpr bool Intersect(const Vector3<T>& firstPoint, const Vector3<T>& secondPoint, const Vector3<T>& thirdPoint, T* hit = nullptr) const;
std::string ToString() const;
Vector3<T> operator*(T lambda) const;
Ray& operator=(const Ray& other) = default;
constexpr Ray& operator=(const Ray&) = default;
constexpr Ray& operator=(Ray&&) = default;
bool operator==(const Ray& ray) const;
bool operator!=(const Ray& ray) const;
constexpr Vector3<T> operator*(T lambda) const;
static Ray AxisX();
static Ray AxisY();
static Ray AxisZ();
static Ray Lerp(const Ray& from, const Ray& to, T interpolation);
constexpr bool operator==(const Ray& ray) const;
constexpr bool operator!=(const Ray& ray) const;
constexpr bool operator<(const Ray& ray) const;
constexpr bool operator<=(const Ray& ray) const;
constexpr bool operator>(const Ray& ray) const;
constexpr bool operator>=(const Ray& ray) const;
static constexpr bool ApproxEqual(const Ray& lhs, const Ray& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
static constexpr Ray AxisX();
static constexpr Ray AxisY();
static constexpr Ray AxisZ();
static constexpr Ray Lerp(const Ray& from, const Ray& to, T interpolation);
Vector3<T> direction, origin;
};