Improve math module (#396)
* Improve math module - Mark almost everything constexpr - Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method - Rename Nz::Extend to Nz::Extent - Removed Make[] and Set[] methods in favor of their static counterpart and operator=
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@@ -24,105 +24,91 @@ namespace Nz
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class Vector3
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{
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public:
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Vector3() = default;
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Vector3(T X, T Y, T Z);
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Vector3(T X, const Vector2<T>& vec);
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explicit Vector3(T scale);
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Vector3(const Vector2<T>& vec, T Z = 0.0);
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template<typename U> explicit Vector3(const Vector3<U>& vec);
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Vector3(const Vector3& vec) = default;
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explicit Vector3(const Vector4<T>& vec);
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constexpr Vector3() = default;
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constexpr Vector3(T X, T Y, T Z);
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constexpr Vector3(T X, const Vector2<T>& vec);
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constexpr explicit Vector3(T scale);
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constexpr Vector3(const Vector2<T>& vec, T Z = 0.0);
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template<typename U> constexpr explicit Vector3(const Vector3<U>& vec);
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constexpr Vector3(const Vector3&) = default;
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constexpr Vector3(Vector3&&) = default;
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constexpr explicit Vector3(const Vector4<T>& vec);
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~Vector3() = default;
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T AbsDotProduct(const Vector3& vec) const;
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RadianAngle<T> AngleBetween(const Vector3& vec) const;
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constexpr bool ApproxEqual(const Vector3& vec, T maxDifference = std::numeric_limits<T>::epsilon()) const;
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Vector3 CrossProduct(const Vector3& vec) const;
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constexpr Vector3 CrossProduct(const Vector3& vec) const;
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template<typename U = T>
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U Distance(const Vector3& vec) const;
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T DotProduct(const Vector3& vec) const;
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template<typename U = T> U Distance(const Vector3& vec) const;
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constexpr T DotProduct(const Vector3& vec) const;
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Vector3 GetAbs() const;
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T GetLength() const;
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float GetLengthf() const;
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template<typename U = T> U GetLength() const;
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Vector3 GetNormal(T* length = nullptr) const;
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T GetSquaredLength() const;
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constexpr T GetSquaredLength() const;
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Vector3& MakeBackward();
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Vector3& MakeDown();
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Vector3& MakeForward();
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Vector3& MakeLeft();
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Vector3& MakeRight();
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Vector3& MakeUnit();
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Vector3& MakeUnitX();
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Vector3& MakeUnitY();
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Vector3& MakeUnitZ();
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Vector3& MakeUp();
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Vector3& MakeZero();
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Vector3& Maximize(const Vector3& vec);
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Vector3& Minimize(const Vector3& vec);
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constexpr Vector3& Maximize(const Vector3& vec);
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constexpr Vector3& Minimize(const Vector3& vec);
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Vector3& Normalize(T* length = nullptr);
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Vector3& Set(T X, T Y, T Z);
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Vector3& Set(T X, const Vector2<T>& vec);
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Vector3& Set(T scale);
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Vector3& Set(const T* vec);
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Vector3& Set(const Vector2<T>& vec, T Z = 0.0);
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template<typename U> Vector3& Set(const Vector3<U>& vec);
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Vector3& Set(const Vector4<T>& vec);
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T SquaredDistance(const Vector3& vec) const;
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constexpr T SquaredDistance(const Vector3& vec) const;
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std::string ToString() const;
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T& operator[](std::size_t i);
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T operator[](std::size_t i) const;
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constexpr T& operator[](std::size_t i);
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constexpr const T& operator[](std::size_t i) const;
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const Vector3& operator+() const;
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Vector3 operator-() const;
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constexpr const Vector3& operator+() const;
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constexpr Vector3 operator-() const;
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Vector3 operator+(const Vector3& vec) const;
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Vector3 operator-(const Vector3& vec) const;
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Vector3 operator*(const Vector3& vec) const;
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Vector3 operator*(T scale) const;
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Vector3 operator/(const Vector3& vec) const;
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Vector3 operator/(T scale) const;
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Vector3& operator=(const Vector3& vec) = default;
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constexpr Vector3 operator+(const Vector3& vec) const;
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constexpr Vector3 operator-(const Vector3& vec) const;
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constexpr Vector3 operator*(const Vector3& vec) const;
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constexpr Vector3 operator*(T scale) const;
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constexpr Vector3 operator/(const Vector3& vec) const;
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constexpr Vector3 operator/(T scale) const;
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Vector3& operator+=(const Vector3& vec);
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Vector3& operator-=(const Vector3& vec);
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Vector3& operator*=(const Vector3& vec);
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Vector3& operator*=(T scale);
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Vector3& operator/=(const Vector3& vec);
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Vector3& operator/=(T scale);
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constexpr Vector3& operator=(const Vector3&) = default;
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constexpr Vector3& operator=(Vector3&&) = default;
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bool operator==(const Vector3& vec) const;
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bool operator!=(const Vector3& vec) const;
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bool operator<(const Vector3& vec) const;
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bool operator<=(const Vector3& vec) const;
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bool operator>(const Vector3& vec) const;
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bool operator>=(const Vector3& vec) const;
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constexpr Vector3& operator+=(const Vector3& vec);
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constexpr Vector3& operator-=(const Vector3& vec);
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constexpr Vector3& operator*=(const Vector3& vec);
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constexpr Vector3& operator*=(T scale);
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constexpr Vector3& operator/=(const Vector3& vec);
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constexpr Vector3& operator/=(T scale);
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static Vector3 Backward();
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static Vector3 CrossProduct(const Vector3& vec1, const Vector3& vec2);
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static T DotProduct(const Vector3& vec1, const Vector3& vec2);
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constexpr bool operator==(const Vector3& vec) const;
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constexpr bool operator!=(const Vector3& vec) const;
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constexpr bool operator<(const Vector3& vec) const;
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constexpr bool operator<=(const Vector3& vec) const;
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constexpr bool operator>(const Vector3& vec) const;
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constexpr bool operator>=(const Vector3& vec) const;
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static constexpr bool ApproxEqual(const Vector3& lhs, const Vector3& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
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static constexpr Vector3 Backward();
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static constexpr Vector3 Clamp(const Vector3& vec, const Vector3& min, const Vector3& max);
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static constexpr Vector3 CrossProduct(const Vector3& vec1, const Vector3& vec2);
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template<typename U = T> static U Distance(const Vector3& vec1, const Vector3& vec2);
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static Vector3 Down();
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static Vector3 Forward();
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static Vector3 Left();
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static Vector3 Lerp(const Vector3& from, const Vector3& to, T interpolation);
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static constexpr T DotProduct(const Vector3& vec1, const Vector3& vec2);
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static constexpr Vector3 Down();
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static constexpr Vector3 Forward();
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static constexpr Vector3 Left();
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static constexpr Vector3 Lerp(const Vector3& from, const Vector3& to, T interpolation);
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static constexpr Vector3 Max(const Vector3& lhs, const Vector3& rhs);
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static constexpr Vector3 Min(const Vector3& lhs, const Vector3& rhs);
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static Vector3 Normalize(const Vector3& vec);
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static Vector3 Right();
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static T SquaredDistance(const Vector3& vec1, const Vector3& vec2);
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static Vector3 Unit();
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static Vector3 UnitX();
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static Vector3 UnitY();
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static Vector3 UnitZ();
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static Vector3 Up();
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static Vector3 Zero();
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static constexpr Vector3 Right();
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static constexpr T SquaredDistance(const Vector3& vec1, const Vector3& vec2);
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static constexpr Vector3 Unit();
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static constexpr Vector3 UnitX();
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static constexpr Vector3 UnitY();
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static constexpr Vector3 UnitZ();
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static constexpr Vector3 Up();
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static constexpr Vector3 Zero();
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T x, y, z;
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};
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@@ -141,8 +127,8 @@ namespace Nz
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template<typename T> std::ostream& operator<<(std::ostream& out, const Vector3<T>& vec);
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template<typename T> Vector3<T> operator*(T scale, const Vector3<T>& vec);
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template<typename T> Vector3<T> operator/(T scale, const Vector3<T>& vec);
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template<typename T> constexpr Vector3<T> operator*(T scale, const Vector3<T>& vec);
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template<typename T> constexpr Vector3<T> operator/(T scale, const Vector3<T>& vec);
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}
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namespace std
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