Improve math module (#396)
* Improve math module - Mark almost everything constexpr - Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method - Rename Nz::Extend to Nz::Extent - Removed Make[] and Set[] methods in favor of their static counterpart and operator=
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@@ -23,81 +23,71 @@ namespace Nz
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class Vector4
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{
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public:
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Vector4() = default;
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Vector4(T X, T Y, T Z, T W = 1.0);
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Vector4(T X, T Y, const Vector2<T>& vec);
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Vector4(T X, const Vector2<T>& vec, T W);
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Vector4(T X, const Vector3<T>& vec);
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explicit Vector4(T scale);
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Vector4(const Vector2<T>& vec, T Z = 0.0, T W = 1.0);
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Vector4(const Vector3<T>& vec, T W = 1.0);
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template<typename U> explicit Vector4(const Vector4<U>& vec);
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Vector4(const Vector4& vec) = default;
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constexpr Vector4() = default;
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constexpr Vector4(T X, T Y, T Z, T W = 1.0);
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constexpr Vector4(T X, T Y, const Vector2<T>& vec);
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constexpr Vector4(T X, const Vector2<T>& vec, T W);
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constexpr Vector4(T X, const Vector3<T>& vec);
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constexpr explicit Vector4(T scale);
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constexpr Vector4(const Vector2<T>& vec, T Z = 0.0, T W = 1.0);
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constexpr Vector4(const Vector3<T>& vec, T W = 1.0);
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template<typename U> constexpr explicit Vector4(const Vector4<U>& vec);
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constexpr Vector4(const Vector4&) = default;
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constexpr Vector4(Vector4&&) = default;
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~Vector4() = default;
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T AbsDotProduct(const Vector4& vec) const;
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constexpr bool ApproxEqual(const Vector4& vec, T maxDifference = std::numeric_limits<T>::epsilon()) const;
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T DotProduct(const Vector4& vec) const;
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constexpr T DotProduct(const Vector4& vec) const;
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Vector4 GetNormal(T* length = nullptr) const;
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Vector4& MakeUnitX();
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Vector4& MakeUnitY();
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Vector4& MakeUnitZ();
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Vector4& MakeZero();
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Vector4& Maximize(const Vector4& vec);
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Vector4& Minimize(const Vector4& vec);
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constexpr Vector4& Maximize(const Vector4& vec);
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constexpr Vector4& Minimize(const Vector4& vec);
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Vector4& Normalize(T* length = nullptr);
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Vector4& Set(T X, T Y, T Z, T W = 1.0);
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Vector4& Set(T X, T Y, const Vector2<T>& vec);
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Vector4& Set(T X, const Vector2<T>& vec, T W);
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Vector4& Set(T X, const Vector3<T>& vec);
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Vector4& Set(T scale);
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Vector4& Set(const T* vec);
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Vector4& Set(const Vector2<T>& vec, T Z = 0.0, T W = 1.0);
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Vector4& Set(const Vector3<T>& vec, T W = 1.0);
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template<typename U> Vector4& Set(const Vector4<U>& vec);
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std::string ToString() const;
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T& operator[](std::size_t i);
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T operator[](std::size_t i) const;
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constexpr Vector4& operator=(const Vector4&) = default;
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constexpr Vector4& operator=(Vector4&&) = default;
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const Vector4& operator+() const;
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Vector4 operator-() const;
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constexpr T& operator[](std::size_t i);
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constexpr const T& operator[](std::size_t i) const;
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Vector4 operator+(const Vector4& vec) const;
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Vector4 operator-(const Vector4& vec) const;
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Vector4 operator*(const Vector4& vec) const;
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Vector4 operator*(T scale) const;
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Vector4 operator/(const Vector4& vec) const;
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Vector4 operator/(T scale) const;
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Vector4& operator=(const Vector4& other) = default;
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constexpr const Vector4& operator+() const;
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constexpr Vector4 operator-() const;
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Vector4& operator+=(const Vector4& vec);
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Vector4& operator-=(const Vector4& vec);
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Vector4& operator*=(const Vector4& vec);
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Vector4& operator*=(T scale);
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Vector4& operator/=(const Vector4& vec);
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Vector4& operator/=(T scale);
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constexpr Vector4 operator+(const Vector4& vec) const;
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constexpr Vector4 operator-(const Vector4& vec) const;
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constexpr Vector4 operator*(const Vector4& vec) const;
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constexpr Vector4 operator*(T scale) const;
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constexpr Vector4 operator/(const Vector4& vec) const;
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constexpr Vector4 operator/(T scale) const;
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bool operator==(const Vector4& vec) const;
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bool operator!=(const Vector4& vec) const;
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bool operator<(const Vector4& vec) const;
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bool operator<=(const Vector4& vec) const;
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bool operator>(const Vector4& vec) const;
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bool operator>=(const Vector4& vec) const;
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constexpr Vector4& operator+=(const Vector4& vec);
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constexpr Vector4& operator-=(const Vector4& vec);
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constexpr Vector4& operator*=(const Vector4& vec);
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constexpr Vector4& operator*=(T scale);
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constexpr Vector4& operator/=(const Vector4& vec);
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constexpr Vector4& operator/=(T scale);
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static T DotProduct(const Vector4& vec1, const Vector4& vec2);
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static Vector4 Lerp(const Vector4& from, const Vector4& to, T interpolation);
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constexpr bool operator==(const Vector4& vec) const;
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constexpr bool operator!=(const Vector4& vec) const;
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constexpr bool operator<(const Vector4& vec) const;
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constexpr bool operator<=(const Vector4& vec) const;
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constexpr bool operator>(const Vector4& vec) const;
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constexpr bool operator>=(const Vector4& vec) const;
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static constexpr bool ApproxEqual(const Vector4& lhs, const Vector4& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
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static constexpr T DotProduct(const Vector4& vec1, const Vector4& vec2);
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static constexpr Vector4 Lerp(const Vector4& from, const Vector4& to, T interpolation);
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static Vector4 Normalize(const Vector4& vec);
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static Vector4 UnitX();
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static Vector4 UnitY();
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static Vector4 UnitZ();
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static Vector4 Zero();
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static constexpr Vector4 UnitX();
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static constexpr Vector4 UnitY();
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static constexpr Vector4 UnitZ();
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static constexpr Vector4 Zero();
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T x, y, z, w;
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};
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@@ -116,8 +106,8 @@ namespace Nz
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template<typename T> std::ostream& operator<<(std::ostream& out, const Vector4<T>& vec);
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template<typename T> Vector4<T> operator*(T scale, const Vector4<T>& vec);
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template<typename T> Vector4<T> operator/(T scale, const Vector4<T>& vec);
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template<typename T> constexpr Vector4<T> operator*(T scale, const Vector4<T>& vec);
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template<typename T> constexpr Vector4<T> operator/(T scale, const Vector4<T>& vec);
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}
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namespace std
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