Improve math module (#396)
* Improve math module - Mark almost everything constexpr - Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method - Rename Nz::Extend to Nz::Extent - Removed Make[] and Set[] methods in favor of their static counterpart and operator=
This commit is contained in:
@@ -28,11 +28,13 @@ namespace Nz
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* \param Z Z component
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* \param W W component
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*/
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template<typename T>
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Vector4<T>::Vector4(T X, T Y, T Z, T W)
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constexpr Vector4<T>::Vector4(T X, T Y, T Z, T W) :
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x(X),
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y(Y),
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z(Z),
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w(W)
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{
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Set(X, Y, Z, W);
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}
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/*!
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@@ -42,11 +44,13 @@ namespace Nz
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* \param Y Y component
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* \param vec vec.X = Z component and vec.y = W component
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*/
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template<typename T>
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Vector4<T>::Vector4(T X, T Y, const Vector2<T>& vec)
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constexpr Vector4<T>::Vector4(T X, T Y, const Vector2<T>& vec) :
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x(X),
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y(Y),
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z(vec.x),
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w(vec.y)
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{
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Set(X, Y, vec);
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}
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/*!
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@@ -56,11 +60,13 @@ namespace Nz
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* \param vec vec.X = Y component and vec.y = Z component
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* \param W W component
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*/
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template<typename T>
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Vector4<T>::Vector4(T X, const Vector2<T>& vec, T W)
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constexpr Vector4<T>::Vector4(T X, const Vector2<T>& vec, T W) :
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x(X),
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y(vec.x),
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z(vec.y),
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w(W)
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{
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Set(X, vec, W);
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}
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/*!
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@@ -69,11 +75,13 @@ namespace Nz
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* \param X X component
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* \param vec vec.X = Y component, vec.y = Z component and vec.z = W component
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*/
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template<typename T>
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Vector4<T>::Vector4(T X, const Vector3<T>& vec)
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constexpr Vector4<T>::Vector4(T X, const Vector3<T>& vec) :
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x(X),
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y(vec.x),
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z(vec.y),
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w(vec.z)
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{
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Set(X, vec);
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}
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/*!
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@@ -81,11 +89,13 @@ namespace Nz
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*
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* \param scale X component = Y component = Z component = W component
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*/
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template<typename T>
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Vector4<T>::Vector4(T scale)
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constexpr Vector4<T>::Vector4(T scale) :
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x(scale),
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y(scale),
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z(scale),
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w(scale)
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{
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Set(scale);
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}
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/*!
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@@ -95,11 +105,13 @@ namespace Nz
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* \param Z Z component
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* \param W W component
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*/
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template<typename T>
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Vector4<T>::Vector4(const Vector2<T>& vec, T Z, T W)
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constexpr Vector4<T>::Vector4(const Vector2<T>& vec, T Z, T W) :
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x(vec.x),
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y(vec.y),
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z(Z),
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w(W)
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{
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Set(vec, Z, W);
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}
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/*!
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@@ -108,11 +120,13 @@ namespace Nz
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* \param vec vec.X = X component, vec.y = Y component and vec.z = Z component
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* \param W W component
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*/
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template<typename T>
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Vector4<T>::Vector4(const Vector3<T>& vec, T W)
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constexpr Vector4<T>::Vector4(const Vector3<T>& vec, T W) :
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x(vec.x),
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y(vec.y),
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z(vec.z),
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w(W)
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{
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Set(vec, W);
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}
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/*!
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@@ -123,9 +137,12 @@ namespace Nz
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template<typename T>
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template<typename U>
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Vector4<T>::Vector4(const Vector4<U>& vec)
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constexpr Vector4<T>::Vector4(const Vector4<U>& vec) :
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x(static_cast<T>(vec.x)),
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y(static_cast<T>(vec.y)),
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z(static_cast<T>(vec.z)),
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w(static_cast<T>(vec.w))
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{
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Set(vec);
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}
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/*!
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@@ -136,13 +153,18 @@ namespace Nz
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*
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* \see DotProduct
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*/
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template<typename T>
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T Vector4<T>::AbsDotProduct(const Vector4& vec) const
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{
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return std::abs(x * vec.x) + std::abs(y * vec.y) + std::abs(z * vec.z) + std::abs(w * vec.w);
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}
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template<typename T>
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constexpr bool Vector4<T>::ApproxEqual(const Vector4& vec, T maxDifference) const
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{
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return NumberEquals(x, vec.x, maxDifference) && NumberEquals(y, vec.y, maxDifference) && NumberEquals(z, vec.z, maxDifference) && NumberEquals(w, vec.w, maxDifference);
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}
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/*!
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* \brief Calculates the dot (scalar) product with two vectors
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* \return The value of the dot product
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@@ -151,9 +173,8 @@ namespace Nz
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*
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* \see AbsDotProduct, DotProduct
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*/
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template<typename T>
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T Vector4<T>::DotProduct(const Vector4& vec) const
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constexpr T Vector4<T>::DotProduct(const Vector4& vec) const
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{
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return x*vec.x + y*vec.y + z*vec.z + w*vec.w;
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}
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@@ -166,7 +187,6 @@ namespace Nz
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*
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* \see Normalize
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*/
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template<typename T>
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Vector4<T> Vector4<T>::GetNormal(T* length) const
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{
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@@ -176,58 +196,6 @@ namespace Nz
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return vec;
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}
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/*!
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* \brief Makes the vector (1, 0, 0, 1)
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* \return A reference to this vector with components (1, 0, 0, 1)
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*
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* \see UnitX
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::MakeUnitX()
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{
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return Set(T(1.0), T(0.0), T(0.0), T(1.0));
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}
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/*!
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* \brief Makes the vector (0, 1, 0, 1)
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* \return A reference to this vector with components (0, 1, 0, 1)
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*
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* \see UnitY
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::MakeUnitY()
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{
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return Set(T(0.0), T(1.0), T(0.0), T(1.0));
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}
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/*!
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* \brief Makes the vector (0, 0, 1, 1)
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* \return A reference to this vector with components (0, 0, 1, 1)
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*
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* \see UnitZ
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::MakeUnitZ()
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{
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return Set(T(0.0), T(0.0), T(1.0), T(1.0));
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}
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/*!
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* \brief Makes the vector (0, 0, 0, 1)
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* \return A reference to this vector with components (0, 0, 0, 1)
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*
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* \see Zero
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::MakeZero()
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{
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return Set(T(0.0), T(0.0), T(0.0), T(1.0));
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}
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/*!
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* \brief Sets this vector's components to the maximum of its own and other components
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* \return A reference to this vector with replaced values with the corresponding max value
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@@ -236,9 +204,8 @@ namespace Nz
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*
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* \see Minimize
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::Maximize(const Vector4& vec)
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constexpr Vector4<T>& Vector4<T>::Maximize(const Vector4& vec)
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{
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if (vec.x > x)
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x = vec.x;
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@@ -263,9 +230,8 @@ namespace Nz
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*
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* \see Maximize
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::Minimize(const Vector4& vec)
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constexpr Vector4<T>& Vector4<T>::Minimize(const Vector4& vec)
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{
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if (vec.x < x)
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x = vec.x;
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@@ -290,11 +256,10 @@ namespace Nz
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*
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* \see GetNormal
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::Normalize(T* length)
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{
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T invLength = T(1.0)/w;
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T invLength = T(1.0) / w;
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x *= invLength; // Warning, change this logic will break Frustum::Extract
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y *= invLength;
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z *= invLength;
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@@ -307,182 +272,10 @@ namespace Nz
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return *this;
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}
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/*!
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* \brief Sets the components of the vector
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* \return A reference to this vector
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*
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* \param X X component
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* \param Y Y component
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* \param Z Z component
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* \param W W component
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::Set(T X, T Y, T Z, T W)
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{
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x = X;
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y = Y;
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z = Z;
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w = W;
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return *this;
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}
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/*!
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* \brief Sets the components of the vector from two components and a Vector2
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* \return A reference to this vector
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*
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* \param X X component
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* \param Y Y component
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* \param vec vec.X = Z component and vec.y = W component
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::Set(T X, T Y, const Vector2<T>& vec)
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{
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x = X;
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y = Y;
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z = vec.x;
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w = vec.y;
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return *this;
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}
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/*!
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* \brief Sets the components of the vector from one component, a Vector2 and one component
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* \return A reference to this vector
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*
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* \param X X component
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* \param vec vec.X = Y component and vec.y = Z component
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* \param W W component
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::Set(T X, const Vector2<T>& vec, T W)
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{
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x = X;
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y = vec.x;
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z = vec.y;
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w = W;
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return *this;
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}
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/*!
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* \brief Sets the components of the vector from one component and a Vector3
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* \return A reference to this vector
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*
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* \param X X component
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* \param vec vec.X = Y component, vec.y = Z component and vec.z = W component
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::Set(T X, const Vector3<T>& vec)
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{
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x = X;
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y = vec.x;
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z = vec.y;
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w = vec.z;
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return *this;
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}
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/*!
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* \brief Sets the components of the vector from a "scale"
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* \return A reference to this vector
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*
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* \param scale X component = Y component = Z component = W component
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::Set(T scale)
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{
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x = scale;
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y = scale;
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z = scale;
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w = scale;
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return *this;
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}
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/*!
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* \brief Sets the components of the vector from an array of four elements
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* \return A reference to this vector
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*
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* \param vec[4] vec[0] is X component, vec[1] is Y component, vec[2] is Z component and vec[3] is W component
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::Set(const T* vec)
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{
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x = vec[0];
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y = vec[1];
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z = vec[2];
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w = vec[3];
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return *this;
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}
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/*!
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* \brief Sets the components of the vector from a Vector2 and two components
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*
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* \param vec vec.X = X component and vec.y = Y component
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* \param Z Z component
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* \param W W component
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::Set(const Vector2<T>& vec, T Z, T W)
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{
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x = vec.x;
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y = vec.y;
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z = Z;
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w = W;
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return *this;
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}
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/*!
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* \brief Sets the components of the vector from a Vector3 and one components
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*
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* \param vec vec.X = X component, vec.y = Y component and vec.z = Z component
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* \param W W component
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*/
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template<typename T>
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Vector4<T>& Vector4<T>::Set(const Vector3<T>& vec, T W)
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{
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x = vec.x;
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y = vec.y;
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z = vec.z;
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w = W;
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return *this;
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}
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/*!
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* \brief Sets the components of the vector from another type of Vector4
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* \return A reference to this vector
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*
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* \param vec Vector of type U to convert its components
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*/
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template<typename T>
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template<typename U>
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Vector4<T>& Vector4<T>::Set(const Vector4<U>& vec)
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{
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x = T(vec.x);
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y = T(vec.y);
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z = T(vec.z);
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w = T(vec.w);
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return *this;
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}
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/*!
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* \brief Gives a string representation
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* \return A string representation of the object: "Vector4(x, y, z, w)"
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*/
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template<typename T>
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std::string Vector4<T>::ToString() const
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{
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@@ -497,7 +290,7 @@ namespace Nz
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* \return X, Y, Z depending on index (0, 1, 2)
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*/
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template<typename T>
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T& Vector4<T>::operator[](std::size_t i)
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constexpr T& Vector4<T>::operator[](std::size_t i)
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{
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NazaraAssert(i < 4, "index out of range");
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return *(&x + i);
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@@ -508,7 +301,7 @@ namespace Nz
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* \return X, Y, Z depending on index (0, 1, 2)
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*/
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template<typename T>
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T Vector4<T>::operator[](std::size_t i) const
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constexpr const T& Vector4<T>::operator[](std::size_t i) const
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{
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NazaraAssert(i < 4, "index out of range");
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return *(&x + i);
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@@ -518,9 +311,8 @@ namespace Nz
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* \brief Helps to represent the sign of the vector
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* \return A constant reference to this vector
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*/
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template<typename T>
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const Vector4<T>& Vector4<T>::operator+() const
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constexpr const Vector4<T>& Vector4<T>::operator+() const
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{
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return *this;
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}
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@@ -529,9 +321,8 @@ namespace Nz
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* \brief Negates the components of the vector
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* \return A constant reference to this vector with negate components
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*/
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template<typename T>
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Vector4<T> Vector4<T>::operator-() const
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||||
constexpr Vector4<T> Vector4<T>::operator-() const
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||||
{
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return Vector4(-x, -y, -z, -w);
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}
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@@ -542,9 +333,8 @@ namespace Nz
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*
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* \param vec The other vector to add components with
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*/
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template<typename T>
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Vector4<T> Vector4<T>::operator+(const Vector4& vec) const
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constexpr Vector4<T> Vector4<T>::operator+(const Vector4& vec) const
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{
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return Vector4(x + vec.x, y + vec.y, z + vec.z, w + vec.w);
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||||
}
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||||
@@ -555,9 +345,8 @@ namespace Nz
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*
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* \param vec The other vector to substract components with
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*/
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template<typename T>
|
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Vector4<T> Vector4<T>::operator-(const Vector4& vec) const
|
||||
constexpr Vector4<T> Vector4<T>::operator-(const Vector4& vec) const
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||||
{
|
||||
return Vector4(x - vec.x, y - vec.y, z - vec.z, w - vec.w);
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||||
}
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||||
@@ -568,9 +357,8 @@ namespace Nz
|
||||
*
|
||||
* \param vec The other vector to multiply components with
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||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator*(const Vector4& vec) const
|
||||
constexpr Vector4<T> Vector4<T>::operator*(const Vector4& vec) const
|
||||
{
|
||||
return Vector4(x * vec.x, y * vec.y, z * vec.z, w * vec.w);
|
||||
}
|
||||
@@ -581,9 +369,8 @@ namespace Nz
|
||||
*
|
||||
* \param scale The scalar to multiply components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator*(T scale) const
|
||||
constexpr Vector4<T> Vector4<T>::operator*(T scale) const
|
||||
{
|
||||
return Vector4(x * scale, y * scale, z * scale, w * scale);
|
||||
}
|
||||
@@ -594,9 +381,8 @@ namespace Nz
|
||||
*
|
||||
* \param vec The other vector to divide components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator/(const Vector4& vec) const
|
||||
constexpr Vector4<T> Vector4<T>::operator/(const Vector4& vec) const
|
||||
{
|
||||
return Vector4(x / vec.x, y / vec.y, z / vec.z, w / vec.w);
|
||||
}
|
||||
@@ -607,9 +393,8 @@ namespace Nz
|
||||
*
|
||||
* \param scale The scalar to divide components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator/(T scale) const
|
||||
constexpr Vector4<T> Vector4<T>::operator/(T scale) const
|
||||
{
|
||||
return Vector4(x / scale, y / scale, z / scale, w / scale);
|
||||
}
|
||||
@@ -620,9 +405,8 @@ namespace Nz
|
||||
*
|
||||
* \param vec The other vector to add components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T>& Vector4<T>::operator+=(const Vector4& vec)
|
||||
constexpr Vector4<T>& Vector4<T>::operator+=(const Vector4& vec)
|
||||
{
|
||||
x += vec.x;
|
||||
y += vec.y;
|
||||
@@ -638,9 +422,8 @@ namespace Nz
|
||||
*
|
||||
* \param vec The other vector to substract components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T>& Vector4<T>::operator-=(const Vector4& vec)
|
||||
constexpr Vector4<T>& Vector4<T>::operator-=(const Vector4& vec)
|
||||
{
|
||||
x -= vec.x;
|
||||
y -= vec.y;
|
||||
@@ -656,9 +439,8 @@ namespace Nz
|
||||
*
|
||||
* \param vec The other vector to multiply components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T>& Vector4<T>::operator*=(const Vector4& vec)
|
||||
constexpr Vector4<T>& Vector4<T>::operator*=(const Vector4& vec)
|
||||
{
|
||||
x *= vec.x;
|
||||
y *= vec.y;
|
||||
@@ -674,9 +456,8 @@ namespace Nz
|
||||
*
|
||||
* \param scale The scalar to multiply components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T>& Vector4<T>::operator*=(T scale)
|
||||
constexpr Vector4<T>& Vector4<T>::operator*=(T scale)
|
||||
{
|
||||
x *= scale;
|
||||
y *= scale;
|
||||
@@ -692,9 +473,8 @@ namespace Nz
|
||||
*
|
||||
* \param vec The other vector to multiply components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T>& Vector4<T>::operator/=(const Vector4& vec)
|
||||
constexpr Vector4<T>& Vector4<T>::operator/=(const Vector4& vec)
|
||||
{
|
||||
x /= vec.x;
|
||||
y /= vec.y;
|
||||
@@ -710,9 +490,8 @@ namespace Nz
|
||||
*
|
||||
* \param scale The scalar to divide components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T>& Vector4<T>::operator/=(T scale)
|
||||
constexpr Vector4<T>& Vector4<T>::operator/=(T scale)
|
||||
{
|
||||
x /= scale;
|
||||
y /= scale;
|
||||
@@ -728,14 +507,10 @@ namespace Nz
|
||||
*
|
||||
* \param vec Other vector to compare with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::operator==(const Vector4& vec) const
|
||||
constexpr bool Vector4<T>::operator==(const Vector4& vec) const
|
||||
{
|
||||
return NumberEquals(x, vec.x) &&
|
||||
NumberEquals(y, vec.y) &&
|
||||
NumberEquals(z, vec.z) &&
|
||||
NumberEquals(w, vec.w);
|
||||
return x == vec.x && y == vec.y && z == vec.z && w == vec.w;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -744,9 +519,8 @@ namespace Nz
|
||||
*
|
||||
* \param vec Other vector to compare with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::operator!=(const Vector4& vec) const
|
||||
constexpr bool Vector4<T>::operator!=(const Vector4& vec) const
|
||||
{
|
||||
return !operator==(vec);
|
||||
}
|
||||
@@ -757,24 +531,19 @@ namespace Nz
|
||||
*
|
||||
* \param vec Other vector to compare with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::operator<(const Vector4& vec) const
|
||||
constexpr bool Vector4<T>::operator<(const Vector4& vec) const
|
||||
{
|
||||
if (NumberEquals(x, vec.x))
|
||||
{
|
||||
if (NumberEquals(y, vec.y))
|
||||
{
|
||||
if (NumberEquals(z, vec.z))
|
||||
return w < vec.w;
|
||||
else
|
||||
return z < vec.z;
|
||||
}
|
||||
else
|
||||
return y < vec.y;
|
||||
}
|
||||
else
|
||||
if (x != vec.x)
|
||||
return x < vec.x;
|
||||
|
||||
if (y != vec.y)
|
||||
return y < vec.y;
|
||||
|
||||
if (z != vec.z)
|
||||
return z < vec.z;
|
||||
|
||||
return w < vec.w;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -783,24 +552,19 @@ namespace Nz
|
||||
*
|
||||
* \param vec Other vector to compare with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::operator<=(const Vector4& vec) const
|
||||
constexpr bool Vector4<T>::operator<=(const Vector4& vec) const
|
||||
{
|
||||
if (NumberEquals(x, vec.x))
|
||||
{
|
||||
if (NumberEquals(y, vec.y))
|
||||
{
|
||||
if (NumberEquals(z, vec.z))
|
||||
return NumberEquals(w, vec.w) || w < vec.w;
|
||||
else
|
||||
return z < vec.z;
|
||||
}
|
||||
else
|
||||
return y < vec.y;
|
||||
}
|
||||
else
|
||||
if (x != vec.x)
|
||||
return x < vec.x;
|
||||
|
||||
if (y != vec.y)
|
||||
return y < vec.y;
|
||||
|
||||
if (z != vec.z)
|
||||
return z < vec.z;
|
||||
|
||||
return w <= vec.w;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -809,11 +573,19 @@ namespace Nz
|
||||
*
|
||||
* \param vec Other vector to compare with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::operator>(const Vector4& vec) const
|
||||
constexpr bool Vector4<T>::operator>(const Vector4& vec) const
|
||||
{
|
||||
return !operator<=(vec);
|
||||
if (x != vec.x)
|
||||
return x > vec.x;
|
||||
|
||||
if (y != vec.y)
|
||||
return y > vec.y;
|
||||
|
||||
if (z != vec.z)
|
||||
return z > vec.z;
|
||||
|
||||
return w > vec.w;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -822,11 +594,25 @@ namespace Nz
|
||||
*
|
||||
* \param vec Other vector to compare with
|
||||
*/
|
||||
template<typename T>
|
||||
constexpr bool Vector4<T>::operator>=(const Vector4& vec) const
|
||||
{
|
||||
if (x != vec.x)
|
||||
return x > vec.x;
|
||||
|
||||
if (y != vec.y)
|
||||
return y > vec.y;
|
||||
|
||||
if (z != vec.z)
|
||||
return z > vec.z;
|
||||
|
||||
return w >= vec.w;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::operator>=(const Vector4& vec) const
|
||||
constexpr bool Vector4<T>::ApproxEqual(const Vector4& lhs, const Vector4& rhs, T maxDifference)
|
||||
{
|
||||
return !operator<(vec);
|
||||
return lhs.ApproxEqual(rhs, maxDifference);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -839,7 +625,7 @@ namespace Nz
|
||||
* \see AbsDotProduct, DotProduct
|
||||
*/
|
||||
template<typename T>
|
||||
T Vector4<T>::DotProduct(const Vector4& vec1, const Vector4& vec2)
|
||||
constexpr T Vector4<T>::DotProduct(const Vector4& vec1, const Vector4& vec2)
|
||||
{
|
||||
return vec1.DotProduct(vec2);
|
||||
}
|
||||
@@ -857,7 +643,7 @@ namespace Nz
|
||||
* \see Lerp
|
||||
*/
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::Lerp(const Vector4& from, const Vector4& to, T interpolation)
|
||||
constexpr Vector4<T> Vector4<T>::Lerp(const Vector4& from, const Vector4& to, T interpolation)
|
||||
{
|
||||
Vector4 dummy;
|
||||
dummy.x = Nz::Lerp(from.x, to.x, interpolation);
|
||||
@@ -876,7 +662,6 @@ namespace Nz
|
||||
*
|
||||
* \see GetNormal
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::Normalize(const Vector4& vec)
|
||||
{
|
||||
@@ -886,65 +671,41 @@ namespace Nz
|
||||
/*!
|
||||
* \brief Shorthand for the vector (1, 0, 0, 1)
|
||||
* \return A vector with components (1, 0, 0, 1)
|
||||
*
|
||||
* \see MakeUnitX
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::UnitX()
|
||||
constexpr Vector4<T> Vector4<T>::UnitX()
|
||||
{
|
||||
Vector4 vector;
|
||||
vector.MakeUnitX();
|
||||
|
||||
return vector;
|
||||
return Vector4(1, 0, 0, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Shorthand for the vector (0, 1, 0, 1)
|
||||
* \return A vector with components (0, 1, 0, 1)
|
||||
*
|
||||
* \see MakeUnitY
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::UnitY()
|
||||
constexpr Vector4<T> Vector4<T>::UnitY()
|
||||
{
|
||||
Vector4 vector;
|
||||
vector.MakeUnitY();
|
||||
|
||||
return vector;
|
||||
return Vector4(0, 1, 0, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Shorthand for the vector (0, 0, 1, 1)
|
||||
* \return A vector with components (0, 0, 1, 1)
|
||||
*
|
||||
* \see MakeUnitZ
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::UnitZ()
|
||||
constexpr Vector4<T> Vector4<T>::UnitZ()
|
||||
{
|
||||
Vector4 vector;
|
||||
vector.MakeUnitZ();
|
||||
|
||||
return vector;
|
||||
return Vector4(0, 0, 1, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Shorthand for the vector (0, 0, 0, 1)
|
||||
* \return A vector with components (0, 0, 0, 1)
|
||||
*
|
||||
* \see MakeZero
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::Zero()
|
||||
constexpr Vector4<T> Vector4<T>::Zero()
|
||||
{
|
||||
Vector4 vector;
|
||||
vector.MakeZero();
|
||||
|
||||
return vector;
|
||||
return Vector4(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -1017,7 +778,7 @@ namespace Nz
|
||||
* \param scale The scalar to multiply components with
|
||||
*/
|
||||
template<typename T>
|
||||
Vector4<T> operator*(T scale, const Vector4<T>& vec)
|
||||
constexpr Vector4<T> operator*(T scale, const Vector4<T>& vec)
|
||||
{
|
||||
return Nz::Vector4<T>(scale * vec.x, scale * vec.y, scale * vec.z, scale * vec.w);
|
||||
}
|
||||
@@ -1029,7 +790,7 @@ namespace Nz
|
||||
* \param scale The scalar to divide components with
|
||||
*/
|
||||
template<typename T>
|
||||
Vector4<T> operator/(T scale, const Vector4<T>& vec)
|
||||
constexpr Vector4<T> operator/(T scale, const Vector4<T>& vec)
|
||||
{
|
||||
return Nz::Vector4<T>(scale / vec.x, scale / vec.y, scale / vec.z, scale / vec.w);
|
||||
}
|
||||
@@ -1061,3 +822,4 @@ namespace std
|
||||
}
|
||||
|
||||
#include <Nazara/Core/DebugOff.hpp>
|
||||
#include "Vector4.hpp"
|
||||
|
||||
Reference in New Issue
Block a user