Improve math module (#396)
* Improve math module - Mark almost everything constexpr - Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method - Rename Nz::Extend to Nz::Extent - Removed Make[] and Set[] methods in favor of their static counterpart and operator=
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@@ -300,7 +300,7 @@ namespace Nz
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inline void Node::SetInitialPosition(float positionX, float positionY, float positionZ, Invalidation invalidation)
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{
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m_initialPosition.Set(positionX, positionY, positionZ);
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m_initialPosition = Vector3f(positionX, positionY, positionZ);
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Invalidate(invalidation);
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}
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@@ -321,14 +321,14 @@ namespace Nz
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inline void Node::SetInitialScale(float scale, Invalidation invalidation)
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{
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m_initialScale.Set(scale);
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m_initialScale = Vector3f(scale);
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Invalidate(invalidation);
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}
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inline void Node::SetInitialScale(float scaleX, float scaleY, float scaleZ, Invalidation invalidation)
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{
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m_initialScale.Set(scaleX, scaleY, scaleZ);
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m_initialScale = Vector3f(scaleX, scaleY, scaleZ);
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Invalidate(invalidation);
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}
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