Improve math module (#396)
* Improve math module - Mark almost everything constexpr - Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method - Rename Nz::Extend to Nz::Extent - Removed Make[] and Set[] methods in favor of their static counterpart and operator=
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@@ -386,7 +386,7 @@ namespace Nz
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void BulletNullCollider3D::ComputeInertia(float /*mass*/, Vector3f* inertia) const
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{
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inertia->Set(1.f, 1.f, 1.f);
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*inertia = Vector3f::Unit();
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}
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btCollisionShape* BulletNullCollider3D::GetShape() const
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