Improve math module (#396)
* Improve math module - Mark almost everything constexpr - Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method - Rename Nz::Extend to Nz::Extent - Removed Make[] and Set[] methods in favor of their static counterpart and operator=
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@@ -120,7 +120,7 @@ namespace Nz
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triangles.emplace_back(triangle.y, b, a);
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triangles.emplace_back(triangle.z, c, b);
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triangle.Set(a, b, c); // Reuse triangle
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triangle = { a, b, c }; // Reuse triangle
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}
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}
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@@ -747,7 +747,7 @@ namespace Nz
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Vector3f halfLengths = lengths/2.f;
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// Face +X
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transform.MakeTransform(Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, -90.f, 180.f));
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transform = Matrix4f::Transform(Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, -90.f, 180.f));
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GeneratePlane(Vector2ui(subdivision.z, subdivision.y), Vector2f(lengths.z, lengths.y), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += xVertexCount;
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indices += xIndexCount;
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@@ -764,7 +764,7 @@ namespace Nz
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vertexPointers.uvPtr += xVertexCount;
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// Face +Y
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transform.MakeTransform(Vector3f::UnitY() * halfLengths.y, EulerAnglesf(0.f, 0.f, 0.f));
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transform = Matrix4f::Transform(Vector3f::UnitY() * halfLengths.y, EulerAnglesf(0.f, 0.f, 0.f));
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GeneratePlane(Vector2ui(subdivision.x, subdivision.z), Vector2f(lengths.x, lengths.z), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += yVertexCount;
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indices += yIndexCount;
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@@ -781,7 +781,7 @@ namespace Nz
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vertexPointers.uvPtr += yVertexCount;
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// Face +Z
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transform.MakeTransform(Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(90.f, 0.f, 0.f));
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transform = Matrix4f::Transform(Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(90.f, 0.f, 0.f));
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GeneratePlane(Vector2ui(subdivision.x, subdivision.y), Vector2f(lengths.x, lengths.y), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += zVertexCount;
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indices += zIndexCount;
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@@ -798,7 +798,7 @@ namespace Nz
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vertexPointers.uvPtr += zVertexCount;
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// Face -X
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transform.MakeTransform(-Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, 90.f, 180.f));
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transform = Matrix4f::Transform(-Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, 90.f, 180.f));
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GeneratePlane(Vector2ui(subdivision.z, subdivision.y), Vector2f(lengths.z, lengths.y), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += xVertexCount;
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indices += xIndexCount;
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@@ -815,7 +815,7 @@ namespace Nz
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vertexPointers.uvPtr += xVertexCount;
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// Face -Y
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transform.MakeTransform(-Vector3f::UnitY() * halfLengths.y, EulerAnglesf(0.f, 180.f, 180.f));
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transform = Matrix4f::Transform(-Vector3f::UnitY() * halfLengths.y, EulerAnglesf(0.f, 180.f, 180.f));
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GeneratePlane(Vector2ui(subdivision.x, subdivision.z), Vector2f(lengths.x, lengths.z), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += yVertexCount;
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indices += yIndexCount;
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@@ -832,7 +832,7 @@ namespace Nz
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vertexPointers.uvPtr += yVertexCount;
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// Face -Z
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transform.MakeTransform(-Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(90.f, 180.f, 0.f));
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transform = Matrix4f::Transform(-Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(90.f, 180.f, 0.f));
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GeneratePlane(Vector2ui(subdivision.x, subdivision.y), Vector2f(lengths.x, lengths.y), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += zVertexCount;
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indices += zIndexCount;
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@@ -197,7 +197,7 @@ namespace Nz
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Vector2f uv(texC.u, texC.v);
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uv *= invSkinSize;
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uvPtr[triangles[i].vertices[fixedIndex]].Set(parameters.texCoordOffset + uv * parameters.texCoordScale);
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uvPtr[triangles[i].vertices[fixedIndex]] = parameters.texCoordOffset + uv * parameters.texCoordScale;
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}
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}
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}
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@@ -83,7 +83,7 @@ namespace Nz
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sequenceJoint.rotation = rotationQuat * frames[frameIndex].joints[jointIndex].orient;
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}
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sequenceJoint.scale.Set(1.f);
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sequenceJoint.scale = Vector3f::Unit();
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}
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}
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@@ -10,7 +10,7 @@ namespace Nz
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{
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namespace
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{
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const unsigned int s_guillotineAtlasStartSize = 512;
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constexpr Vector2ui s_guillotineAtlasStartSize(512);
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}
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GuillotineImageAtlas::GuillotineImageAtlas() :
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@@ -119,7 +119,7 @@ namespace Nz
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// Dernière couche, et le glyphe ne rentre pas, peut-on agrandir la taille de l'image ?
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Vector2ui newSize = layer.binPack.GetSize()*2;
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if (newSize == Vector2ui::Zero())
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newSize.Set(s_guillotineAtlasStartSize);
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newSize = s_guillotineAtlasStartSize;
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// Limit image atlas size to prevent allocating too much contiguous memory blocks
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if (newSize.x <= m_maxLayerSize && newSize.y <= m_maxLayerSize && ResizeLayer(layer, newSize))
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@@ -133,7 +133,7 @@ namespace Nz
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else
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{
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// On ne peut plus agrandir la dernière couche, il est temps d'en créer une nouvelle
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newSize.Set(s_guillotineAtlasStartSize);
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newSize = s_guillotineAtlasStartSize;
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Layer newLayer;
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if (!ResizeLayer(newLayer, newSize))
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@@ -367,7 +367,7 @@ namespace Nz
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{
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EnsureDerivedUpdate();
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m_transformMatrix.MakeTransform(m_derivedPosition, m_derivedRotation, m_derivedScale);
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m_transformMatrix = Matrix4f::Transform(m_derivedPosition, m_derivedRotation, m_derivedScale);
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m_transformMatrixUpdated = true;
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}
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}
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@@ -330,7 +330,7 @@ namespace Nz
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lastLine.bounds.width -= lastLine.bounds.GetMaximum().x - glyphPosition;
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// Regenerate bounds
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m_bounds.MakeZero();
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m_bounds = Rectf::Zero();
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for (auto& line : m_lines)
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m_bounds.ExtendTo(line.bounds);
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}
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@@ -362,10 +362,10 @@ namespace Nz
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float italicTop = italic * glyph.bounds.y;
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float italicBottom = italic * glyph.bounds.GetMaximum().y;
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glyph.corners[0].Set(glyph.bounds.x - italicTop - outlineThickness, glyph.bounds.y - outlineThickness);
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glyph.corners[1].Set(glyph.bounds.x + glyph.bounds.width - italicTop - outlineThickness, glyph.bounds.y - outlineThickness);
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glyph.corners[2].Set(glyph.bounds.x - italicBottom - outlineThickness, glyph.bounds.y + glyph.bounds.height - outlineThickness);
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glyph.corners[3].Set(glyph.bounds.x + glyph.bounds.width - italicBottom - outlineThickness, glyph.bounds.y + glyph.bounds.height - outlineThickness);
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glyph.corners[0] = Vector2f(glyph.bounds.x - italicTop - outlineThickness, glyph.bounds.y - outlineThickness);
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glyph.corners[1] = Vector2f(glyph.bounds.x + glyph.bounds.width - italicTop - outlineThickness, glyph.bounds.y - outlineThickness);
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glyph.corners[2] = Vector2f(glyph.bounds.x - italicBottom - outlineThickness, glyph.bounds.y + glyph.bounds.height - outlineThickness);
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glyph.corners[3] = Vector2f(glyph.bounds.x + glyph.bounds.width - italicBottom - outlineThickness, glyph.bounds.y + glyph.bounds.height - outlineThickness);
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if (advance)
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*advance = fontGlyph.advance;
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@@ -460,10 +460,10 @@ namespace Nz
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glyph.atlas = nullptr;
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glyph.bounds = Rectf(m_drawPos.x, m_lines.back().bounds.y, advance, lineHeight);
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glyph.corners[0].Set(glyph.bounds.GetCorner(RectCorner::LeftTop));
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glyph.corners[1].Set(glyph.bounds.GetCorner(RectCorner::RightTop));
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glyph.corners[2].Set(glyph.bounds.GetCorner(RectCorner::LeftBottom));
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glyph.corners[3].Set(glyph.bounds.GetCorner(RectCorner::RightBottom));
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glyph.corners[0] = glyph.bounds.GetCorner(RectCorner::LeftTop);
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glyph.corners[1] = glyph.bounds.GetCorner(RectCorner::RightTop);
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glyph.corners[2] = glyph.bounds.GetCorner(RectCorner::LeftBottom);
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glyph.corners[3] = glyph.bounds.GetCorner(RectCorner::RightBottom);
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}
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m_lines.back().bounds.ExtendTo(glyph.bounds);
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@@ -566,7 +566,7 @@ namespace Nz
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else
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m_lines.emplace_back(Line{ Rectf::Zero(), 0 });
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m_drawPos.Set(0, float(firstBlock.characterSize));
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m_drawPos = Vector2f(0.f, SafeCast<float>(firstBlock.characterSize));
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for (const Block& block : m_blocks)
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{
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@@ -119,7 +119,7 @@ namespace Nz
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lastLine.bounds.width -= lastLine.bounds.GetMaximum().x - glyphPosition;
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// Regenerate bounds
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m_bounds.MakeZero();
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m_bounds = Rectf::Zero();
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for (auto& line : m_lines)
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m_bounds.ExtendTo(line.bounds);
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}
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@@ -127,9 +127,9 @@ namespace Nz
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void SimpleTextDrawer::ClearGlyphs() const
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{
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m_bounds.MakeZero();
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m_bounds = Rectf::Zero();
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m_colorUpdated = true;
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m_drawPos.Set(0, float(m_characterSize)); //< Our draw "cursor"
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m_drawPos = Vector2f(0.f, SafeCast<float>(m_characterSize)); //< Our draw "cursor"
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m_lastSeparatorGlyph = InvalidGlyph;
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m_lines.clear();
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m_glyphs.clear();
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@@ -168,10 +168,10 @@ namespace Nz
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float italicTop = italic * glyph.bounds.y;
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float italicBottom = italic * glyph.bounds.GetMaximum().y;
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glyph.corners[0].Set(glyph.bounds.x - italicTop - outlineThickness, glyph.bounds.y - outlineThickness);
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glyph.corners[1].Set(glyph.bounds.x + glyph.bounds.width - italicTop - outlineThickness, glyph.bounds.y - outlineThickness);
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glyph.corners[2].Set(glyph.bounds.x - italicBottom - outlineThickness, glyph.bounds.y + glyph.bounds.height - outlineThickness);
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glyph.corners[3].Set(glyph.bounds.x + glyph.bounds.width - italicBottom - outlineThickness, glyph.bounds.y + glyph.bounds.height - outlineThickness);
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glyph.corners[0] = Vector2f(glyph.bounds.x - italicTop - outlineThickness, glyph.bounds.y - outlineThickness);
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glyph.corners[1] = Vector2f(glyph.bounds.x + glyph.bounds.width - italicTop - outlineThickness, glyph.bounds.y - outlineThickness);
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glyph.corners[2] = Vector2f(glyph.bounds.x - italicBottom - outlineThickness, glyph.bounds.y + glyph.bounds.height - outlineThickness);
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glyph.corners[3] = Vector2f(glyph.bounds.x + glyph.bounds.width - italicBottom - outlineThickness, glyph.bounds.y + glyph.bounds.height - outlineThickness);
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if (advance)
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*advance = fontGlyph.advance;
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@@ -249,10 +249,10 @@ namespace Nz
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glyph.atlas = nullptr;
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glyph.bounds = Rectf(m_drawPos.x, m_lines.back().bounds.y, advance, GetLineHeight(sizeInfo));
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glyph.corners[0].Set(glyph.bounds.GetCorner(RectCorner::LeftTop));
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glyph.corners[1].Set(glyph.bounds.GetCorner(RectCorner::RightTop));
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glyph.corners[2].Set(glyph.bounds.GetCorner(RectCorner::LeftBottom));
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glyph.corners[3].Set(glyph.bounds.GetCorner(RectCorner::RightBottom));
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glyph.corners[0] = glyph.bounds.GetCorner(RectCorner::LeftTop);
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glyph.corners[1] = glyph.bounds.GetCorner(RectCorner::RightTop);
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glyph.corners[2] = glyph.bounds.GetCorner(RectCorner::LeftBottom);
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glyph.corners[3] = glyph.bounds.GetCorner(RectCorner::RightBottom);
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}
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m_lines.back().bounds.ExtendTo(glyph.bounds);
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@@ -30,7 +30,7 @@ namespace Nz
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return;
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for (UInt32 i = 0; i < vertexCount; ++i)
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normals[i].MakeZero();
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normals[i] = Vector3f::Zero();
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TriangleIterator iterator(*this);
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do
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@@ -66,8 +66,8 @@ namespace Nz
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for (UInt32 i = 0; i < vertexCount; ++i)
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{
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normals[i].MakeZero();
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tangents[i].MakeZero();
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normals[i] = Vector3f::Zero();
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tangents[i] = Vector3f::Zero();
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}
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TriangleIterator iterator(*this);
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