Improve math module (#396)
* Improve math module - Mark almost everything constexpr - Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method - Rename Nz::Extend to Nz::Extent - Removed Make[] and Set[] methods in favor of their static counterpart and operator=
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@@ -120,7 +120,7 @@ namespace Nz
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triangles.emplace_back(triangle.y, b, a);
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triangles.emplace_back(triangle.z, c, b);
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triangle.Set(a, b, c); // Reuse triangle
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triangle = { a, b, c }; // Reuse triangle
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}
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}
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@@ -747,7 +747,7 @@ namespace Nz
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Vector3f halfLengths = lengths/2.f;
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// Face +X
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transform.MakeTransform(Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, -90.f, 180.f));
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transform = Matrix4f::Transform(Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, -90.f, 180.f));
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GeneratePlane(Vector2ui(subdivision.z, subdivision.y), Vector2f(lengths.z, lengths.y), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += xVertexCount;
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indices += xIndexCount;
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@@ -764,7 +764,7 @@ namespace Nz
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vertexPointers.uvPtr += xVertexCount;
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// Face +Y
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transform.MakeTransform(Vector3f::UnitY() * halfLengths.y, EulerAnglesf(0.f, 0.f, 0.f));
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transform = Matrix4f::Transform(Vector3f::UnitY() * halfLengths.y, EulerAnglesf(0.f, 0.f, 0.f));
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GeneratePlane(Vector2ui(subdivision.x, subdivision.z), Vector2f(lengths.x, lengths.z), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += yVertexCount;
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indices += yIndexCount;
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@@ -781,7 +781,7 @@ namespace Nz
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vertexPointers.uvPtr += yVertexCount;
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// Face +Z
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transform.MakeTransform(Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(90.f, 0.f, 0.f));
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transform = Matrix4f::Transform(Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(90.f, 0.f, 0.f));
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GeneratePlane(Vector2ui(subdivision.x, subdivision.y), Vector2f(lengths.x, lengths.y), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += zVertexCount;
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indices += zIndexCount;
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@@ -798,7 +798,7 @@ namespace Nz
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vertexPointers.uvPtr += zVertexCount;
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// Face -X
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transform.MakeTransform(-Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, 90.f, 180.f));
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transform = Matrix4f::Transform(-Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, 90.f, 180.f));
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GeneratePlane(Vector2ui(subdivision.z, subdivision.y), Vector2f(lengths.z, lengths.y), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += xVertexCount;
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indices += xIndexCount;
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@@ -815,7 +815,7 @@ namespace Nz
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vertexPointers.uvPtr += xVertexCount;
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// Face -Y
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transform.MakeTransform(-Vector3f::UnitY() * halfLengths.y, EulerAnglesf(0.f, 180.f, 180.f));
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transform = Matrix4f::Transform(-Vector3f::UnitY() * halfLengths.y, EulerAnglesf(0.f, 180.f, 180.f));
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GeneratePlane(Vector2ui(subdivision.x, subdivision.z), Vector2f(lengths.x, lengths.z), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += yVertexCount;
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indices += yIndexCount;
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@@ -832,7 +832,7 @@ namespace Nz
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vertexPointers.uvPtr += yVertexCount;
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// Face -Z
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transform.MakeTransform(-Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(90.f, 180.f, 0.f));
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transform = Matrix4f::Transform(-Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(90.f, 180.f, 0.f));
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GeneratePlane(Vector2ui(subdivision.x, subdivision.y), Vector2f(lengths.x, lengths.y), Matrix4f::ConcatenateTransform(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
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indexOffset += zVertexCount;
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indices += zIndexCount;
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