Improve math module (#396)

* Improve math module

- Mark almost everything constexpr
- Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method
- Rename Nz::Extend to Nz::Extent
- Removed Make[] and Set[] methods in favor of their static counterpart and operator=
This commit is contained in:
Jérôme Leclercq
2023-06-02 22:30:51 +02:00
committed by GitHub
parent de88873c35
commit 1a55b550fb
64 changed files with 2200 additions and 3758 deletions

View File

@@ -30,7 +30,7 @@ namespace Nz
return;
for (UInt32 i = 0; i < vertexCount; ++i)
normals[i].MakeZero();
normals[i] = Vector3f::Zero();
TriangleIterator iterator(*this);
do
@@ -66,8 +66,8 @@ namespace Nz
for (UInt32 i = 0; i < vertexCount; ++i)
{
normals[i].MakeZero();
tangents[i].MakeZero();
normals[i] = Vector3f::Zero();
tangents[i] = Vector3f::Zero();
}
TriangleIterator iterator(*this);