Improve math module (#396)
* Improve math module - Mark almost everything constexpr - Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method - Rename Nz::Extend to Nz::Extent - Removed Make[] and Set[] methods in favor of their static counterpart and operator=
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@@ -56,8 +56,8 @@ namespace Nz
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textDrawer.Clear();
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UpdateTextSprite();
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m_cursorPositionBegin.MakeZero();
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m_cursorPositionEnd.MakeZero();
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m_cursorPositionBegin = Vector2ui::Zero();
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m_cursorPositionEnd = Vector2ui::Zero();
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RefreshCursor();
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}
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@@ -33,8 +33,8 @@ namespace Nz
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UInt32 renderMask = GetRenderMask();
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SlicedSprite::Corner corner;
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corner.size.Set(config.cornerSize);
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corner.textureCoords.Set(config.cornerTexCoords);
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corner.size = Vector2f(config.cornerSize);
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corner.textureCoords = Vector2f(config.cornerTexCoords);
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m_sprite = std::make_shared<SlicedSprite>(m_material);
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m_sprite->SetCorners(corner, corner);
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@@ -122,8 +122,8 @@ namespace Nz
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UInt32 renderMask = GetRenderMask();
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SlicedSprite::Corner corner;
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corner.size.Set(config.backgroundCornerSize);
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corner.textureCoords.Set(config.backgroundCornerTexCoords);
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corner.size = Vector2f(config.backgroundCornerSize);
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corner.textureCoords = Vector2f(config.backgroundCornerTexCoords);
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m_backgroundSprite = std::make_shared<SlicedSprite>(m_material);
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m_backgroundSprite->SetCorners(corner, corner);
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@@ -447,8 +447,8 @@ namespace Nz
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UInt32 renderMask = GetRenderMask();
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SlicedSprite::Corner corner;
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corner.size.Set(config.cornerSize);
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corner.textureCoords.Set(config.cornerTexCoords);
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corner.size = Vector2f(config.cornerSize);
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corner.textureCoords = Vector2f(config.cornerTexCoords);
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m_sprite = std::make_shared<SlicedSprite>(m_material);
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m_sprite->SetCorners(corner, corner);
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