Improve math module (#396)
* Improve math module - Mark almost everything constexpr - Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method - Rename Nz::Extend to Nz::Extent - Removed Make[] and Set[] methods in favor of their static counterpart and operator=
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@@ -196,7 +196,7 @@ SCENARIO("Angle", "[MATH][ANGLE]")
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{
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Nz::RadianAnglef expectedResult(Nz::Pi<float>);
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CHECK(angle == expectedResult);
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CHECK(angle.ApproxEqual(expectedResult));
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}
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}
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}
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@@ -213,7 +213,7 @@ SCENARIO("Angle", "[MATH][ANGLE]")
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{
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Nz::RadianAnglef expectedResult(0.f);
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CHECK(angle == expectedResult);
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CHECK(angle.ApproxEqual(expectedResult));
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}
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}
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}
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@@ -230,7 +230,7 @@ SCENARIO("Angle", "[MATH][ANGLE]")
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{
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Nz::TurnAnglef expectedResult(0.5f);
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CHECK(angle == expectedResult);
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CHECK(angle.ApproxEqual(expectedResult));
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}
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}
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}
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