Renamed Background to AbstractBackground

Former-commit-id: c99ed2e48c4d82fb1100f412a85468c698142815
This commit is contained in:
Lynix 2013-06-27 12:53:04 +02:00
parent 308c2cfd78
commit 1a6e55881b
9 changed files with 27 additions and 23 deletions

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@ -29,9 +29,9 @@
#ifndef NAZARA_GLOBAL_GRAPHICS_HPP
#define NAZARA_GLOBAL_GRAPHICS_HPP
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
#include <Nazara/Graphics/Background.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/ColorBackground.hpp>
#include <Nazara/Graphics/Config.hpp>

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@ -4,23 +4,23 @@
#pragma once
#ifndef NAZARA_BACKGROUND_HPP
#define NAZARA_BACKGROUND_HPP
#ifndef NAZARA_ABSTRACTBACKGROUND_HPP
#define NAZARA_ABSTRACTBACKGROUND_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Enums.hpp>
class NzScene;
class NAZARA_API NzBackground
class NAZARA_API NzAbstractBackground
{
public:
NzBackground() = default;
virtual ~NzBackground();
NzAbstractBackground() = default;
virtual ~NzAbstractBackground();
virtual void Draw(const NzScene* scene) const = 0;
virtual nzBackgroundType GetBackgroundType() const = 0;
};
#endif // NAZARA_BACKGROUND_HPP
#endif // NAZARA_ABSTRACTBACKGROUND_HPP

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@ -9,9 +9,9 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/Background.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
class NAZARA_API NzColorBackground : public NzBackground
class NAZARA_API NzColorBackground : public NzAbstractBackground
{
public:
NzColorBackground(const NzColor& color = NzColor::Black);

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@ -10,8 +10,8 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/Updatable.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
#include <Nazara/Graphics/Background.hpp>
#include <Nazara/Math/Frustum.hpp>
class NzAbstractRenderQueue;
@ -38,7 +38,7 @@ class NAZARA_API NzScene
NzCamera* GetActiveCamera() const;
NzColor GetAmbientColor() const;
NzBackground* GetBackground() const;
NzAbstractBackground* GetBackground() const;
NzAbstractRenderTechnique* GetRenderTechnique() const;
NzSceneNode& GetRoot() const;
float GetUpdateTime() const;
@ -47,7 +47,7 @@ class NAZARA_API NzScene
void RegisterForUpdate(NzUpdatable* object);
void SetAmbientColor(const NzColor& color);
void SetBackground(NzBackground* background);
void SetBackground(NzAbstractBackground* background);
void SetRenderTechnique(NzAbstractRenderTechnique* renderTechnique);
void SetUpdatePerSecond(unsigned int updatePerSecond);

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@ -8,14 +8,14 @@
#define NAZARA_SKYBOXBACKGROUND_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Background.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
class NAZARA_API NzSkyboxBackground : public NzBackground
class NAZARA_API NzSkyboxBackground : public NzAbstractBackground
{
public:
NzSkyboxBackground();

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@ -8,13 +8,16 @@
#define NAZARA_TEXTUREBACKGROUND_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Background.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/Texture.hpp>
class NAZARA_API NzTextureBackground : public NzBackground
class NAZARA_API NzTextureBackground : public NzAbstractBackground
{
public:
NzTextureBackground();
NzTextureBackground(NzTexture* texture);
~NzTextureBackground();
void Draw(const NzScene* scene) const;
@ -24,6 +27,7 @@ class NAZARA_API NzTextureBackground : public NzBackground
void SetTexture(NzTexture* texture);
private:
NzShaderRef m_shader;
NzTextureRef m_texture;
};

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@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Background.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzBackground::~NzBackground() = default;
NzAbstractBackground::~NzAbstractBackground() = default;

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@ -3,7 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
#include <Nazara/Graphics/Background.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Drawable.hpp>
#include <Nazara/Graphics/Light.hpp>
@ -38,7 +38,7 @@ void NzForwardRenderTechnique::Clear(const NzScene* scene)
NzRenderer::Enable(nzRendererParameter_DepthWrite, true);
NzRenderer::Clear(nzRendererClear_Depth);
NzBackground* background = scene->GetBackground();
NzAbstractBackground* background = scene->GetBackground();
if (background)
background->Draw(scene);
}

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@ -23,8 +23,8 @@ struct NzSceneImpl
{
}
std::unique_ptr<NzAbstractBackground> background;
std::unique_ptr<NzAbstractRenderTechnique> renderTechnique;
std::unique_ptr<NzBackground> background;
std::vector<NzUpdatable*> updateList;
std::vector<NzUpdatable*> visibleUpdateList;
NzClock updateClock;
@ -92,7 +92,7 @@ NzColor NzScene::GetAmbientColor() const
return m_impl->ambientColor;
}
NzBackground* NzScene::GetBackground() const
NzAbstractBackground* NzScene::GetBackground() const
{
return m_impl->background.get();
}
@ -135,7 +135,7 @@ void NzScene::SetAmbientColor(const NzColor& color)
m_impl->ambientColor = color;
}
void NzScene::SetBackground(NzBackground* background)
void NzScene::SetBackground(NzAbstractBackground* background)
{
m_impl->background.reset(background);
}