Ndk/GraphicsComponent: Add GetAttachedRenderables
Former-commit-id: 8668ac5a0684b27740cf67caaedc0dad22b6489f [formerly 6a0ea4747d98b53aa30e8a68a0c1d752c902acfe] Former-commit-id: 9291bad16c33dc5fe117e63a2fcb459b38c70a65
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@@ -23,6 +23,8 @@ namespace Ndk
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friend class RenderSystem;
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public:
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using RenderableList = std::vector<Nz::InstancedRenderableRef>;
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GraphicsComponent() = default;
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inline GraphicsComponent(const GraphicsComponent& graphicsComponent);
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~GraphicsComponent() = default;
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@@ -38,6 +40,9 @@ namespace Ndk
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inline void EnsureBoundingVolumeUpdate() const;
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inline void EnsureTransformMatrixUpdate() const;
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inline void GetAttachedRenderables(Nz::InstancedRenderableRef* renderables) const;
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inline std::size_t GetAttachedRenderableCount() const;
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inline const Nz::BoundingVolumef& GetBoundingVolume() const;
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static ComponentIndex componentIndex;
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