Math/Vector4: Fix w value when converting from Vector3

Former-commit-id: 0ad39219de839bb1de859baac059441e36c04444 [formerly d2516303dd597418bd2939f737617f0fad1f0da4]
Former-commit-id: 7d5223e4e34b50dbb4ec9e0d22c7801470099d2a
This commit is contained in:
Lynix 2016-07-07 09:01:08 +02:00
parent 087c3b104b
commit 9a6de9f7ac
1 changed files with 1 additions and 1 deletions

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@ -28,7 +28,7 @@ namespace Nz
explicit Vector4(T scale);
Vector4(const T vec[4]);
Vector4(const Vector2<T>& vec, T Z = 0.0, T W = 1.0);
Vector4(const Vector3<T>& vec, T W = 0.0);
Vector4(const Vector3<T>& vec, T W = 1.0);
template<typename U> explicit Vector4(const Vector4<U>& vec);
Vector4(const Vector4& vec) = default;
~Vector4() = default;