Fix compilation

This commit is contained in:
Lynix 2022-02-27 20:04:52 +01:00
parent 6ee3899400
commit 1c986b7431
2 changed files with 16 additions and 2 deletions

View File

@ -24,7 +24,8 @@ namespace Nz::ShaderAst
EliminateUnusedPassVisitor(EliminateUnusedPassVisitor&&) = delete;
~EliminateUnusedPassVisitor() = default;
StatementPtr Process(Statement& statement, const Config& config = {});
inline StatementPtr Process(Statement& statement);
StatementPtr Process(Statement& statement, const Config& config);
EliminateUnusedPassVisitor& operator=(const EliminateUnusedPassVisitor&) = delete;
EliminateUnusedPassVisitor& operator=(EliminateUnusedPassVisitor&&) = delete;
@ -49,7 +50,8 @@ namespace Nz::ShaderAst
Context* m_context;
};
inline StatementPtr EliminateUnusedPass(Statement& ast, const EliminateUnusedPassVisitor::Config& config = {});
inline StatementPtr EliminateUnusedPass(Statement& ast);
inline StatementPtr EliminateUnusedPass(Statement& ast, const EliminateUnusedPassVisitor::Config& config);
}
#include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.inl>

View File

@ -7,6 +7,18 @@
namespace Nz::ShaderAst
{
inline StatementPtr EliminateUnusedPassVisitor::Process(Statement& statement)
{
EliminateUnusedPassVisitor::Config defaultConfig;
return Process(statement, defaultConfig);
}
StatementPtr EliminateUnusedPass(Statement& ast)
{
EliminateUnusedPassVisitor visitor;
return visitor.Process(ast);
}
inline StatementPtr EliminateUnusedPass(Statement& ast, const EliminateUnusedPassVisitor::Config& config)
{
EliminateUnusedPassVisitor visitor;