Renderer: Add mipmaps generation support
This commit is contained in:
@@ -8,7 +8,6 @@
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#define NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFER_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <NazaraUtils/TypeList.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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@@ -17,6 +16,7 @@
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#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
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#include <Nazara/Renderer/CommandBuffer.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <NazaraUtils/TypeList.hpp>
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#include <optional>
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#include <variant>
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#include <vector>
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@@ -46,8 +46,11 @@ namespace Nz
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inline void BindRenderPipeline(const OpenGLRenderPipeline* pipeline);
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inline void BindRenderShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding);
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inline void BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset = 0);
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inline void BlitTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Boxui& targetBox, SamplerFilter filter = SamplerFilter::Nearest);
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inline void BuildMipmaps(OpenGLTexture& texture, UInt8 baseLevel, UInt8 levelCount);
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inline void CopyBuffer(GLuint source, GLuint target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
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inline void CopyBuffer(const UploadPool::Allocation& allocation, GLuint target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
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inline void CopyTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Vector3ui& targetPoint);
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@@ -83,6 +86,7 @@ namespace Nz
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#define NAZARA_OPENGL_FOREACH_COMMANDS(cb, lastCb) \
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cb(BeginDebugRegionCommand) \
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cb(BlitTextureCommand) \
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cb(BuildTextureMipmapsCommand) \
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cb(CopyBufferCommand) \
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cb(CopyBufferFromMemoryCommand) \
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cb(CopyTextureCommand) \
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@@ -112,6 +116,7 @@ namespace Nz
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inline void Execute(const GL::Context* context, const BeginDebugRegionCommand& command);
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inline void Execute(const GL::Context* context, const BlitTextureCommand& command);
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inline void Execute(const GL::Context* context, const BuildTextureMipmapsCommand& command);
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inline void Execute(const GL::Context* context, const CopyBufferCommand& command);
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inline void Execute(const GL::Context* context, const CopyBufferFromMemoryCommand& command);
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inline void Execute(const GL::Context* context, const CopyTextureCommand& command);
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@@ -139,6 +144,13 @@ namespace Nz
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SamplerFilter filter;
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};
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struct BuildTextureMipmapsCommand
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{
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OpenGLTexture* texture;
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UInt8 baseLevel;
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UInt8 levelCount;
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};
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struct ComputeStates
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{
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const OpenGLComputePipeline* pipeline = nullptr;
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@@ -88,6 +88,17 @@ namespace Nz
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m_commands.emplace_back(std::move(blitTexture));
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}
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inline void OpenGLCommandBuffer::BuildMipmaps(OpenGLTexture& texture, UInt8 baseLevel, UInt8 levelCount)
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{
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BuildTextureMipmapsCommand buildMipmaps = {
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&texture,
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baseLevel,
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levelCount
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};
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m_commands.emplace_back(std::move(buildMipmaps));
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}
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inline void OpenGLCommandBuffer::CopyBuffer(GLuint source, GLuint target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
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{
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CopyBufferCommand copyBuffer = {
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@@ -38,6 +38,8 @@ namespace Nz
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void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) override;
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void BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 maxLevel) override;
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void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
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void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
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void CopyTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Vector3ui& toPos, TextureLayout toLayout) override;
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@@ -47,6 +47,7 @@ namespace Nz
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std::shared_ptr<ShaderModule> InstantiateShaderModule(nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states) override;
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std::shared_ptr<Swapchain> InstantiateSwapchain(WindowHandle windowHandle, const Vector2ui& windowSize, const SwapchainParameters& parameters) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params, const void* initialData, bool buildMipmaps, unsigned int srcWidth = 0, unsigned int srcHeight = 0) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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bool IsTextureFormatSupported(PixelFormat format, TextureUsage usage) const override;
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@@ -20,6 +20,7 @@ namespace Nz
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{
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public:
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OpenGLTexture(OpenGLDevice& device, const TextureInfo& textureInfo);
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OpenGLTexture(OpenGLDevice& device, const TextureInfo& textureInfo, const void* initialData, bool buildMipmaps, unsigned int srcWidth = 0, unsigned int srcHeight = 0);
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OpenGLTexture(std::shared_ptr<OpenGLTexture> parentTexture, const TextureViewInfo& viewInfo);
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OpenGLTexture(const OpenGLTexture&) = delete;
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OpenGLTexture(OpenGLTexture&&) = delete;
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@@ -28,6 +29,8 @@ namespace Nz
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bool Copy(const Texture& source, const Boxui& srcBox, const Vector3ui& dstPos) override;
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std::shared_ptr<Texture> CreateView(const TextureViewInfo& viewInfo) override;
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inline void GenerateMipmaps(UInt8 baseLevel, UInt8 levelCount);
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inline PixelFormat GetFormat() const override;
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inline UInt8 GetLevelCount() const override;
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inline OpenGLTexture* GetParentTexture() const override;
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@@ -2,11 +2,42 @@
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Error.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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inline void OpenGLTexture::GenerateMipmaps(UInt8 baseLevel, UInt8 levelCount)
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{
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NazaraAssert(baseLevel + levelCount < m_textureInfo.levelCount, "out of bounds");
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GL::Texture* targetTexture;
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if (RequiresTextureViewEmulation())
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{
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baseLevel += m_viewInfo->baseMipLevel;
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levelCount += m_viewInfo->baseMipLevel;
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targetTexture = &m_parentTexture->m_texture;
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}
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else
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targetTexture = &m_texture;
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if (baseLevel != 0)
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targetTexture->SetParameteri(GL_TEXTURE_BASE_LEVEL, baseLevel);
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if (levelCount != m_textureInfo.levelCount)
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targetTexture->SetParameteri(GL_TEXTURE_MAX_LEVEL, levelCount);
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targetTexture->GenerateMipmap();
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// Reset level config
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if (baseLevel != 0)
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targetTexture->SetParameteri(GL_TEXTURE_BASE_LEVEL, 0);
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if (levelCount != m_textureInfo.levelCount)
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targetTexture->SetParameteri(GL_TEXTURE_MAX_LEVEL, m_textureInfo.levelCount);
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}
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inline PixelFormat OpenGLTexture::GetFormat() const
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{
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return m_textureInfo.pixelFormat;
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@@ -24,6 +24,8 @@ namespace Nz::GL
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Texture(Texture&&) noexcept = default;
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~Texture() = default;
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inline void GenerateMipmap();
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inline TextureTarget GetTarget() const;
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inline void SetParameterf(GLenum pname, GLfloat param);
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@@ -7,6 +7,13 @@
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namespace Nz::GL
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{
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inline void Texture::GenerateMipmap()
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{
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const Context& context = EnsureDeviceContext();
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context.BindTexture(m_target, m_objectId);
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context.glGenerateMipmap(ToOpenGL(m_target));
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}
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inline TextureTarget Texture::GetTarget() const
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{
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return m_target;
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