Renderer: Add mipmaps generation support
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@@ -8,7 +8,6 @@
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#define NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFER_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <NazaraUtils/TypeList.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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@@ -17,6 +16,7 @@
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#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
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#include <Nazara/Renderer/CommandBuffer.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <NazaraUtils/TypeList.hpp>
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#include <optional>
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#include <variant>
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#include <vector>
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@@ -46,8 +46,11 @@ namespace Nz
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inline void BindRenderPipeline(const OpenGLRenderPipeline* pipeline);
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inline void BindRenderShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding);
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inline void BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset = 0);
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inline void BlitTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Boxui& targetBox, SamplerFilter filter = SamplerFilter::Nearest);
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inline void BuildMipmaps(OpenGLTexture& texture, UInt8 baseLevel, UInt8 levelCount);
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inline void CopyBuffer(GLuint source, GLuint target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
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inline void CopyBuffer(const UploadPool::Allocation& allocation, GLuint target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
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inline void CopyTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Vector3ui& targetPoint);
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@@ -83,6 +86,7 @@ namespace Nz
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#define NAZARA_OPENGL_FOREACH_COMMANDS(cb, lastCb) \
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cb(BeginDebugRegionCommand) \
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cb(BlitTextureCommand) \
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cb(BuildTextureMipmapsCommand) \
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cb(CopyBufferCommand) \
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cb(CopyBufferFromMemoryCommand) \
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cb(CopyTextureCommand) \
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@@ -112,6 +116,7 @@ namespace Nz
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inline void Execute(const GL::Context* context, const BeginDebugRegionCommand& command);
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inline void Execute(const GL::Context* context, const BlitTextureCommand& command);
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inline void Execute(const GL::Context* context, const BuildTextureMipmapsCommand& command);
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inline void Execute(const GL::Context* context, const CopyBufferCommand& command);
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inline void Execute(const GL::Context* context, const CopyBufferFromMemoryCommand& command);
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inline void Execute(const GL::Context* context, const CopyTextureCommand& command);
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@@ -139,6 +144,13 @@ namespace Nz
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SamplerFilter filter;
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};
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struct BuildTextureMipmapsCommand
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{
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OpenGLTexture* texture;
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UInt8 baseLevel;
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UInt8 levelCount;
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};
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struct ComputeStates
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{
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const OpenGLComputePipeline* pipeline = nullptr;
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