Renderer: Add mipmaps generation support

This commit is contained in:
SirLynix
2023-05-14 18:55:41 +02:00
parent 3712b641f8
commit 1d32af53c5
33 changed files with 488 additions and 183 deletions

View File

@@ -24,6 +24,8 @@ namespace Nz::GL
Texture(Texture&&) noexcept = default;
~Texture() = default;
inline void GenerateMipmap();
inline TextureTarget GetTarget() const;
inline void SetParameterf(GLenum pname, GLfloat param);

View File

@@ -7,6 +7,13 @@
namespace Nz::GL
{
inline void Texture::GenerateMipmap()
{
const Context& context = EnsureDeviceContext();
context.BindTexture(m_target, m_objectId);
context.glGenerateMipmap(ToOpenGL(m_target));
}
inline TextureTarget Texture::GetTarget() const
{
return m_target;