Renderer: Add mipmaps generation support
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@@ -24,6 +24,8 @@ namespace Nz::GL
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Texture(Texture&&) noexcept = default;
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~Texture() = default;
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inline void GenerateMipmap();
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inline TextureTarget GetTarget() const;
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inline void SetParameterf(GLenum pname, GLfloat param);
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