Renderer: Add mipmaps generation support

This commit is contained in:
SirLynix
2023-05-14 18:55:41 +02:00
parent 3712b641f8
commit 1d32af53c5
33 changed files with 488 additions and 183 deletions

View File

@@ -53,6 +53,7 @@ namespace Nz
std::shared_ptr<ShaderModule> InstantiateShaderModule(nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const std::filesystem::path& sourcePath, const nzsl::ShaderWriter::States& states);
virtual std::shared_ptr<Swapchain> InstantiateSwapchain(WindowHandle windowHandle, const Vector2ui& windowSize, const SwapchainParameters& parameters) = 0;
virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;
virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params, const void* initialData, bool buildMipmaps, unsigned int srcWidth = 0, unsigned int srcHeight = 0) = 0;
virtual std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
virtual bool IsTextureFormatSupported(PixelFormat format, TextureUsage usage) const = 0;