Sdk/Lua: Bind more Matrix4 methods

This commit is contained in:
Lynix
2016-10-27 11:23:24 +02:00
parent 5ffc5a8784
commit 1d7e1b46ff
2 changed files with 151 additions and 4 deletions

View File

@@ -243,10 +243,10 @@ namespace Nz
{
instance.CheckType(index, Nz::LuaType_Table);
params->animated = instance.CheckField<bool>("Animated", params->animated);
params->center = instance.CheckField<bool>("Center", params->center);
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
//params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
params->animated = instance.CheckField<bool>("Animated", params->animated);
params->center = instance.CheckField<bool>("Center", params->center);
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
params->optimizeIndexBuffers = instance.CheckField<bool>("OptimizeIndexBuffers", params->optimizeIndexBuffers);
return 1;