Sdk/Lua: Bind more Matrix4 methods

This commit is contained in:
Lynix 2016-10-27 11:23:24 +02:00
parent 5ffc5a8784
commit 1d7e1b46ff
2 changed files with 151 additions and 4 deletions

View File

@ -243,10 +243,10 @@ namespace Nz
{
instance.CheckType(index, Nz::LuaType_Table);
params->animated = instance.CheckField<bool>("Animated", params->animated);
params->center = instance.CheckField<bool>("Center", params->center);
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
//params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
params->animated = instance.CheckField<bool>("Animated", params->animated);
params->center = instance.CheckField<bool>("Center", params->center);
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
params->optimizeIndexBuffers = instance.CheckField<bool>("OptimizeIndexBuffers", params->optimizeIndexBuffers);
return 1;

View File

@ -187,8 +187,155 @@ namespace Ndk
return false;
});
matrix4d.BindMethod("ApplyRotation", &Nz::Matrix4d::ApplyRotation);
matrix4d.BindMethod("ApplyScale", &Nz::Matrix4d::ApplyScale);
matrix4d.BindMethod("ApplyTranslation", &Nz::Matrix4d::ApplyTranslation);
matrix4d.BindMethod("Concatenate", &Nz::Matrix4d::Concatenate);
matrix4d.BindMethod("ConcatenateAffine", &Nz::Matrix4d::ConcatenateAffine);
//matrix4d.BindMethod("GetColumn", &Nz::Matrix4d::GetColumn);
matrix4d.BindMethod("GetDeterminant", &Nz::Matrix4d::GetDeterminant);
matrix4d.BindMethod("GetDeterminantAffine", &Nz::Matrix4d::GetDeterminantAffine);
matrix4d.BindMethod("GetInverse", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
if (instance.GetInverse(&result))
return lua.Push(true, result);
else
return lua.Push(false);
});
matrix4d.BindMethod("GetInverseAffine", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
if (instance.GetInverseAffine(&result))
return lua.Push(true, result);
else
return lua.Push(false);
});
matrix4d.BindMethod("GetRotation", &Nz::Matrix4d::GetRotation);
//matrix4d.BindMethod("GetRow", &Nz::Matrix4d::GetRow);
matrix4d.BindMethod("GetScale", &Nz::Matrix4d::GetScale);
matrix4d.BindMethod("GetSquaredScale", &Nz::Matrix4d::GetSquaredScale);
matrix4d.BindMethod("GetTranslation", &Nz::Matrix4d::GetTranslation);
matrix4d.BindMethod("GetTransposed", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
instance.GetTransposed(&result);
return lua.Push(result);
});
matrix4d.BindMethod("HasNegativeScale", &Nz::Matrix4d::HasNegativeScale);
matrix4d.BindMethod("HasScale", &Nz::Matrix4d::HasScale);
matrix4d.BindMethod("Inverse", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
bool succeeded;
instance.Inverse(&succeeded);
return lua.Push(succeeded);
});
matrix4d.BindMethod("InverseAffine", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
bool succeeded;
instance.InverseAffine(&succeeded);
return lua.Push(succeeded);
});
matrix4d.BindMethod("IsAffine", &Nz::Matrix4d::IsAffine);
matrix4d.BindMethod("IsIdentity", &Nz::Matrix4d::IsIdentity);
matrix4d.BindMethod("MakeIdentity", &Nz::Matrix4d::MakeIdentity);
matrix4d.BindMethod("MakeLookAt", &Nz::Matrix4d::MakeLookAt, Nz::Vector3d::Up());
matrix4d.BindMethod("MakeOrtho", &Nz::Matrix4d::MakeOrtho, -1.0, 1.0);
matrix4d.BindMethod("MakePerspective", &Nz::Matrix4d::MakePerspective);
matrix4d.BindMethod("MakeRotation", &Nz::Matrix4d::MakeRotation);
matrix4d.BindMethod("MakeScale", &Nz::Matrix4d::MakeScale);
matrix4d.BindMethod("MakeTranslation", &Nz::Matrix4d::MakeTranslation);
matrix4d.BindMethod("MakeTransform", (Nz::Matrix4d&(Nz::Matrix4d::*)(const Nz::Vector3d&, const Nz::Quaterniond&, const Nz::Vector3d&)) &Nz::Matrix4d::MakeTransform, Nz::Vector3d::Unit());
matrix4d.BindMethod("MakeViewMatrix", &Nz::Matrix4d::MakeViewMatrix);
matrix4d.BindMethod("MakeZero", &Nz::Matrix4d::MakeZero);
matrix4d.BindMethod("Set", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
int argIndex = 2;
switch (argCount)
{
case 1:
if (lua.IsOfType(argIndex, "Matrix4"))
instance.Set(*static_cast<Nz::Matrix4d*>(lua.ToUserdata(argIndex)));
break;
case 16:
{
double values[16];
for (std::size_t i = 0; i < 16; ++i)
values[i] = lua.CheckNumber(argIndex++);
instance.Set(values);
return 0;
}
}
lua.Error("No matching overload for method Set");
return 0;
});
matrix4d.BindMethod("SetRotation", &Nz::Matrix4d::SetRotation);
matrix4d.BindMethod("SetScale", &Nz::Matrix4d::SetScale);
matrix4d.BindMethod("SetTranslation", &Nz::Matrix4d::SetTranslation);
matrix4d.BindMethod("Transform", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Vector2"))
{
double z(lua.CheckNumber(argIndex+1, 0.0));
double w(lua.CheckNumber(argIndex+2, 1.0));
return lua.Push(instance.Transform(*static_cast<Nz::Vector2d*>(lua.ToUserdata(argIndex)), z, w));
}
else if (lua.IsOfType(argIndex, "Vector3"))
{
double w(lua.CheckNumber(argIndex+1, 1.0));
return lua.Push(instance.Transform(*static_cast<Nz::Vector3d*>(lua.ToUserdata(argIndex)), w));
}
//else if (lua.IsOfType(2, "Vector4"))
// return lua.Push(instance.Transform(*static_cast<Nz::Vector4d*>(lua.ToUserdata(1))));
lua.Error("No matching overload for method Transform");
return 0;
});
matrix4d.BindMethod("Transpose", &Nz::Matrix4d::Transpose);
matrix4d.BindMethod("__tostring", &Nz::Matrix4d::ToString);
matrix4d.BindStaticMethod("Concatenate", &Nz::Matrix4d::Concatenate);
matrix4d.BindStaticMethod("ConcatenateAffine", &Nz::Matrix4d::ConcatenateAffine);
matrix4d.BindStaticMethod("Identity", &Nz::Matrix4d::Identity);
matrix4d.BindStaticMethod("LookAt", &Nz::Matrix4d::LookAt, Nz::Vector3d::Up());
matrix4d.BindStaticMethod("Ortho", &Nz::Matrix4d::Ortho, -1.0, 1.0);
matrix4d.BindStaticMethod("Perspective", &Nz::Matrix4d::Perspective);
matrix4d.BindStaticMethod("Rotate", &Nz::Matrix4d::Rotate);
matrix4d.BindStaticMethod("Scale", &Nz::Matrix4d::Scale);
matrix4d.BindStaticMethod("Translate", &Nz::Matrix4d::Translate);
matrix4d.BindStaticMethod("Transform", (Nz::Matrix4d(*)(const Nz::Vector3d&, const Nz::Quaterniond&, const Nz::Vector3d&)) &Nz::Matrix4d::Transform, Nz::Vector3d::Unit());
matrix4d.BindStaticMethod("ViewMatrix", &Nz::Matrix4d::ViewMatrix);
matrix4d.BindStaticMethod("Zero", &Nz::Matrix4d::Zero);
matrix4d.SetGetter([] (Nz::LuaInstance& lua, Nz::Matrix4d& instance)
{
bool succeeded = false;