Fixed MeshInfos not compiling

Former-commit-id: 3e3c840402eca5eb1e3fa5104a91e41d5d669139
This commit is contained in:
Lynix 2013-09-06 23:27:10 +02:00
parent b2dd572cfd
commit 1dd25f4e73
1 changed files with 3 additions and 3 deletions

View File

@ -1,6 +1,6 @@
#include <Nazara/Core/Directory.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Math/Cube.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/Utility.hpp>
@ -33,7 +33,7 @@ int main()
while (resourceDirectory.NextResult())
{
NzString path = resourceDirectory.GetResultName();
NzString ext = path.SubstrFrom('.', -1, true); // Tout ce qui vient après le dernier '.' de la chaîne
NzString ext = path.SubStringFrom('.', -1, true); // Tout ce qui vient après le dernier '.' de la chaîne
if (NzMeshLoader::IsExtensionSupported(ext)) // L'extension est-elle supportée par le MeshLoader ?
models.push_back(path);
}
@ -152,7 +152,7 @@ int main()
std::cout << "It's animable but has no animation information" << std::endl;
}
NzCubef cube = mesh.GetAABB();
NzBoxf cube = mesh.GetAABB();
std::cout << "Mesh is " << cube.width << " units wide, " << cube.height << " units height and " << cube.depth << " units depth" << std::endl;
unsigned int materialCount = mesh.GetMaterialCount();