Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
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@@ -62,7 +62,7 @@ namespace Nz
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const LightShadowData* RetrieveLightShadowData(std::size_t lightIndex) const override;
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const Texture* RetrieveLightShadowmap(std::size_t lightIndex, const AbstractViewer* viewer) const override;
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void Render(RenderFrame& renderFrame) override;
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void Render(RenderResources& renderResources) override;
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void UnregisterLight(std::size_t lightIndex) override;
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void UnregisterRenderable(std::size_t renderableIndex) override;
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@@ -176,7 +176,6 @@ namespace Nz
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MemoryPool<SkeletonInstanceData> m_skeletonInstances;
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MemoryPool<ViewerData> m_viewerPool;
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MemoryPool<WorldInstanceData> m_worldInstances;
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RenderFrame* m_currentRenderFrame;
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UInt8 m_generationCounter;
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bool m_rebuildFrameGraph;
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};
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