Graphics: Replace RenderFrame by RenderResources

This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
This commit is contained in:
Lynix
2023-11-21 23:33:18 +01:00
parent d7d5c09428
commit 1e81b38c0f
66 changed files with 213 additions and 196 deletions

View File

@@ -62,7 +62,7 @@ namespace Nz
const LightShadowData* RetrieveLightShadowData(std::size_t lightIndex) const override;
const Texture* RetrieveLightShadowmap(std::size_t lightIndex, const AbstractViewer* viewer) const override;
void Render(RenderFrame& renderFrame) override;
void Render(RenderResources& renderResources) override;
void UnregisterLight(std::size_t lightIndex) override;
void UnregisterRenderable(std::size_t renderableIndex) override;
@@ -176,7 +176,6 @@ namespace Nz
MemoryPool<SkeletonInstanceData> m_skeletonInstances;
MemoryPool<ViewerData> m_viewerPool;
MemoryPool<WorldInstanceData> m_worldInstances;
RenderFrame* m_currentRenderFrame;
UInt8 m_generationCounter;
bool m_rebuildFrameGraph;
};