Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
This commit is contained in:
parent
d7d5c09428
commit
1e81b38c0f
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@ -22,7 +22,7 @@
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namespace Nz
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{
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class RenderFrame;
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class RenderResources;
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class NAZARA_GRAPHICS_API BakedFrameGraph
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{
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@ -34,12 +34,12 @@ namespace Nz
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BakedFrameGraph(BakedFrameGraph&&) noexcept = default;
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~BakedFrameGraph() = default;
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void Execute(RenderFrame& renderFrame);
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void Execute(RenderResources& renderResources);
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const std::shared_ptr<Texture>& GetAttachmentTexture(std::size_t attachmentIndex) const;
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const std::shared_ptr<RenderPass>& GetRenderPass(std::size_t passIndex) const;
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bool Resize(RenderFrame& renderFrame, std::span<Vector2ui> viewerTargetSizes);
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bool Resize(RenderResources& renderResources, std::span<Vector2ui> viewerTargetSizes);
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BakedFrameGraph& operator=(const BakedFrameGraph&) = delete;
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BakedFrameGraph& operator=(BakedFrameGraph&&) noexcept = default;
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@ -37,7 +37,7 @@ namespace Nz
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inline bool IsShadowStabilization() const;
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void PrepareRendering(RenderFrame& renderFrame, const AbstractViewer* viewer) override;
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void PrepareRendering(RenderResources& renderResources, const AbstractViewer* viewer) override;
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void RegisterMaterialInstance(const MaterialInstance& matInstance) override;
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void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) override;
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@ -24,7 +24,7 @@ namespace Nz
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{
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class CommandBufferBuilder;
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class RenderElement;
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class RenderFrame;
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class RenderResources;
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class Texture;
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class ViewerInstance;
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struct ElementRendererData;
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@ -40,10 +40,10 @@ namespace Nz
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virtual RenderElementPoolBase& GetPool() = 0;
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virtual std::unique_ptr<ElementRendererData> InstanciateData() = 0;
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virtual void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates);
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virtual void PrepareEnd(RenderFrame& currentFrame, ElementRendererData& rendererData);
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virtual void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates);
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virtual void PrepareEnd(RenderResources& currentFrame, ElementRendererData& rendererData);
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virtual void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, std::size_t elementCount, const Pointer<const RenderElement>* elements) = 0;
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virtual void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
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virtual void Reset(ElementRendererData& rendererData, RenderResources& renderResources);
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struct RenderStates
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{
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@ -62,7 +62,7 @@ namespace Nz
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const LightShadowData* RetrieveLightShadowData(std::size_t lightIndex) const override;
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const Texture* RetrieveLightShadowmap(std::size_t lightIndex, const AbstractViewer* viewer) const override;
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void Render(RenderFrame& renderFrame) override;
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void Render(RenderResources& renderResources) override;
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void UnregisterLight(std::size_t lightIndex) override;
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void UnregisterRenderable(std::size_t renderableIndex) override;
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@ -176,7 +176,6 @@ namespace Nz
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MemoryPool<SkeletonInstanceData> m_skeletonInstances;
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MemoryPool<ViewerData> m_viewerPool;
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MemoryPool<WorldInstanceData> m_worldInstances;
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RenderFrame* m_currentRenderFrame;
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UInt8 m_generationCounter;
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bool m_rebuildFrameGraph;
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};
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@ -55,12 +55,12 @@ namespace Nz
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ForwardPipelinePass& operator=(ForwardPipelinePass&&) = delete;
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private:
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void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
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void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) override;
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void PrepareDirectionalLights(void* lightMemory);
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void PreparePointLights(void* lightMemory);
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void PrepareSpotLights(void* lightMemory);
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void PrepareLights(RenderFrame& renderFrame, const Frustumf& frustum, const Bitset<UInt64>& visibleLights);
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void PrepareLights(RenderResources& renderResources, const Frustumf& frustum, const Bitset<UInt64>& visibleLights);
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struct MaterialPassEntry
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{
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@ -10,7 +10,6 @@
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/FramePassAttachment.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <functional>
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@ -23,7 +22,7 @@ namespace Nz
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class BakedFrameGraph;
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class CommandBufferBuilder;
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class FrameGraph;
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class RenderFrame;
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class RenderResources;
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enum class FramePassExecution
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{
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@ -35,8 +34,8 @@ namespace Nz
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struct FramePassEnvironment
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{
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BakedFrameGraph& frameGraph;
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RenderResources& renderResources;
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Recti renderRect;
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RenderFrame& renderFrame;
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};
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class NAZARA_GRAPHICS_API FramePass
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@ -25,7 +25,7 @@ namespace Nz
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class LightShadowData;
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class MaterialInstance;
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class PipelineViewer;
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class RenderFrame;
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class RenderResources;
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class NAZARA_GRAPHICS_API FramePipeline
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{
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@ -54,7 +54,7 @@ namespace Nz
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virtual const LightShadowData* RetrieveLightShadowData(std::size_t lightIndex) const = 0;
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virtual const Texture* RetrieveLightShadowmap(std::size_t lightIndex, const AbstractViewer* viewer) const = 0;
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virtual void Render(RenderFrame& renderFrame) = 0;
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virtual void Render(RenderResources& renderResources) = 0;
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virtual void UnregisterLight(std::size_t lightIndex) = 0;
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virtual void UnregisterRenderable(std::size_t renderableIndex) = 0;
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@ -71,7 +71,7 @@ namespace Nz
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FramePipeline& operator=(const FramePipeline&) = delete;
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FramePipeline& operator=(FramePipeline&&) = delete;
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NazaraSignal(OnTransfer, FramePipeline* /*pipeline*/, RenderFrame& /*renderFrame*/, CommandBufferBuilder& /*builder*/);
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NazaraSignal(OnTransfer, FramePipeline* /*pipeline*/, RenderResources& /*renderResources*/, CommandBufferBuilder& /*builder*/);
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static constexpr std::size_t NoSkeletonInstance = std::numeric_limits<std::size_t>::max();
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@ -24,7 +24,7 @@ namespace Nz
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class FramePipeline;
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class InstancedRenderable;
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class MaterialInstance;
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class RenderFrame;
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class RenderResources;
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class SkeletonInstance;
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class WorldInstance;
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@ -60,7 +60,7 @@ namespace Nz
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{
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const Bitset<UInt64>* visibleLights;
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const Frustumf& frustum;
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RenderFrame& renderFrame;
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RenderResources& renderResources;
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const std::vector<VisibleRenderable>& visibleRenderables;
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std::size_t visibilityHash;
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};
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@ -17,7 +17,7 @@ namespace Nz
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class FrameGraph;
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class FramePass;
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class MaterialInstance;
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class RenderFrame;
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class RenderResources;
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class Texture;
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class NAZARA_GRAPHICS_API LightShadowData
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@ -30,7 +30,7 @@ namespace Nz
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inline bool IsPerViewer() const;
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virtual void PrepareRendering(RenderFrame& renderFrame, [[maybe_unused]] const AbstractViewer* viewer) = 0;
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virtual void PrepareRendering(RenderResources& renderResources, [[maybe_unused]] const AbstractViewer* viewer) = 0;
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virtual void RegisterMaterialInstance(const MaterialInstance& matInstance) = 0;
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virtual void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) = 0;
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@ -82,7 +82,7 @@ namespace Nz
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bool HasPass(std::string_view passName) const;
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inline bool HasPass(std::size_t passIndex) const;
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void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
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void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) override;
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inline void SetTextureProperty(std::string_view propertyName, std::shared_ptr<Texture> texture);
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inline void SetTextureProperty(std::string_view propertyName, std::shared_ptr<Texture> texture, const TextureSamplerInfo& samplerInfo);
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@ -28,7 +28,7 @@ namespace Nz
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PointLightShadowData(PointLightShadowData&&) = delete;
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~PointLightShadowData() = default;
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void PrepareRendering(RenderFrame& renderFrame, const AbstractViewer* viewer) override;
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void PrepareRendering(RenderResources& renderResources, const AbstractViewer* viewer) override;
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void RegisterMaterialInstance(const MaterialInstance& matInstance) override;
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void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) override;
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@ -18,9 +18,9 @@ namespace Nz
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class CommandBufferBuilder;
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class Framebuffer;
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class FrameGraph;
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class RenderFrame;
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class RenderPass;
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class Texture;
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class RenderResources;
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class NAZARA_GRAPHICS_API RenderTarget
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{
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@ -29,7 +29,7 @@ namespace Nz
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virtual ~RenderTarget();
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virtual void OnBuildGraph(FrameGraph& frameGraph, std::size_t attachmentIndex) const = 0;
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virtual void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const = 0;
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virtual void OnRenderEnd(RenderResources& resources, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const = 0;
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virtual const Vector2ui& GetSize() const = 0;
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@ -25,7 +25,7 @@ namespace Nz
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~RenderTexture() = default;
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void OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const override;
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void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const override;
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void OnRenderEnd(RenderResources& resources, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const override;
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const Vector2ui& GetSize() const override;
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@ -27,7 +27,7 @@ namespace Nz
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~RenderTextureBlit() = default;
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void OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const override;
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void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const override;
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void OnRenderEnd(RenderResources& resources, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const override;
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const Vector2ui& GetSize() const override;
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@ -26,7 +26,7 @@ namespace Nz
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~RenderWindow() = default;
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void OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const override;
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void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t attachmentId) const override;
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void OnRenderEnd(RenderResources& renderResources, const BakedFrameGraph& frameGraph, std::size_t attachmentId) const override;
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const Vector2ui& GetSize() const override;
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@ -36,7 +36,7 @@ namespace Nz
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inline const std::shared_ptr<RenderBuffer>& GetSkeletalBuffer() const;
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inline const std::shared_ptr<const Skeleton>& GetSkeleton() const;
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void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
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void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) override;
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SkeletonInstance& operator=(const SkeletonInstance&) = delete;
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SkeletonInstance& operator=(SkeletonInstance&& skeletonInstance) noexcept;
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inline const ViewerInstance& GetViewerInstance() const;
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void PrepareRendering(RenderFrame& renderFrame, [[maybe_unused]] const AbstractViewer* viewer) override;
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void PrepareRendering(RenderResources& renderResources, [[maybe_unused]] const AbstractViewer* viewer) override;
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void RegisterMaterialInstance(const MaterialInstance& matInstance) override;
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void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) override;
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@ -59,10 +59,10 @@ namespace Nz
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RenderElementPool<RenderSpriteChain>& GetPool() override;
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std::unique_ptr<ElementRendererData> InstanciateData() override;
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates) override;
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void PrepareEnd(RenderFrame& currentFrame, ElementRendererData& rendererData) override;
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates) override;
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void PrepareEnd(RenderResources& renderResources, ElementRendererData& rendererData) override;
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void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, std::size_t elementCount, const Pointer<const RenderElement>* elements) override;
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void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame) override;
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void Reset(ElementRendererData& rendererData, RenderResources& currentFrame) override;
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private:
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void Flush();
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@ -27,9 +27,9 @@ namespace Nz
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RenderElementPool<RenderSubmesh>& GetPool() override;
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std::unique_ptr<ElementRendererData> InstanciateData() override;
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates) override;
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& renderResources, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates) override;
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void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, std::size_t elementCount, const Pointer<const RenderElement>* elements) override;
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void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame) override;
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void Reset(ElementRendererData& rendererData, RenderResources& renderResources) override;
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private:
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std::vector<ShaderBinding::Binding> m_bindingCache;
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namespace Nz
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{
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class CommandBufferBuilder;
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class RenderFrame;
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class RenderResources;
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class NAZARA_GRAPHICS_API TransferInterface
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{
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TransferInterface(TransferInterface&&) = default;
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virtual ~TransferInterface();
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virtual void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) = 0;
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virtual void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) = 0;
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TransferInterface& operator=(const TransferInterface&) = default;
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TransferInterface& operator=(TransferInterface&&) = default;
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inline std::shared_ptr<RenderBuffer>& GetViewerBuffer();
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inline const std::shared_ptr<RenderBuffer>& GetViewerBuffer() const;
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void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
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void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) override;
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inline void UpdateEyePosition(const Vector3f& eyePosition);
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inline void UpdateNearFarPlanes(float nearPlane, float farPlane);
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inline const Matrix4f& GetInvWorldMatrix() const;
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inline const Matrix4f& GetWorldMatrix() const;
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void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
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void OnTransfer(RenderResources& renderFrame, CommandBufferBuilder& builder) override;
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inline void UpdateWorldMatrix(const Matrix4f& worldMatrix);
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inline void UpdateWorldMatrix(const Matrix4f& worldMatrix, const Matrix4f& invWorldMatrix);
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void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
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UInt32 GetImageIndex() const override;
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OpenGLUploadPool& GetUploadPool() override;
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void Present() override;
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inline void Reset(UInt32 imageIndex);
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void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) override;
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private:
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OpenGLSwapchain& m_owner;
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OpenGLUploadPool m_uploadPool;
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UInt32 m_imageIndex;
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};
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}
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namespace Nz
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{
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inline void OpenGLRenderImage::Reset(UInt32 imageIndex)
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{
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m_imageIndex = imageIndex;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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inline GL::Context& GetContext();
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inline OpenGLDevice& GetDevice();
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const OpenGLFramebuffer& GetFramebuffer(std::size_t i) const override;
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const OpenGLFramebuffer& GetFramebuffer(std::size_t imageIndex) const override;
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std::size_t GetFramebufferCount() const override;
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PresentMode GetPresentMode() const override;
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const OpenGLRenderPass& GetRenderPass() const override;
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void SetPresentMode(PresentMode presentMode) override;
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TransientResources& Transient() override;
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RenderResources& GetTransientResources() override;
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private:
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std::optional<OpenGLRenderPass> m_renderPass;
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std::size_t m_currentFrame;
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std::shared_ptr<GL::Context> m_context;
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std::vector<std::unique_ptr<OpenGLRenderImage>> m_renderImage;
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OpenGLDevice& m_device;
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OpenGLWindowFramebuffer m_framebuffer;
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PresentMode m_presentMode;
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PresentModeFlags m_supportedPresentModes;
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UInt32 m_currentImageIndex;
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Vector2ui m_size;
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bool m_sizeInvalidated;
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};
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@ -50,6 +50,7 @@
|
|||
#include <Nazara/Renderer/RenderPassCache.hpp>
|
||||
#include <Nazara/Renderer/RenderPipeline.hpp>
|
||||
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
|
||||
#include <Nazara/Renderer/RenderResources.hpp>
|
||||
#include <Nazara/Renderer/RenderStates.hpp>
|
||||
#include <Nazara/Renderer/ShaderBinding.hpp>
|
||||
#include <Nazara/Renderer/ShaderModule.hpp>
|
||||
|
|
@ -57,7 +58,6 @@
|
|||
#include <Nazara/Renderer/SwapchainParameters.hpp>
|
||||
#include <Nazara/Renderer/Texture.hpp>
|
||||
#include <Nazara/Renderer/TextureSampler.hpp>
|
||||
#include <Nazara/Renderer/TransientResources.hpp>
|
||||
#include <Nazara/Renderer/UploadPool.hpp>
|
||||
#include <Nazara/Renderer/WindowSwapchain.hpp>
|
||||
|
||||
|
|
|
|||
|
|
@ -23,10 +23,10 @@ namespace Nz
|
|||
{
|
||||
class CommandBufferBuilder;
|
||||
class RenderBuffer;
|
||||
class RenderFrame;
|
||||
class RenderDevice;
|
||||
class RenderPipeline;
|
||||
class RenderPipelineLayout;
|
||||
class RenderResources;
|
||||
class ShaderBinding;
|
||||
class Skeleton;
|
||||
|
||||
|
|
@ -48,9 +48,9 @@ namespace Nz
|
|||
inline void DrawPoint(const Vector3f& point, const Color& color, float boxSize = 0.01f);
|
||||
void DrawSkeleton(const Skeleton& skeleton, const Color& color);
|
||||
|
||||
void Prepare(RenderFrame& renderFrame);
|
||||
void Prepare(RenderResources& renderFrame);
|
||||
|
||||
void Reset(RenderFrame& renderFrame);
|
||||
void Reset(RenderResources& renderFrame);
|
||||
|
||||
void SetViewerData(const Matrix4f& viewProjMatrix);
|
||||
|
||||
|
|
|
|||
|
|
@ -26,16 +26,17 @@ namespace Nz
|
|||
{
|
||||
public:
|
||||
inline explicit RenderFrame();
|
||||
inline explicit RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex);
|
||||
inline explicit RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size);
|
||||
RenderFrame(const RenderFrame&) = delete;
|
||||
RenderFrame(RenderFrame&&) = delete;
|
||||
~RenderFrame() = default;
|
||||
|
||||
inline void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags);
|
||||
|
||||
inline std::size_t GetFramebufferIndex() const;
|
||||
inline std::size_t GetImageIndex() const;
|
||||
const Vector2ui& GetSize() const;
|
||||
inline RenderDevice& GetRenderDevice();
|
||||
inline RenderResources& GetTransientResources();
|
||||
inline UploadPool& GetUploadPool();
|
||||
|
||||
inline bool IsFramebufferInvalidated() const;
|
||||
|
|
@ -48,12 +49,12 @@ namespace Nz
|
|||
void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) ;
|
||||
|
||||
inline explicit operator bool();
|
||||
inline operator RenderResources&();
|
||||
|
||||
RenderFrame& operator=(const RenderFrame&) = delete;
|
||||
RenderFrame& operator=(RenderFrame&&) = delete;
|
||||
|
||||
private:
|
||||
std::size_t m_framebufferIndex;
|
||||
RenderImage* m_image;
|
||||
Vector2ui m_size;
|
||||
bool m_framebufferInvalidation;
|
||||
|
|
|
|||
|
|
@ -7,12 +7,11 @@
|
|||
namespace Nz
|
||||
{
|
||||
inline RenderFrame::RenderFrame() :
|
||||
RenderFrame(nullptr, false, Vector2ui::Zero(), 0)
|
||||
RenderFrame(nullptr, false, Vector2ui::Zero())
|
||||
{
|
||||
}
|
||||
|
||||
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex) :
|
||||
m_framebufferIndex(framebufferIndex),
|
||||
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size) :
|
||||
m_image(renderImage),
|
||||
m_size(size),
|
||||
m_framebufferInvalidation(framebufferInvalidation)
|
||||
|
|
@ -27,9 +26,9 @@ namespace Nz
|
|||
return m_image->Execute(callback, queueTypeFlags);
|
||||
}
|
||||
|
||||
inline std::size_t RenderFrame::GetFramebufferIndex() const
|
||||
inline std::size_t RenderFrame::GetImageIndex() const
|
||||
{
|
||||
return m_framebufferIndex;
|
||||
return m_image->GetImageIndex();
|
||||
}
|
||||
|
||||
inline const Vector2ui& RenderFrame::GetSize() const
|
||||
|
|
@ -42,6 +41,11 @@ namespace Nz
|
|||
return m_image->GetRenderDevice();
|
||||
}
|
||||
|
||||
inline RenderResources& RenderFrame::GetTransientResources()
|
||||
{
|
||||
return *m_image;
|
||||
}
|
||||
|
||||
inline UploadPool& RenderFrame::GetUploadPool()
|
||||
{
|
||||
if NAZARA_UNLIKELY(!m_image)
|
||||
|
|
@ -90,11 +94,15 @@ namespace Nz
|
|||
m_image->SubmitCommandBuffer(commandBuffer, queueTypeFlags);
|
||||
}
|
||||
|
||||
|
||||
inline RenderFrame::operator bool()
|
||||
{
|
||||
return m_image != nullptr;
|
||||
}
|
||||
|
||||
inline RenderFrame::operator RenderResources&()
|
||||
{
|
||||
return GetTransientResources();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Renderer/DebugOff.hpp>
|
||||
|
|
|
|||
|
|
@ -8,14 +8,14 @@
|
|||
#define NAZARA_RENDERER_RENDERIMAGE_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Renderer/TransientResources.hpp>
|
||||
#include <Nazara/Renderer/RenderResources.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_RENDERER_API RenderImage : public TransientResources
|
||||
class NAZARA_RENDERER_API RenderImage : public RenderResources
|
||||
{
|
||||
public:
|
||||
using TransientResources::TransientResources;
|
||||
using RenderResources::RenderResources;
|
||||
|
||||
virtual void Present() = 0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -4,8 +4,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
|
||||
#define NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
|
||||
#ifndef NAZARA_RENDERER_RENDERRESOURCES_HPP
|
||||
#define NAZARA_RENDERER_RENDERRESOURCES_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Renderer/Config.hpp>
|
||||
|
|
@ -22,18 +22,19 @@ namespace Nz
|
|||
class RenderDevice;
|
||||
class UploadPool;
|
||||
|
||||
class NAZARA_RENDERER_API TransientResources
|
||||
class NAZARA_RENDERER_API RenderResources
|
||||
{
|
||||
public:
|
||||
class Releasable;
|
||||
template<typename T> class ReleasableLambda;
|
||||
|
||||
virtual ~TransientResources();
|
||||
virtual ~RenderResources();
|
||||
|
||||
virtual void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) = 0;
|
||||
|
||||
inline void FlushReleaseQueue();
|
||||
|
||||
virtual UInt32 GetImageIndex() const = 0;
|
||||
inline RenderDevice& GetRenderDevice();
|
||||
virtual UploadPool& GetUploadPool() = 0;
|
||||
|
||||
|
|
@ -44,9 +45,9 @@ namespace Nz
|
|||
virtual void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) = 0;
|
||||
|
||||
protected:
|
||||
inline TransientResources(RenderDevice& renderDvice);
|
||||
TransientResources(const TransientResources&) = delete;
|
||||
TransientResources(TransientResources&&) = delete;
|
||||
inline RenderResources(RenderDevice& renderDvice);
|
||||
RenderResources(const RenderResources&) = delete;
|
||||
RenderResources(RenderResources&&) = delete;
|
||||
|
||||
private:
|
||||
static constexpr std::size_t BlockSize = 4 * 1024 * 1024;
|
||||
|
|
@ -58,7 +59,7 @@ namespace Nz
|
|||
RenderDevice& m_renderDevice;
|
||||
};
|
||||
|
||||
class NAZARA_RENDERER_API TransientResources::Releasable
|
||||
class NAZARA_RENDERER_API RenderResources::Releasable
|
||||
{
|
||||
public:
|
||||
virtual ~Releasable();
|
||||
|
|
@ -67,7 +68,7 @@ namespace Nz
|
|||
};
|
||||
|
||||
template<typename T>
|
||||
class TransientResources::ReleasableLambda : public Releasable
|
||||
class RenderResources::ReleasableLambda : public Releasable
|
||||
{
|
||||
public:
|
||||
template<typename U> ReleasableLambda(U&& lambda);
|
||||
|
|
@ -85,6 +86,6 @@ namespace Nz
|
|||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Renderer/TransientResources.inl>
|
||||
#include <Nazara/Renderer/RenderResources.inl>
|
||||
|
||||
#endif // NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
|
||||
#endif // NAZARA_RENDERER_RENDERRESOURCES_HPP
|
||||
|
|
@ -8,12 +8,12 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
inline TransientResources::TransientResources(RenderDevice& renderDevice) :
|
||||
inline RenderResources::RenderResources(RenderDevice& renderDevice) :
|
||||
m_renderDevice(renderDevice)
|
||||
{
|
||||
}
|
||||
|
||||
inline void TransientResources::FlushReleaseQueue()
|
||||
inline void RenderResources::FlushReleaseQueue()
|
||||
{
|
||||
for (Releasable* releasable : m_releaseQueue)
|
||||
{
|
||||
|
|
@ -26,13 +26,13 @@ namespace Nz
|
|||
memoryblock.clear();
|
||||
}
|
||||
|
||||
inline RenderDevice& TransientResources::GetRenderDevice()
|
||||
inline RenderDevice& RenderResources::GetRenderDevice()
|
||||
{
|
||||
return m_renderDevice;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void TransientResources::PushForRelease(T&& value)
|
||||
void RenderResources::PushForRelease(T&& value)
|
||||
{
|
||||
static_assert(std::is_rvalue_reference_v<decltype(value)>);
|
||||
|
||||
|
|
@ -40,7 +40,7 @@ namespace Nz
|
|||
}
|
||||
|
||||
template<typename F>
|
||||
void TransientResources::PushReleaseCallback(F&& callback)
|
||||
void RenderResources::PushReleaseCallback(F&& callback)
|
||||
{
|
||||
using ReleaseFunctor = ReleasableLambda<std::remove_cv_t<std::remove_reference_t<F>>>;
|
||||
|
||||
|
|
@ -95,13 +95,13 @@ namespace Nz
|
|||
|
||||
template<typename T>
|
||||
template<typename U>
|
||||
TransientResources::ReleasableLambda<T>::ReleasableLambda(U&& lambda) :
|
||||
RenderResources::ReleasableLambda<T>::ReleasableLambda(U&& lambda) :
|
||||
m_lambda(std::forward<U>(lambda))
|
||||
{
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void TransientResources::ReleasableLambda<T>::Release()
|
||||
void RenderResources::ReleasableLambda<T>::Release()
|
||||
{
|
||||
m_lambda();
|
||||
}
|
||||
|
|
@ -20,7 +20,7 @@ namespace Nz
|
|||
class CommandPool;
|
||||
class Framebuffer;
|
||||
class RenderDevice;
|
||||
class TransientResources;
|
||||
class RenderResources;
|
||||
|
||||
class NAZARA_RENDERER_API Swapchain
|
||||
{
|
||||
|
|
@ -38,13 +38,12 @@ namespace Nz
|
|||
virtual const RenderPass& GetRenderPass() const = 0;
|
||||
virtual const Vector2ui& GetSize() const = 0;
|
||||
virtual PresentModeFlags GetSupportedPresentModes() const = 0;
|
||||
virtual RenderResources& GetTransientResources() = 0;
|
||||
|
||||
virtual void NotifyResize(const Vector2ui& newSize) = 0;
|
||||
|
||||
virtual void SetPresentMode(PresentMode presentMode) = 0;
|
||||
|
||||
virtual TransientResources& Transient() = 0;
|
||||
|
||||
NazaraSignal(OnSwapchainResize, Swapchain* /*swapchain*/, const Vector2ui& /*newSize*/);
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -39,8 +39,7 @@ namespace Nz
|
|||
const Vector2ui& GetSize() const;
|
||||
inline Swapchain* GetSwapchain();
|
||||
inline const Swapchain* GetSwapchain() const;
|
||||
|
||||
inline TransientResources& Transient();
|
||||
inline RenderResources& GetTransientResources();
|
||||
|
||||
WindowSwapchain& operator=(const WindowSwapchain&) = delete;
|
||||
WindowSwapchain& operator=(WindowSwapchain&& windowSwapchain) = delete;
|
||||
|
|
|
|||
|
|
@ -53,9 +53,9 @@ namespace Nz
|
|||
return m_swapchain.get();
|
||||
}
|
||||
|
||||
inline TransientResources& WindowSwapchain::Transient()
|
||||
inline RenderResources& WindowSwapchain::GetTransientResources()
|
||||
{
|
||||
return m_swapchain->Transient();
|
||||
return m_swapchain->GetTransientResources();
|
||||
}
|
||||
|
||||
void WindowSwapchain::DisconnectSignals()
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace Nz
|
|||
|
||||
inline Vk::Fence& GetInFlightFence();
|
||||
inline Vk::Semaphore& GetImageAvailableSemaphore();
|
||||
inline UInt32 GetImageIndex();
|
||||
UInt32 GetImageIndex() const override;
|
||||
inline Vk::Semaphore& GetRenderFinishedSemaphore();
|
||||
VulkanUploadPool& GetUploadPool() override;
|
||||
|
||||
|
|
|
|||
|
|
@ -16,11 +16,6 @@ namespace Nz
|
|||
return m_imageAvailableSemaphore;
|
||||
}
|
||||
|
||||
inline UInt32 VulkanRenderImage::GetImageIndex()
|
||||
{
|
||||
return m_imageIndex;
|
||||
}
|
||||
|
||||
inline Vk::Semaphore& VulkanRenderImage::GetRenderFinishedSemaphore()
|
||||
{
|
||||
return m_renderFinishedSemaphore;
|
||||
|
|
|
|||
|
|
@ -57,6 +57,7 @@ namespace Nz
|
|||
PresentMode GetPresentMode() const override;
|
||||
PresentModeFlags GetSupportedPresentModes() const override;
|
||||
inline const Vk::Swapchain& GetSwapchain() const;
|
||||
RenderResources& GetTransientResources() override;
|
||||
|
||||
void NotifyResize(const Vector2ui& newSize) override;
|
||||
|
||||
|
|
@ -64,8 +65,6 @@ namespace Nz
|
|||
|
||||
void SetPresentMode(PresentMode presentMode) override;
|
||||
|
||||
TransientResources& Transient() override;
|
||||
|
||||
VulkanSwapchain& operator=(const VulkanSwapchain&) = delete;
|
||||
VulkanSwapchain& operator=(VulkanSwapchain&&) = delete;
|
||||
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ namespace Nz
|
|||
m_commandPool = renderDevice->InstantiateCommandPool(QueueType::Graphics);
|
||||
}
|
||||
|
||||
void BakedFrameGraph::Execute(RenderFrame& renderFrame)
|
||||
void BakedFrameGraph::Execute(RenderResources& renderResources)
|
||||
{
|
||||
for (auto& passData : m_passes)
|
||||
{
|
||||
|
|
@ -35,7 +35,7 @@ namespace Nz
|
|||
case FramePassExecution::Skip:
|
||||
if (passData.commandBuffer)
|
||||
{
|
||||
renderFrame.PushForRelease(std::move(passData.commandBuffer));
|
||||
renderResources.PushForRelease(std::move(passData.commandBuffer));
|
||||
passData.commandBuffer.reset();
|
||||
}
|
||||
continue; //< Skip the pass
|
||||
|
|
@ -50,7 +50,7 @@ namespace Nz
|
|||
continue;
|
||||
|
||||
if (passData.commandBuffer)
|
||||
renderFrame.PushForRelease(std::move(passData.commandBuffer));
|
||||
renderResources.PushForRelease(std::move(passData.commandBuffer));
|
||||
|
||||
passData.commandBuffer = m_commandPool->BuildCommandBuffer([&](CommandBufferBuilder& builder)
|
||||
{
|
||||
|
|
@ -66,9 +66,9 @@ namespace Nz
|
|||
builder.BeginDebugRegion(passData.name, Color::Green());
|
||||
|
||||
FramePassEnvironment env{
|
||||
*this,
|
||||
passData.renderRect,
|
||||
renderFrame
|
||||
.frameGraph = *this,
|
||||
.renderResources = renderResources,
|
||||
.renderRect = passData.renderRect
|
||||
};
|
||||
|
||||
bool first = true;
|
||||
|
|
@ -95,7 +95,7 @@ namespace Nz
|
|||
for (auto& passData : m_passes)
|
||||
{
|
||||
if (passData.commandBuffer)
|
||||
renderFrame.SubmitCommandBuffer(passData.commandBuffer.get(), QueueType::Graphics);
|
||||
renderResources.SubmitCommandBuffer(passData.commandBuffer.get(), QueueType::Graphics);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -127,7 +127,7 @@ namespace Nz
|
|||
return m_passes[physicalPassIndex].renderPass;
|
||||
}
|
||||
|
||||
bool BakedFrameGraph::Resize(RenderFrame& renderFrame, std::span<Vector2ui> viewerTargetSizes)
|
||||
bool BakedFrameGraph::Resize(RenderResources& renderResources, std::span<Vector2ui> viewerTargetSizes)
|
||||
{
|
||||
if (std::equal(m_viewerSizes.begin(), m_viewerSizes.end(), viewerTargetSizes.begin(), viewerTargetSizes.end()))
|
||||
return false;
|
||||
|
|
@ -159,10 +159,10 @@ namespace Nz
|
|||
for (auto& passData : m_passes)
|
||||
{
|
||||
if (passData.commandBuffer)
|
||||
renderFrame.PushForRelease(std::move(passData.commandBuffer));
|
||||
renderResources.PushForRelease(std::move(passData.commandBuffer));
|
||||
|
||||
if (passData.framebuffer)
|
||||
renderFrame.PushForRelease(std::move(passData.framebuffer));
|
||||
renderResources.PushForRelease(std::move(passData.framebuffer));
|
||||
}
|
||||
|
||||
for (auto& textureData : m_textures)
|
||||
|
|
@ -177,7 +177,7 @@ namespace Nz
|
|||
continue;
|
||||
|
||||
// Dimensions changed, recreated texture
|
||||
renderFrame.PushForRelease(std::move(textureData.texture));
|
||||
renderResources.PushForRelease(std::move(textureData.texture));
|
||||
}
|
||||
|
||||
for (auto& textureData : m_textures)
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Nz
|
|||
{
|
||||
DebugDrawer& debugDrawer = m_pipeline.GetDebugDrawer();
|
||||
debugDrawer.SetViewerData(m_viewer->GetViewerInstance().GetViewProjMatrix());
|
||||
debugDrawer.Prepare(frameData.renderFrame);
|
||||
debugDrawer.Prepare(frameData.renderResources);
|
||||
}
|
||||
|
||||
FramePass& DebugDrawPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs)
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ namespace Nz
|
|||
{
|
||||
if (m_lastVisibilityHash != frameData.visibilityHash || m_rebuildElements) //< FIXME
|
||||
{
|
||||
frameData.renderFrame.PushForRelease(std::move(m_renderElements));
|
||||
frameData.renderResources.PushForRelease(std::move(m_renderElements));
|
||||
m_renderElements.clear();
|
||||
|
||||
for (const auto& renderableData : frameData.visibleRenderables)
|
||||
|
|
@ -67,7 +67,7 @@ namespace Nz
|
|||
m_elementRendererData[elementType] = elementRenderer.InstanciateData();
|
||||
}
|
||||
|
||||
elementRenderer.Reset(*m_elementRendererData[elementType], frameData.renderFrame);
|
||||
elementRenderer.Reset(*m_elementRendererData[elementType], frameData.renderResources);
|
||||
});
|
||||
|
||||
const auto& viewerInstance = m_viewer->GetViewerInstance();
|
||||
|
|
@ -78,12 +78,12 @@ namespace Nz
|
|||
{
|
||||
ElementRenderer& elementRenderer = m_elementRegistry.GetElementRenderer(elementType);
|
||||
|
||||
elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], frameData.renderFrame, elementCount, elements, SparsePtr(&defaultRenderStates, 0));
|
||||
elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], frameData.renderResources, elementCount, elements, SparsePtr(&defaultRenderStates, 0));
|
||||
});
|
||||
|
||||
m_elementRegistry.ForEachElementRenderer([&](std::size_t elementType, ElementRenderer& elementRenderer)
|
||||
{
|
||||
elementRenderer.PrepareEnd(frameData.renderFrame, *m_elementRendererData[elementType]);
|
||||
elementRenderer.PrepareEnd(frameData.renderResources, *m_elementRendererData[elementType]);
|
||||
});
|
||||
|
||||
m_rebuildCommandBuffer = true;
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ namespace Nz
|
|||
UpdatePerViewerStatus(true);
|
||||
}
|
||||
|
||||
void DirectionalLightShadowData::PrepareRendering(RenderFrame& renderFrame, const AbstractViewer* viewer)
|
||||
void DirectionalLightShadowData::PrepareRendering(RenderResources& renderResources, const AbstractViewer* viewer)
|
||||
{
|
||||
assert(viewer);
|
||||
PerViewerData& viewerData = *Retrieve(m_viewerData, viewer);
|
||||
|
|
@ -121,7 +121,7 @@ namespace Nz
|
|||
FramePipelinePass::FrameData passData = {
|
||||
nullptr,
|
||||
frustum,
|
||||
renderFrame,
|
||||
renderResources,
|
||||
visibleRenderables,
|
||||
visibilityHash
|
||||
};
|
||||
|
|
|
|||
|
|
@ -9,15 +9,15 @@ namespace Nz
|
|||
{
|
||||
ElementRenderer::~ElementRenderer() = default;
|
||||
|
||||
void ElementRenderer::Prepare(const ViewerInstance& /*viewerInstance*/, ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/, std::size_t /*elementCount*/, const Pointer<const RenderElement>* /*elements*/, SparsePtr<const RenderStates> /*renderStates*/)
|
||||
void ElementRenderer::Prepare(const ViewerInstance& /*viewerInstance*/, ElementRendererData& /*rendererData*/, RenderResources& /*renderResources*/, std::size_t /*elementCount*/, const Pointer<const RenderElement>* /*elements*/, SparsePtr<const RenderStates> /*renderStates*/)
|
||||
{
|
||||
}
|
||||
|
||||
void ElementRenderer::PrepareEnd(RenderFrame& /*currentFrame*/, ElementRendererData& /*rendererData*/)
|
||||
void ElementRenderer::PrepareEnd(RenderResources& /*renderResources*/, ElementRendererData& /*rendererData*/)
|
||||
{
|
||||
}
|
||||
|
||||
void ElementRenderer::Reset(ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/)
|
||||
void ElementRenderer::Reset(ElementRendererData& /*rendererData*/, RenderResources& /*renderResources*/)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -341,30 +341,28 @@ namespace Nz
|
|||
return lightShadowData->RetrieveLightShadowmap(m_bakedFrameGraph, viewer);
|
||||
}
|
||||
|
||||
void ForwardFramePipeline::Render(RenderFrame& renderFrame)
|
||||
void ForwardFramePipeline::Render(RenderResources& renderResources)
|
||||
{
|
||||
m_currentRenderFrame = &renderFrame;
|
||||
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
|
||||
// Destroy instances at the end of the frame
|
||||
for (std::size_t skeletonInstanceIndex : m_removedSkeletonInstances.IterBits())
|
||||
{
|
||||
renderFrame.PushForRelease(std::move(*m_skeletonInstances.RetrieveFromIndex(skeletonInstanceIndex)));
|
||||
renderResources.PushForRelease(std::move(*m_skeletonInstances.RetrieveFromIndex(skeletonInstanceIndex)));
|
||||
m_skeletonInstances.Free(skeletonInstanceIndex);
|
||||
}
|
||||
m_removedSkeletonInstances.Clear();
|
||||
|
||||
for (std::size_t viewerIndex : m_removedViewerInstances.IterBits())
|
||||
{
|
||||
renderFrame.PushForRelease(std::move(*m_viewerPool.RetrieveFromIndex(viewerIndex)));
|
||||
renderResources.PushForRelease(std::move(*m_viewerPool.RetrieveFromIndex(viewerIndex)));
|
||||
m_viewerPool.Free(viewerIndex);
|
||||
}
|
||||
m_removedViewerInstances.Clear();
|
||||
|
||||
for (std::size_t worldInstanceIndex : m_removedWorldInstances.IterBits())
|
||||
{
|
||||
renderFrame.PushForRelease(std::move(*m_worldInstances.RetrieveFromIndex(worldInstanceIndex)));
|
||||
renderResources.PushForRelease(std::move(*m_worldInstances.RetrieveFromIndex(worldInstanceIndex)));
|
||||
m_worldInstances.Free(worldInstanceIndex);
|
||||
}
|
||||
m_removedWorldInstances.Clear();
|
||||
|
|
@ -372,7 +370,7 @@ namespace Nz
|
|||
bool frameGraphInvalidated = false;
|
||||
if (m_rebuildFrameGraph)
|
||||
{
|
||||
renderFrame.PushForRelease(std::move(m_bakedFrameGraph));
|
||||
renderResources.PushForRelease(std::move(m_bakedFrameGraph));
|
||||
m_bakedFrameGraph = BuildFrameGraph();
|
||||
frameGraphInvalidated = true;
|
||||
}
|
||||
|
|
@ -384,7 +382,7 @@ namespace Nz
|
|||
viewerSizes.emplace_back(Vector2i(viewport.width, viewport.height));
|
||||
}
|
||||
|
||||
frameGraphInvalidated |= m_bakedFrameGraph.Resize(renderFrame, viewerSizes);
|
||||
frameGraphInvalidated |= m_bakedFrameGraph.Resize(renderResources, viewerSizes);
|
||||
|
||||
// Find active lights (i.e. visible in any frustum)
|
||||
m_activeLights.Clear();
|
||||
|
|
@ -420,7 +418,7 @@ namespace Nz
|
|||
{
|
||||
LightData* lightData = m_lightPool.RetrieveFromIndex(i);
|
||||
if (!lightData->shadowData->IsPerViewer())
|
||||
lightData->shadowData->PrepareRendering(renderFrame, nullptr);
|
||||
lightData->shadowData->PrepareRendering(renderResources, nullptr);
|
||||
}
|
||||
|
||||
// Viewer handling (second pass)
|
||||
|
|
@ -436,7 +434,7 @@ namespace Nz
|
|||
{
|
||||
LightData* lightData = m_lightPool.RetrieveFromIndex(lightIndex);
|
||||
if (lightData->shadowData && lightData->shadowData->IsPerViewer() && (renderMask & lightData->renderMask) != 0)
|
||||
lightData->shadowData->PrepareRendering(renderFrame, viewerData.viewer);
|
||||
lightData->shadowData->PrepareRendering(renderResources, viewerData.viewer);
|
||||
}
|
||||
|
||||
// Frustum culling
|
||||
|
|
@ -446,7 +444,7 @@ namespace Nz
|
|||
FramePipelinePass::FrameData passData = {
|
||||
&viewerData.frame.visibleLights,
|
||||
viewerData.frame.frustum,
|
||||
renderFrame,
|
||||
renderResources,
|
||||
visibleRenderables,
|
||||
visibilityHash
|
||||
};
|
||||
|
|
@ -464,7 +462,7 @@ namespace Nz
|
|||
continue;
|
||||
|
||||
if (viewerData.blitShaderBinding)
|
||||
renderFrame.PushForRelease(std::move(viewerData.blitShaderBinding));
|
||||
renderResources.PushForRelease(std::move(viewerData.blitShaderBinding));
|
||||
|
||||
viewerData.blitShaderBinding = graphics->GetBlitPipelineLayout()->AllocateShaderBinding(0);
|
||||
viewerData.blitShaderBinding->Update({
|
||||
|
|
@ -480,33 +478,33 @@ namespace Nz
|
|||
}
|
||||
|
||||
// Update UBOs and materials
|
||||
renderFrame.Execute([&](CommandBufferBuilder& builder)
|
||||
renderResources.Execute([&](CommandBufferBuilder& builder)
|
||||
{
|
||||
builder.BeginDebugRegion("CPU to GPU transfers", Color::Yellow());
|
||||
{
|
||||
builder.PreTransferBarrier();
|
||||
|
||||
for (TransferInterface* transferInterface : m_transferSet)
|
||||
transferInterface->OnTransfer(renderFrame, builder);
|
||||
transferInterface->OnTransfer(renderResources, builder);
|
||||
m_transferSet.clear();
|
||||
|
||||
OnTransfer(this, renderFrame, builder);
|
||||
OnTransfer(this, renderResources, builder);
|
||||
|
||||
builder.PostTransferBarrier();
|
||||
}
|
||||
builder.EndDebugRegion();
|
||||
}, QueueType::Transfer);
|
||||
|
||||
m_bakedFrameGraph.Execute(renderFrame);
|
||||
m_bakedFrameGraph.Execute(renderResources);
|
||||
m_rebuildFrameGraph = false;
|
||||
|
||||
// Final blit (TODO: Make part of frame graph?)
|
||||
for (auto&& [renderTargetPtr, renderTargetData] : m_renderTargets)
|
||||
renderTargetPtr->OnRenderEnd(renderFrame, m_bakedFrameGraph, renderTargetData.finalAttachment);
|
||||
renderTargetPtr->OnRenderEnd(renderResources, m_bakedFrameGraph, renderTargetData.finalAttachment);
|
||||
|
||||
// reset at the end instead of the beginning so debug draw can be used before calling this method
|
||||
DebugDrawer& debugDrawer = GetDebugDrawer();
|
||||
debugDrawer.Reset(renderFrame);
|
||||
debugDrawer.Reset(renderResources);
|
||||
}
|
||||
|
||||
void ForwardFramePipeline::UnregisterLight(std::size_t lightIndex)
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ namespace Nz
|
|||
|
||||
if (m_lastVisibilityHash != frameData.visibilityHash || m_rebuildElements) //< FIXME
|
||||
{
|
||||
frameData.renderFrame.PushForRelease(std::move(m_renderElements));
|
||||
frameData.renderResources.PushForRelease(std::move(m_renderElements));
|
||||
m_renderElements.clear();
|
||||
|
||||
for (const auto& renderableData : frameData.visibleRenderables)
|
||||
|
|
@ -85,7 +85,7 @@ namespace Nz
|
|||
return element->ComputeSortingScore(frameData.frustum, m_renderQueueRegistry);
|
||||
});
|
||||
|
||||
PrepareLights(frameData.renderFrame, frameData.frustum, *frameData.visibleLights);
|
||||
PrepareLights(frameData.renderResources, frameData.frustum, *frameData.visibleLights);
|
||||
|
||||
if (m_rebuildElements)
|
||||
{
|
||||
|
|
@ -97,7 +97,7 @@ namespace Nz
|
|||
if (!m_elementRendererData[elementType])
|
||||
m_elementRendererData[elementType] = elementRenderer.InstanciateData();
|
||||
|
||||
elementRenderer.Reset(*m_elementRendererData[elementType], frameData.renderFrame);
|
||||
elementRenderer.Reset(*m_elementRendererData[elementType], frameData.renderResources);
|
||||
});
|
||||
|
||||
const auto& viewerInstance = m_viewer->GetViewerInstance();
|
||||
|
|
@ -105,12 +105,12 @@ namespace Nz
|
|||
m_elementRegistry.ProcessRenderQueue(m_renderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
|
||||
{
|
||||
ElementRenderer& elementRenderer = m_elementRegistry.GetElementRenderer(elementType);
|
||||
elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], frameData.renderFrame, elementCount, elements, SparsePtr(&m_renderState, 0));
|
||||
elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], frameData.renderResources, elementCount, elements, SparsePtr(&m_renderState, 0));
|
||||
});
|
||||
|
||||
m_elementRegistry.ForEachElementRenderer([&](std::size_t elementType, ElementRenderer& elementRenderer)
|
||||
{
|
||||
elementRenderer.PrepareEnd(frameData.renderFrame, *m_elementRendererData[elementType]);
|
||||
elementRenderer.PrepareEnd(frameData.renderResources, *m_elementRendererData[elementType]);
|
||||
});
|
||||
|
||||
m_rebuildCommandBuffer = true;
|
||||
|
|
@ -202,7 +202,7 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
void ForwardPipelinePass::OnTransfer(RenderFrame& /*renderFrame*/, CommandBufferBuilder& builder)
|
||||
void ForwardPipelinePass::OnTransfer(RenderResources& /*renderFrame*/, CommandBufferBuilder& builder)
|
||||
{
|
||||
assert(m_pendingLightUploadAllocation);
|
||||
builder.CopyBuffer(*m_pendingLightUploadAllocation, RenderBufferView(m_lightDataBuffer.get()));
|
||||
|
|
@ -315,7 +315,7 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
void ForwardPipelinePass::PrepareLights(RenderFrame& renderFrame, const Frustumf& frustum, const Bitset<UInt64>& visibleLights)
|
||||
void ForwardPipelinePass::PrepareLights(RenderResources& renderResources, const Frustumf& frustum, const Bitset<UInt64>& visibleLights)
|
||||
{
|
||||
// Select lights
|
||||
m_directionalLights.clear();
|
||||
|
|
@ -352,7 +352,7 @@ namespace Nz
|
|||
return lhs.contributionScore < rhs.contributionScore;
|
||||
});
|
||||
|
||||
UploadPool& uploadPool = renderFrame.GetUploadPool();
|
||||
UploadPool& uploadPool = renderResources.GetUploadPool();
|
||||
|
||||
auto& lightAllocation = uploadPool.Allocate(m_lightDataBuffer->GetSize());
|
||||
PrepareDirectionalLights(lightAllocation.mappedPtr);
|
||||
|
|
|
|||
|
|
@ -224,9 +224,9 @@ namespace Nz
|
|||
return HasPass(passIndex);
|
||||
}
|
||||
|
||||
void MaterialInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
|
||||
void MaterialInstance::OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder)
|
||||
{
|
||||
UploadPool& uploadPool = renderFrame.GetUploadPool();
|
||||
UploadPool& uploadPool = renderResources.GetUploadPool();
|
||||
for (UniformBuffer& uniformBuffer : m_uniformBuffers)
|
||||
{
|
||||
if (!uniformBuffer.dataInvalidated)
|
||||
|
|
|
|||
|
|
@ -99,7 +99,7 @@ namespace Nz
|
|||
});
|
||||
}
|
||||
|
||||
void PointLightShadowData::PrepareRendering(RenderFrame& renderFrame, [[maybe_unused]] const AbstractViewer* viewer)
|
||||
void PointLightShadowData::PrepareRendering(RenderResources& renderResources, [[maybe_unused]] const AbstractViewer* viewer)
|
||||
{
|
||||
assert(viewer == nullptr);
|
||||
|
||||
|
|
@ -115,7 +115,7 @@ namespace Nz
|
|||
FramePipelinePass::FrameData passData = {
|
||||
nullptr,
|
||||
frustum,
|
||||
renderFrame,
|
||||
renderResources,
|
||||
visibleRenderables,
|
||||
visibilityHash
|
||||
};
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ namespace Nz
|
|||
if (m_nextRenderPipeline)
|
||||
{
|
||||
if (m_renderPipeline)
|
||||
frameData.renderFrame.PushForRelease(std::move(m_renderPipeline));
|
||||
frameData.renderResources.PushForRelease(std::move(m_renderPipeline));
|
||||
|
||||
m_renderPipeline = std::move(m_nextRenderPipeline);
|
||||
m_rebuildFramePass = true;
|
||||
|
|
@ -78,7 +78,7 @@ namespace Nz
|
|||
postProcess.SetCommandCallback([this, inputColorBufferIndex](CommandBufferBuilder& builder, const FramePassEnvironment& env)
|
||||
{
|
||||
if (m_shaderBinding)
|
||||
env.renderFrame.PushForRelease(std::move(m_shaderBinding));
|
||||
env.renderResources.PushForRelease(std::move(m_shaderBinding));
|
||||
|
||||
auto& samplerCache = Graphics::Instance()->GetSamplerCache();
|
||||
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ namespace Nz
|
|||
graph.BindExternalTexture(attachmentIndex, m_targetTexture);
|
||||
}
|
||||
|
||||
void RenderTexture::OnRenderEnd(RenderFrame& /*renderFrame*/, const BakedFrameGraph& /*frameGraph*/, std::size_t /*finalAttachment*/) const
|
||||
void RenderTexture::OnRenderEnd(RenderResources& /*renderFrame*/, const BakedFrameGraph& /*frameGraph*/, std::size_t /*finalAttachment*/) const
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -16,14 +16,14 @@ namespace Nz
|
|||
graph.AddOutput(attachmentIndex);
|
||||
}
|
||||
|
||||
void RenderTextureBlit::OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const
|
||||
void RenderTextureBlit::OnRenderEnd(RenderResources& resources, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const
|
||||
{
|
||||
const std::shared_ptr<Texture>& sourceTexture = frameGraph.GetAttachmentTexture(finalAttachment);
|
||||
|
||||
Vector2ui sourceTextureSize = Vector2ui(sourceTexture->GetSize());
|
||||
Vector2ui targetTextureSize = Vector2ui(m_targetTexture->GetSize());
|
||||
|
||||
renderFrame.Execute([&](CommandBufferBuilder& builder)
|
||||
resources.Execute([&](CommandBufferBuilder& builder)
|
||||
{
|
||||
builder.BeginDebugRegion("Blit to texture", Color::Blue());
|
||||
{
|
||||
|
|
|
|||
|
|
@ -36,19 +36,19 @@ namespace Nz
|
|||
graph.AddOutput(attachmentIndex);
|
||||
}
|
||||
|
||||
void RenderWindow::OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const
|
||||
void RenderWindow::OnRenderEnd(RenderResources& renderResources, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const
|
||||
{
|
||||
const std::shared_ptr<Texture>& texture = frameGraph.GetAttachmentTexture(finalAttachment);
|
||||
|
||||
Vector2ui textureSize = Vector2ui(texture->GetSize());
|
||||
Boxui blitRegion(0, 0, 0, textureSize.x, textureSize.y, 1);
|
||||
|
||||
renderFrame.Execute([&](CommandBufferBuilder& builder)
|
||||
renderResources.Execute([&](CommandBufferBuilder& builder)
|
||||
{
|
||||
builder.BeginDebugRegion("Blit to swapchain", Color::Blue());
|
||||
{
|
||||
builder.TextureBarrier(PipelineStage::ColorOutput, PipelineStage::Transfer, MemoryAccess::ColorWrite, MemoryAccess::TransferRead, TextureLayout::ColorOutput, TextureLayout::TransferSource, *texture);
|
||||
builder.BlitTextureToSwapchain(*texture, blitRegion, TextureLayout::TransferSource, *m_swapchain, renderFrame.GetFramebufferIndex());
|
||||
builder.BlitTextureToSwapchain(*texture, blitRegion, TextureLayout::TransferSource, *m_swapchain, renderResources.GetImageIndex());
|
||||
}
|
||||
builder.EndDebugRegion();
|
||||
}, QueueType::Graphics);
|
||||
|
|
|
|||
|
|
@ -42,12 +42,12 @@ namespace Nz
|
|||
});
|
||||
}
|
||||
|
||||
void SkeletonInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
|
||||
void SkeletonInstance::OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder)
|
||||
{
|
||||
if (!m_dataInvalided)
|
||||
return;
|
||||
|
||||
auto& allocation = renderFrame.GetUploadPool().Allocate(m_skeletalDataBuffer->GetSize());
|
||||
auto& allocation = renderResources.GetUploadPool().Allocate(m_skeletalDataBuffer->GetSize());
|
||||
Matrix4f* matrices = AccessByOffset<Matrix4f*>(allocation.mappedPtr, PredefinedSkeletalOffsets.jointMatricesOffset);
|
||||
|
||||
for (std::size_t i = 0; i < m_skeleton->GetJointCount(); ++i)
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ namespace Nz
|
|||
});
|
||||
}
|
||||
|
||||
void SpotLightShadowData::PrepareRendering(RenderFrame& renderFrame, [[maybe_unused]] const AbstractViewer* viewer)
|
||||
void SpotLightShadowData::PrepareRendering(RenderResources& renderResources, [[maybe_unused]] const AbstractViewer* viewer)
|
||||
{
|
||||
assert(viewer == nullptr);
|
||||
|
||||
|
|
@ -75,7 +75,7 @@ namespace Nz
|
|||
FramePipelinePass::FrameData passData = {
|
||||
nullptr,
|
||||
frustum,
|
||||
renderFrame,
|
||||
renderResources,
|
||||
visibleRenderables,
|
||||
visibilityHash
|
||||
};
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ namespace Nz
|
|||
return std::make_unique<SpriteChainRendererData>();
|
||||
}
|
||||
|
||||
void SpriteChainRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates)
|
||||
void SpriteChainRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& renderResources, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates)
|
||||
{
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
|
||||
|
|
@ -132,7 +132,7 @@ namespace Nz
|
|||
{
|
||||
if (!m_pendingData.currentAllocation)
|
||||
{
|
||||
m_pendingData.currentAllocation = ¤tFrame.GetUploadPool().Allocate(m_maxVertexBufferSize);
|
||||
m_pendingData.currentAllocation = &renderResources.GetUploadPool().Allocate(m_maxVertexBufferSize);
|
||||
m_pendingData.currentAllocationMemPtr = static_cast<UInt8*>(m_pendingData.currentAllocation->mappedPtr);
|
||||
|
||||
std::shared_ptr<RenderBuffer> vertexBuffer;
|
||||
|
|
@ -258,13 +258,13 @@ namespace Nz
|
|||
data.drawCallPerElement[firstSpriteChain] = SpriteChainRendererData::DrawCallIndices{ oldDrawCallCount, drawCallCount };
|
||||
}
|
||||
|
||||
void SpriteChainRenderer::PrepareEnd(RenderFrame& currentFrame, ElementRendererData& /*rendererData*/)
|
||||
void SpriteChainRenderer::PrepareEnd(RenderResources& renderResources, ElementRendererData& /*rendererData*/)
|
||||
{
|
||||
Flush();
|
||||
|
||||
if (!m_pendingCopies.empty())
|
||||
{
|
||||
currentFrame.Execute([&](CommandBufferBuilder& builder)
|
||||
renderResources.Execute([&](CommandBufferBuilder& builder)
|
||||
{
|
||||
for (auto& copy : m_pendingCopies)
|
||||
builder.CopyBuffer(*copy.allocation, copy.targetBuffer, copy.size);
|
||||
|
|
@ -331,13 +331,13 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
void SpriteChainRenderer::Reset(ElementRendererData& rendererData, RenderFrame& currentFrame)
|
||||
void SpriteChainRenderer::Reset(ElementRendererData& rendererData, RenderResources& renderResources)
|
||||
{
|
||||
auto& data = static_cast<SpriteChainRendererData&>(rendererData);
|
||||
|
||||
for (auto& vertexBufferPtr : data.vertexBuffers)
|
||||
{
|
||||
currentFrame.PushReleaseCallback([pool = m_vertexBufferPool, vertexBuffer = std::move(vertexBufferPtr)]() mutable
|
||||
renderResources.PushReleaseCallback([pool = m_vertexBufferPool, vertexBuffer = std::move(vertexBufferPtr)]() mutable
|
||||
{
|
||||
pool->vertexBuffers.push_back(std::move(vertexBuffer));
|
||||
});
|
||||
|
|
@ -345,7 +345,7 @@ namespace Nz
|
|||
data.vertexBuffers.clear();
|
||||
|
||||
for (auto& shaderBinding : data.shaderBindings)
|
||||
currentFrame.PushForRelease(std::move(shaderBinding));
|
||||
renderResources.PushForRelease(std::move(shaderBinding));
|
||||
data.shaderBindings.clear();
|
||||
|
||||
data.drawCalls.clear();
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Nz
|
|||
return std::make_unique<SubmeshRendererData>();
|
||||
}
|
||||
|
||||
void SubmeshRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& /*currentFrame*/, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates)
|
||||
void SubmeshRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& /*renderResources*/, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates)
|
||||
{
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
|
||||
|
|
@ -346,12 +346,12 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
void SubmeshRenderer::Reset(ElementRendererData& rendererData, RenderFrame& currentFrame)
|
||||
void SubmeshRenderer::Reset(ElementRendererData& rendererData, RenderResources& renderResources)
|
||||
{
|
||||
auto& data = static_cast<SubmeshRendererData&>(rendererData);
|
||||
|
||||
for (auto& shaderBinding : data.shaderBindings)
|
||||
currentFrame.PushForRelease(std::move(shaderBinding));
|
||||
renderResources.PushForRelease(std::move(shaderBinding));
|
||||
data.shaderBindings.clear();
|
||||
|
||||
data.drawCalls.clear();
|
||||
|
|
|
|||
|
|
@ -31,14 +31,14 @@ namespace Nz
|
|||
m_viewerDataBuffer->UpdateDebugName("Viewer data");
|
||||
}
|
||||
|
||||
void ViewerInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
|
||||
void ViewerInstance::OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder)
|
||||
{
|
||||
if (!m_dataInvalidated)
|
||||
return;
|
||||
|
||||
constexpr auto& viewerDataOffsets = PredefinedViewerOffsets;
|
||||
|
||||
auto& allocation = renderFrame.GetUploadPool().Allocate(viewerDataOffsets.totalSize);
|
||||
auto& allocation = renderResources.GetUploadPool().Allocate(viewerDataOffsets.totalSize);
|
||||
AccessByOffset<Vector3f&>(allocation.mappedPtr, viewerDataOffsets.eyePositionOffset) = m_eyePosition;
|
||||
AccessByOffset<Vector2f&>(allocation.mappedPtr, viewerDataOffsets.invTargetSizeOffset) = 1.f / m_targetSize;
|
||||
AccessByOffset<Vector2f&>(allocation.mappedPtr, viewerDataOffsets.targetSizeOffset) = m_targetSize;
|
||||
|
|
|
|||
|
|
@ -25,14 +25,14 @@ namespace Nz
|
|||
m_instanceDataBuffer->UpdateDebugName("Instance data");
|
||||
}
|
||||
|
||||
void WorldInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
|
||||
void WorldInstance::OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder)
|
||||
{
|
||||
if (!m_dataInvalided)
|
||||
return;
|
||||
|
||||
constexpr auto& instanceUboOffsets = PredefinedInstanceOffsets;
|
||||
|
||||
auto& allocation = renderFrame.GetUploadPool().Allocate(m_instanceDataBuffer->GetSize());
|
||||
auto& allocation = renderResources.GetUploadPool().Allocate(m_instanceDataBuffer->GetSize());
|
||||
AccessByOffset<Matrix4f&>(allocation.mappedPtr, instanceUboOffsets.worldMatrixOffset) = m_worldMatrix;
|
||||
AccessByOffset<Matrix4f&>(allocation.mappedPtr, instanceUboOffsets.invWorldMatrixOffset) = m_invWorldMatrix;
|
||||
|
||||
|
|
|
|||
|
|
@ -27,6 +27,11 @@ namespace Nz
|
|||
commandBuffer.Execute();
|
||||
}
|
||||
|
||||
UInt32 OpenGLRenderImage::GetImageIndex() const
|
||||
{
|
||||
return m_imageIndex;
|
||||
}
|
||||
|
||||
OpenGLUploadPool& OpenGLRenderImage::GetUploadPool()
|
||||
{
|
||||
return m_uploadPool;
|
||||
|
|
|
|||
|
|
@ -11,9 +11,9 @@
|
|||
namespace Nz
|
||||
{
|
||||
OpenGLSwapchain::OpenGLSwapchain(OpenGLDevice& device, WindowHandle windowHandle, const Vector2ui& windowSize, const SwapchainParameters& parameters) :
|
||||
m_currentFrame(0),
|
||||
m_device(device),
|
||||
m_framebuffer(*this),
|
||||
m_currentImageIndex(0),
|
||||
m_size(windowSize),
|
||||
m_sizeInvalidated(false)
|
||||
{
|
||||
|
|
@ -90,7 +90,10 @@ namespace Nz
|
|||
bool sizeInvalidated = m_sizeInvalidated;
|
||||
m_sizeInvalidated = false;
|
||||
|
||||
return RenderFrame(m_renderImage[m_currentFrame].get(), sizeInvalidated, m_size, 0);
|
||||
OpenGLRenderImage& renderImage = *m_renderImage[m_currentImageIndex];
|
||||
renderImage.Reset(m_currentImageIndex);
|
||||
|
||||
return RenderFrame(&renderImage, sizeInvalidated, m_size);
|
||||
}
|
||||
|
||||
std::shared_ptr<CommandPool> OpenGLSwapchain::CreateCommandPool(QueueType /*queueType*/)
|
||||
|
|
@ -98,10 +101,8 @@ namespace Nz
|
|||
return std::make_shared<OpenGLCommandPool>();
|
||||
}
|
||||
|
||||
const OpenGLFramebuffer& OpenGLSwapchain::GetFramebuffer(std::size_t i) const
|
||||
const OpenGLFramebuffer& OpenGLSwapchain::GetFramebuffer(std::size_t /*imageIndex*/) const
|
||||
{
|
||||
assert(i == 0);
|
||||
NazaraUnused(i);
|
||||
return m_framebuffer;
|
||||
}
|
||||
|
||||
|
|
@ -141,7 +142,7 @@ namespace Nz
|
|||
void OpenGLSwapchain::Present()
|
||||
{
|
||||
m_context->SwapBuffers();
|
||||
m_currentFrame = (m_currentFrame + 1) % m_renderImage.size();
|
||||
m_currentImageIndex = (m_currentImageIndex + 1) % m_renderImage.size();
|
||||
}
|
||||
|
||||
void OpenGLSwapchain::SetPresentMode(PresentMode presentMode)
|
||||
|
|
@ -155,8 +156,8 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
TransientResources& OpenGLSwapchain::Transient()
|
||||
RenderResources& OpenGLSwapchain::GetTransientResources()
|
||||
{
|
||||
return *m_renderImage[m_currentFrame];
|
||||
return *m_renderImage[m_currentImageIndex];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -104,9 +104,9 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
void DebugDrawer::Prepare(RenderFrame& renderFrame)
|
||||
void DebugDrawer::Prepare(RenderResources& renderResources)
|
||||
{
|
||||
UploadPool& uploadPool = renderFrame.GetUploadPool();
|
||||
UploadPool& uploadPool = renderResources.GetUploadPool();
|
||||
|
||||
if (!m_lineVertices.empty())
|
||||
{
|
||||
|
|
@ -171,7 +171,7 @@ namespace Nz
|
|||
|
||||
if (m_viewerDataUpdated || !m_pendingUploads.empty())
|
||||
{
|
||||
renderFrame.Execute([&](CommandBufferBuilder& builder)
|
||||
renderResources.Execute([&](CommandBufferBuilder& builder)
|
||||
{
|
||||
builder.BeginDebugRegion("Debug drawer upload", Color::Yellow());
|
||||
{
|
||||
|
|
@ -196,12 +196,12 @@ namespace Nz
|
|||
m_viewerDataUpdated = false;
|
||||
}
|
||||
|
||||
void DebugDrawer::Reset(RenderFrame& renderFrame)
|
||||
void DebugDrawer::Reset(RenderResources& renderResources)
|
||||
{
|
||||
if (m_currentViewerData.binding)
|
||||
{
|
||||
// keep pipeline layout alive as needs to stay alive until all shader bindings have been freed
|
||||
renderFrame.PushReleaseCallback([pool = m_dataPool, data = std::move(m_currentViewerData), pipelineLayout = m_renderPipelineLayout]() mutable
|
||||
renderResources.PushReleaseCallback([pool = m_dataPool, data = std::move(m_currentViewerData), pipelineLayout = m_renderPipelineLayout]() mutable
|
||||
{
|
||||
pool->viewerData.push_back(std::move(data));
|
||||
});
|
||||
|
|
@ -210,7 +210,7 @@ namespace Nz
|
|||
|
||||
for (auto& drawCall : m_drawCalls)
|
||||
{
|
||||
renderFrame.PushReleaseCallback([pool = m_dataPool, buffer = std::move(drawCall.vertexBuffer)]() mutable
|
||||
renderResources.PushReleaseCallback([pool = m_dataPool, buffer = std::move(drawCall.vertexBuffer)]() mutable
|
||||
{
|
||||
pool->vertexBuffers.push_back(std::move(buffer));
|
||||
});
|
||||
|
|
|
|||
|
|
@ -2,15 +2,15 @@
|
|||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Renderer/TransientResources.hpp>
|
||||
#include <Nazara/Renderer/RenderResources.hpp>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
TransientResources::~TransientResources()
|
||||
RenderResources::~RenderResources()
|
||||
{
|
||||
FlushReleaseQueue();
|
||||
}
|
||||
|
||||
TransientResources::Releasable::~Releasable() = default;
|
||||
RenderResources::Releasable::~Releasable() = default;
|
||||
}
|
||||
|
|
@ -53,6 +53,11 @@ namespace Nz
|
|||
SubmitCommandBuffer(commandBuffer, queueTypeFlags);
|
||||
}
|
||||
|
||||
UInt32 VulkanRenderImage::GetImageIndex() const
|
||||
{
|
||||
return m_imageIndex;
|
||||
}
|
||||
|
||||
VulkanUploadPool& VulkanRenderImage::GetUploadPool()
|
||||
{
|
||||
return m_uploadPool;
|
||||
|
|
|
|||
|
|
@ -246,7 +246,7 @@ namespace Nz
|
|||
|
||||
currentFrame.Reset(imageIndex);
|
||||
|
||||
return RenderFrame(¤tFrame, invalidateFramebuffer, m_swapchainSize, imageIndex);
|
||||
return RenderFrame(¤tFrame, invalidateFramebuffer, m_swapchainSize);
|
||||
}
|
||||
|
||||
std::shared_ptr<CommandPool> VulkanSwapchain::CreateCommandPool(QueueType queueType)
|
||||
|
|
@ -324,6 +324,11 @@ namespace Nz
|
|||
return m_supportedPresentModes;
|
||||
}
|
||||
|
||||
RenderResources& VulkanSwapchain::GetTransientResources()
|
||||
{
|
||||
return *m_concurrentImageData[m_currentFrame];
|
||||
}
|
||||
|
||||
void VulkanSwapchain::NotifyResize(const Vector2ui& newSize)
|
||||
{
|
||||
OnSwapchainResize(this, newSize);
|
||||
|
|
@ -375,11 +380,6 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
TransientResources& VulkanSwapchain::Transient()
|
||||
{
|
||||
return *m_concurrentImageData[m_currentFrame];
|
||||
}
|
||||
|
||||
bool VulkanSwapchain::SetupDepthBuffer()
|
||||
{
|
||||
VkImageCreateInfo imageCreateInfo = {
|
||||
|
|
|
|||
|
|
@ -352,7 +352,7 @@ int main()
|
|||
clearValues[1].depth = 1.f;
|
||||
clearValues[1].stencil = 0;
|
||||
|
||||
builder.BeginRenderPass(windowSwapchain.GetFramebuffer(frame.GetFramebufferIndex()), windowSwapchain.GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
|
||||
builder.BeginRenderPass(windowSwapchain.GetFramebuffer(frame.GetImageIndex()), windowSwapchain.GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
|
||||
{
|
||||
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
|
||||
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
|
||||
|
|
@ -665,7 +665,7 @@ std::shared_ptr<Nz::Texture> GenerateSpriteTexture(Nz::RenderDevice& device, std
|
|||
}
|
||||
});
|
||||
|
||||
swapchain.Transient().Execute([&](Nz::CommandBufferBuilder& builder)
|
||||
swapchain.GetTransientResources().Execute([&](Nz::CommandBufferBuilder& builder)
|
||||
{
|
||||
builder.TextureBarrier(Nz::PipelineStage::BottomOfPipe, Nz::PipelineStage::ComputeShader, {}, Nz::MemoryAccess::ShaderWrite, Nz::TextureLayout::Undefined, Nz::TextureLayout::General, *targetTexture);
|
||||
|
||||
|
|
|
|||
|
|
@ -193,7 +193,7 @@ int main()
|
|||
clearValues[1].depth = 1.f;
|
||||
clearValues[1].stencil = 0;
|
||||
|
||||
builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetFramebufferIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
|
||||
builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetImageIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
|
||||
{
|
||||
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
|
||||
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
|
||||
|
|
|
|||
|
|
@ -368,7 +368,7 @@ int main()
|
|||
|
||||
builder.BeginDebugRegion("Main window rendering", Nz::Color::Green());
|
||||
{
|
||||
builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetFramebufferIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
|
||||
builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetImageIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
|
||||
{
|
||||
builder.BindIndexBuffer(*renderBufferIB, Nz::IndexType::U16);
|
||||
builder.BindRenderPipeline(*pipeline);
|
||||
|
|
|
|||
Loading…
Reference in New Issue