Graphics: Replace RenderFrame by RenderResources

This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
This commit is contained in:
Lynix 2023-11-21 23:33:18 +01:00
parent d7d5c09428
commit 1e81b38c0f
66 changed files with 213 additions and 196 deletions

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@ -22,7 +22,7 @@
namespace Nz
{
class RenderFrame;
class RenderResources;
class NAZARA_GRAPHICS_API BakedFrameGraph
{
@ -34,12 +34,12 @@ namespace Nz
BakedFrameGraph(BakedFrameGraph&&) noexcept = default;
~BakedFrameGraph() = default;
void Execute(RenderFrame& renderFrame);
void Execute(RenderResources& renderResources);
const std::shared_ptr<Texture>& GetAttachmentTexture(std::size_t attachmentIndex) const;
const std::shared_ptr<RenderPass>& GetRenderPass(std::size_t passIndex) const;
bool Resize(RenderFrame& renderFrame, std::span<Vector2ui> viewerTargetSizes);
bool Resize(RenderResources& renderResources, std::span<Vector2ui> viewerTargetSizes);
BakedFrameGraph& operator=(const BakedFrameGraph&) = delete;
BakedFrameGraph& operator=(BakedFrameGraph&&) noexcept = default;

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@ -37,7 +37,7 @@ namespace Nz
inline bool IsShadowStabilization() const;
void PrepareRendering(RenderFrame& renderFrame, const AbstractViewer* viewer) override;
void PrepareRendering(RenderResources& renderResources, const AbstractViewer* viewer) override;
void RegisterMaterialInstance(const MaterialInstance& matInstance) override;
void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) override;

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@ -24,7 +24,7 @@ namespace Nz
{
class CommandBufferBuilder;
class RenderElement;
class RenderFrame;
class RenderResources;
class Texture;
class ViewerInstance;
struct ElementRendererData;
@ -40,10 +40,10 @@ namespace Nz
virtual RenderElementPoolBase& GetPool() = 0;
virtual std::unique_ptr<ElementRendererData> InstanciateData() = 0;
virtual void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates);
virtual void PrepareEnd(RenderFrame& currentFrame, ElementRendererData& rendererData);
virtual void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates);
virtual void PrepareEnd(RenderResources& currentFrame, ElementRendererData& rendererData);
virtual void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, std::size_t elementCount, const Pointer<const RenderElement>* elements) = 0;
virtual void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
virtual void Reset(ElementRendererData& rendererData, RenderResources& renderResources);
struct RenderStates
{

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@ -62,7 +62,7 @@ namespace Nz
const LightShadowData* RetrieveLightShadowData(std::size_t lightIndex) const override;
const Texture* RetrieveLightShadowmap(std::size_t lightIndex, const AbstractViewer* viewer) const override;
void Render(RenderFrame& renderFrame) override;
void Render(RenderResources& renderResources) override;
void UnregisterLight(std::size_t lightIndex) override;
void UnregisterRenderable(std::size_t renderableIndex) override;
@ -176,7 +176,6 @@ namespace Nz
MemoryPool<SkeletonInstanceData> m_skeletonInstances;
MemoryPool<ViewerData> m_viewerPool;
MemoryPool<WorldInstanceData> m_worldInstances;
RenderFrame* m_currentRenderFrame;
UInt8 m_generationCounter;
bool m_rebuildFrameGraph;
};

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@ -55,12 +55,12 @@ namespace Nz
ForwardPipelinePass& operator=(ForwardPipelinePass&&) = delete;
private:
void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) override;
void PrepareDirectionalLights(void* lightMemory);
void PreparePointLights(void* lightMemory);
void PrepareSpotLights(void* lightMemory);
void PrepareLights(RenderFrame& renderFrame, const Frustumf& frustum, const Bitset<UInt64>& visibleLights);
void PrepareLights(RenderResources& renderResources, const Frustumf& frustum, const Bitset<UInt64>& visibleLights);
struct MaterialPassEntry
{

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@ -10,7 +10,6 @@
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/FramePassAttachment.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <functional>
@ -23,7 +22,7 @@ namespace Nz
class BakedFrameGraph;
class CommandBufferBuilder;
class FrameGraph;
class RenderFrame;
class RenderResources;
enum class FramePassExecution
{
@ -35,8 +34,8 @@ namespace Nz
struct FramePassEnvironment
{
BakedFrameGraph& frameGraph;
RenderResources& renderResources;
Recti renderRect;
RenderFrame& renderFrame;
};
class NAZARA_GRAPHICS_API FramePass

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@ -25,7 +25,7 @@ namespace Nz
class LightShadowData;
class MaterialInstance;
class PipelineViewer;
class RenderFrame;
class RenderResources;
class NAZARA_GRAPHICS_API FramePipeline
{
@ -54,7 +54,7 @@ namespace Nz
virtual const LightShadowData* RetrieveLightShadowData(std::size_t lightIndex) const = 0;
virtual const Texture* RetrieveLightShadowmap(std::size_t lightIndex, const AbstractViewer* viewer) const = 0;
virtual void Render(RenderFrame& renderFrame) = 0;
virtual void Render(RenderResources& renderResources) = 0;
virtual void UnregisterLight(std::size_t lightIndex) = 0;
virtual void UnregisterRenderable(std::size_t renderableIndex) = 0;
@ -71,7 +71,7 @@ namespace Nz
FramePipeline& operator=(const FramePipeline&) = delete;
FramePipeline& operator=(FramePipeline&&) = delete;
NazaraSignal(OnTransfer, FramePipeline* /*pipeline*/, RenderFrame& /*renderFrame*/, CommandBufferBuilder& /*builder*/);
NazaraSignal(OnTransfer, FramePipeline* /*pipeline*/, RenderResources& /*renderResources*/, CommandBufferBuilder& /*builder*/);
static constexpr std::size_t NoSkeletonInstance = std::numeric_limits<std::size_t>::max();

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@ -24,7 +24,7 @@ namespace Nz
class FramePipeline;
class InstancedRenderable;
class MaterialInstance;
class RenderFrame;
class RenderResources;
class SkeletonInstance;
class WorldInstance;
@ -60,7 +60,7 @@ namespace Nz
{
const Bitset<UInt64>* visibleLights;
const Frustumf& frustum;
RenderFrame& renderFrame;
RenderResources& renderResources;
const std::vector<VisibleRenderable>& visibleRenderables;
std::size_t visibilityHash;
};

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@ -17,7 +17,7 @@ namespace Nz
class FrameGraph;
class FramePass;
class MaterialInstance;
class RenderFrame;
class RenderResources;
class Texture;
class NAZARA_GRAPHICS_API LightShadowData
@ -30,7 +30,7 @@ namespace Nz
inline bool IsPerViewer() const;
virtual void PrepareRendering(RenderFrame& renderFrame, [[maybe_unused]] const AbstractViewer* viewer) = 0;
virtual void PrepareRendering(RenderResources& renderResources, [[maybe_unused]] const AbstractViewer* viewer) = 0;
virtual void RegisterMaterialInstance(const MaterialInstance& matInstance) = 0;
virtual void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) = 0;

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@ -82,7 +82,7 @@ namespace Nz
bool HasPass(std::string_view passName) const;
inline bool HasPass(std::size_t passIndex) const;
void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) override;
inline void SetTextureProperty(std::string_view propertyName, std::shared_ptr<Texture> texture);
inline void SetTextureProperty(std::string_view propertyName, std::shared_ptr<Texture> texture, const TextureSamplerInfo& samplerInfo);

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@ -28,7 +28,7 @@ namespace Nz
PointLightShadowData(PointLightShadowData&&) = delete;
~PointLightShadowData() = default;
void PrepareRendering(RenderFrame& renderFrame, const AbstractViewer* viewer) override;
void PrepareRendering(RenderResources& renderResources, const AbstractViewer* viewer) override;
void RegisterMaterialInstance(const MaterialInstance& matInstance) override;
void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) override;

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@ -18,9 +18,9 @@ namespace Nz
class CommandBufferBuilder;
class Framebuffer;
class FrameGraph;
class RenderFrame;
class RenderPass;
class Texture;
class RenderResources;
class NAZARA_GRAPHICS_API RenderTarget
{
@ -29,7 +29,7 @@ namespace Nz
virtual ~RenderTarget();
virtual void OnBuildGraph(FrameGraph& frameGraph, std::size_t attachmentIndex) const = 0;
virtual void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const = 0;
virtual void OnRenderEnd(RenderResources& resources, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const = 0;
virtual const Vector2ui& GetSize() const = 0;

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@ -25,7 +25,7 @@ namespace Nz
~RenderTexture() = default;
void OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const override;
void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const override;
void OnRenderEnd(RenderResources& resources, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const override;
const Vector2ui& GetSize() const override;

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@ -27,7 +27,7 @@ namespace Nz
~RenderTextureBlit() = default;
void OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const override;
void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const override;
void OnRenderEnd(RenderResources& resources, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const override;
const Vector2ui& GetSize() const override;

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@ -26,7 +26,7 @@ namespace Nz
~RenderWindow() = default;
void OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const override;
void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t attachmentId) const override;
void OnRenderEnd(RenderResources& renderResources, const BakedFrameGraph& frameGraph, std::size_t attachmentId) const override;
const Vector2ui& GetSize() const override;

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@ -36,7 +36,7 @@ namespace Nz
inline const std::shared_ptr<RenderBuffer>& GetSkeletalBuffer() const;
inline const std::shared_ptr<const Skeleton>& GetSkeleton() const;
void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) override;
SkeletonInstance& operator=(const SkeletonInstance&) = delete;
SkeletonInstance& operator=(SkeletonInstance&& skeletonInstance) noexcept;

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@ -28,7 +28,7 @@ namespace Nz
inline const ViewerInstance& GetViewerInstance() const;
void PrepareRendering(RenderFrame& renderFrame, [[maybe_unused]] const AbstractViewer* viewer) override;
void PrepareRendering(RenderResources& renderResources, [[maybe_unused]] const AbstractViewer* viewer) override;
void RegisterMaterialInstance(const MaterialInstance& matInstance) override;
void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) override;

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@ -59,10 +59,10 @@ namespace Nz
RenderElementPool<RenderSpriteChain>& GetPool() override;
std::unique_ptr<ElementRendererData> InstanciateData() override;
void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates) override;
void PrepareEnd(RenderFrame& currentFrame, ElementRendererData& rendererData) override;
void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates) override;
void PrepareEnd(RenderResources& renderResources, ElementRendererData& rendererData) override;
void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, std::size_t elementCount, const Pointer<const RenderElement>* elements) override;
void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame) override;
void Reset(ElementRendererData& rendererData, RenderResources& currentFrame) override;
private:
void Flush();

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@ -27,9 +27,9 @@ namespace Nz
RenderElementPool<RenderSubmesh>& GetPool() override;
std::unique_ptr<ElementRendererData> InstanciateData() override;
void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates) override;
void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& renderResources, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates) override;
void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, std::size_t elementCount, const Pointer<const RenderElement>* elements) override;
void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame) override;
void Reset(ElementRendererData& rendererData, RenderResources& renderResources) override;
private:
std::vector<ShaderBinding::Binding> m_bindingCache;

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@ -14,7 +14,7 @@
namespace Nz
{
class CommandBufferBuilder;
class RenderFrame;
class RenderResources;
class NAZARA_GRAPHICS_API TransferInterface
{
@ -24,7 +24,7 @@ namespace Nz
TransferInterface(TransferInterface&&) = default;
virtual ~TransferInterface();
virtual void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) = 0;
virtual void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) = 0;
TransferInterface& operator=(const TransferInterface&) = default;
TransferInterface& operator=(TransferInterface&&) = default;

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@ -42,7 +42,7 @@ namespace Nz
inline std::shared_ptr<RenderBuffer>& GetViewerBuffer();
inline const std::shared_ptr<RenderBuffer>& GetViewerBuffer() const;
void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) override;
inline void UpdateEyePosition(const Vector3f& eyePosition);
inline void UpdateNearFarPlanes(float nearPlane, float farPlane);

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@ -36,7 +36,7 @@ namespace Nz
inline const Matrix4f& GetInvWorldMatrix() const;
inline const Matrix4f& GetWorldMatrix() const;
void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
void OnTransfer(RenderResources& renderFrame, CommandBufferBuilder& builder) override;
inline void UpdateWorldMatrix(const Matrix4f& worldMatrix);
inline void UpdateWorldMatrix(const Matrix4f& worldMatrix, const Matrix4f& invWorldMatrix);

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@ -24,15 +24,19 @@ namespace Nz
void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
UInt32 GetImageIndex() const override;
OpenGLUploadPool& GetUploadPool() override;
void Present() override;
inline void Reset(UInt32 imageIndex);
void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) override;
private:
OpenGLSwapchain& m_owner;
OpenGLUploadPool m_uploadPool;
UInt32 m_imageIndex;
};
}

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@ -6,6 +6,10 @@
namespace Nz
{
inline void OpenGLRenderImage::Reset(UInt32 imageIndex)
{
m_imageIndex = imageIndex;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>

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@ -33,7 +33,7 @@ namespace Nz
inline GL::Context& GetContext();
inline OpenGLDevice& GetDevice();
const OpenGLFramebuffer& GetFramebuffer(std::size_t i) const override;
const OpenGLFramebuffer& GetFramebuffer(std::size_t imageIndex) const override;
std::size_t GetFramebufferCount() const override;
PresentMode GetPresentMode() const override;
const OpenGLRenderPass& GetRenderPass() const override;
@ -46,17 +46,17 @@ namespace Nz
void SetPresentMode(PresentMode presentMode) override;
TransientResources& Transient() override;
RenderResources& GetTransientResources() override;
private:
std::optional<OpenGLRenderPass> m_renderPass;
std::size_t m_currentFrame;
std::shared_ptr<GL::Context> m_context;
std::vector<std::unique_ptr<OpenGLRenderImage>> m_renderImage;
OpenGLDevice& m_device;
OpenGLWindowFramebuffer m_framebuffer;
PresentMode m_presentMode;
PresentModeFlags m_supportedPresentModes;
UInt32 m_currentImageIndex;
Vector2ui m_size;
bool m_sizeInvalidated;
};

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@ -50,6 +50,7 @@
#include <Nazara/Renderer/RenderPassCache.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/RenderResources.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
@ -57,7 +58,6 @@
#include <Nazara/Renderer/SwapchainParameters.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/TransientResources.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <Nazara/Renderer/WindowSwapchain.hpp>

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@ -23,10 +23,10 @@ namespace Nz
{
class CommandBufferBuilder;
class RenderBuffer;
class RenderFrame;
class RenderDevice;
class RenderPipeline;
class RenderPipelineLayout;
class RenderResources;
class ShaderBinding;
class Skeleton;
@ -48,9 +48,9 @@ namespace Nz
inline void DrawPoint(const Vector3f& point, const Color& color, float boxSize = 0.01f);
void DrawSkeleton(const Skeleton& skeleton, const Color& color);
void Prepare(RenderFrame& renderFrame);
void Prepare(RenderResources& renderFrame);
void Reset(RenderFrame& renderFrame);
void Reset(RenderResources& renderFrame);
void SetViewerData(const Matrix4f& viewProjMatrix);

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@ -26,16 +26,17 @@ namespace Nz
{
public:
inline explicit RenderFrame();
inline explicit RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex);
inline explicit RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size);
RenderFrame(const RenderFrame&) = delete;
RenderFrame(RenderFrame&&) = delete;
~RenderFrame() = default;
inline void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags);
inline std::size_t GetFramebufferIndex() const;
inline std::size_t GetImageIndex() const;
const Vector2ui& GetSize() const;
inline RenderDevice& GetRenderDevice();
inline RenderResources& GetTransientResources();
inline UploadPool& GetUploadPool();
inline bool IsFramebufferInvalidated() const;
@ -48,12 +49,12 @@ namespace Nz
void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) ;
inline explicit operator bool();
inline operator RenderResources&();
RenderFrame& operator=(const RenderFrame&) = delete;
RenderFrame& operator=(RenderFrame&&) = delete;
private:
std::size_t m_framebufferIndex;
RenderImage* m_image;
Vector2ui m_size;
bool m_framebufferInvalidation;

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@ -7,12 +7,11 @@
namespace Nz
{
inline RenderFrame::RenderFrame() :
RenderFrame(nullptr, false, Vector2ui::Zero(), 0)
RenderFrame(nullptr, false, Vector2ui::Zero())
{
}
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex) :
m_framebufferIndex(framebufferIndex),
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size) :
m_image(renderImage),
m_size(size),
m_framebufferInvalidation(framebufferInvalidation)
@ -27,9 +26,9 @@ namespace Nz
return m_image->Execute(callback, queueTypeFlags);
}
inline std::size_t RenderFrame::GetFramebufferIndex() const
inline std::size_t RenderFrame::GetImageIndex() const
{
return m_framebufferIndex;
return m_image->GetImageIndex();
}
inline const Vector2ui& RenderFrame::GetSize() const
@ -42,6 +41,11 @@ namespace Nz
return m_image->GetRenderDevice();
}
inline RenderResources& RenderFrame::GetTransientResources()
{
return *m_image;
}
inline UploadPool& RenderFrame::GetUploadPool()
{
if NAZARA_UNLIKELY(!m_image)
@ -90,11 +94,15 @@ namespace Nz
m_image->SubmitCommandBuffer(commandBuffer, queueTypeFlags);
}
inline RenderFrame::operator bool()
{
return m_image != nullptr;
}
inline RenderFrame::operator RenderResources&()
{
return GetTransientResources();
}
}
#include <Nazara/Renderer/DebugOff.hpp>

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@ -8,14 +8,14 @@
#define NAZARA_RENDERER_RENDERIMAGE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Renderer/TransientResources.hpp>
#include <Nazara/Renderer/RenderResources.hpp>
namespace Nz
{
class NAZARA_RENDERER_API RenderImage : public TransientResources
class NAZARA_RENDERER_API RenderImage : public RenderResources
{
public:
using TransientResources::TransientResources;
using RenderResources::RenderResources;
virtual void Present() = 0;
};

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@ -4,8 +4,8 @@
#pragma once
#ifndef NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
#define NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
#ifndef NAZARA_RENDERER_RENDERRESOURCES_HPP
#define NAZARA_RENDERER_RENDERRESOURCES_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
@ -22,18 +22,19 @@ namespace Nz
class RenderDevice;
class UploadPool;
class NAZARA_RENDERER_API TransientResources
class NAZARA_RENDERER_API RenderResources
{
public:
class Releasable;
template<typename T> class ReleasableLambda;
virtual ~TransientResources();
virtual ~RenderResources();
virtual void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) = 0;
inline void FlushReleaseQueue();
virtual UInt32 GetImageIndex() const = 0;
inline RenderDevice& GetRenderDevice();
virtual UploadPool& GetUploadPool() = 0;
@ -44,9 +45,9 @@ namespace Nz
virtual void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) = 0;
protected:
inline TransientResources(RenderDevice& renderDvice);
TransientResources(const TransientResources&) = delete;
TransientResources(TransientResources&&) = delete;
inline RenderResources(RenderDevice& renderDvice);
RenderResources(const RenderResources&) = delete;
RenderResources(RenderResources&&) = delete;
private:
static constexpr std::size_t BlockSize = 4 * 1024 * 1024;
@ -58,7 +59,7 @@ namespace Nz
RenderDevice& m_renderDevice;
};
class NAZARA_RENDERER_API TransientResources::Releasable
class NAZARA_RENDERER_API RenderResources::Releasable
{
public:
virtual ~Releasable();
@ -67,7 +68,7 @@ namespace Nz
};
template<typename T>
class TransientResources::ReleasableLambda : public Releasable
class RenderResources::ReleasableLambda : public Releasable
{
public:
template<typename U> ReleasableLambda(U&& lambda);
@ -85,6 +86,6 @@ namespace Nz
};
}
#include <Nazara/Renderer/TransientResources.inl>
#include <Nazara/Renderer/RenderResources.inl>
#endif // NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
#endif // NAZARA_RENDERER_RENDERRESOURCES_HPP

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@ -8,12 +8,12 @@
namespace Nz
{
inline TransientResources::TransientResources(RenderDevice& renderDevice) :
inline RenderResources::RenderResources(RenderDevice& renderDevice) :
m_renderDevice(renderDevice)
{
}
inline void TransientResources::FlushReleaseQueue()
inline void RenderResources::FlushReleaseQueue()
{
for (Releasable* releasable : m_releaseQueue)
{
@ -26,13 +26,13 @@ namespace Nz
memoryblock.clear();
}
inline RenderDevice& TransientResources::GetRenderDevice()
inline RenderDevice& RenderResources::GetRenderDevice()
{
return m_renderDevice;
}
template<typename T>
void TransientResources::PushForRelease(T&& value)
void RenderResources::PushForRelease(T&& value)
{
static_assert(std::is_rvalue_reference_v<decltype(value)>);
@ -40,7 +40,7 @@ namespace Nz
}
template<typename F>
void TransientResources::PushReleaseCallback(F&& callback)
void RenderResources::PushReleaseCallback(F&& callback)
{
using ReleaseFunctor = ReleasableLambda<std::remove_cv_t<std::remove_reference_t<F>>>;
@ -95,13 +95,13 @@ namespace Nz
template<typename T>
template<typename U>
TransientResources::ReleasableLambda<T>::ReleasableLambda(U&& lambda) :
RenderResources::ReleasableLambda<T>::ReleasableLambda(U&& lambda) :
m_lambda(std::forward<U>(lambda))
{
}
template<typename T>
void TransientResources::ReleasableLambda<T>::Release()
void RenderResources::ReleasableLambda<T>::Release()
{
m_lambda();
}

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@ -20,7 +20,7 @@ namespace Nz
class CommandPool;
class Framebuffer;
class RenderDevice;
class TransientResources;
class RenderResources;
class NAZARA_RENDERER_API Swapchain
{
@ -38,13 +38,12 @@ namespace Nz
virtual const RenderPass& GetRenderPass() const = 0;
virtual const Vector2ui& GetSize() const = 0;
virtual PresentModeFlags GetSupportedPresentModes() const = 0;
virtual RenderResources& GetTransientResources() = 0;
virtual void NotifyResize(const Vector2ui& newSize) = 0;
virtual void SetPresentMode(PresentMode presentMode) = 0;
virtual TransientResources& Transient() = 0;
NazaraSignal(OnSwapchainResize, Swapchain* /*swapchain*/, const Vector2ui& /*newSize*/);
protected:

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@ -39,8 +39,7 @@ namespace Nz
const Vector2ui& GetSize() const;
inline Swapchain* GetSwapchain();
inline const Swapchain* GetSwapchain() const;
inline TransientResources& Transient();
inline RenderResources& GetTransientResources();
WindowSwapchain& operator=(const WindowSwapchain&) = delete;
WindowSwapchain& operator=(WindowSwapchain&& windowSwapchain) = delete;

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@ -53,9 +53,9 @@ namespace Nz
return m_swapchain.get();
}
inline TransientResources& WindowSwapchain::Transient()
inline RenderResources& WindowSwapchain::GetTransientResources()
{
return m_swapchain->Transient();
return m_swapchain->GetTransientResources();
}
void WindowSwapchain::DisconnectSignals()

View File

@ -31,7 +31,7 @@ namespace Nz
inline Vk::Fence& GetInFlightFence();
inline Vk::Semaphore& GetImageAvailableSemaphore();
inline UInt32 GetImageIndex();
UInt32 GetImageIndex() const override;
inline Vk::Semaphore& GetRenderFinishedSemaphore();
VulkanUploadPool& GetUploadPool() override;

View File

@ -16,11 +16,6 @@ namespace Nz
return m_imageAvailableSemaphore;
}
inline UInt32 VulkanRenderImage::GetImageIndex()
{
return m_imageIndex;
}
inline Vk::Semaphore& VulkanRenderImage::GetRenderFinishedSemaphore()
{
return m_renderFinishedSemaphore;

View File

@ -57,6 +57,7 @@ namespace Nz
PresentMode GetPresentMode() const override;
PresentModeFlags GetSupportedPresentModes() const override;
inline const Vk::Swapchain& GetSwapchain() const;
RenderResources& GetTransientResources() override;
void NotifyResize(const Vector2ui& newSize) override;
@ -64,8 +65,6 @@ namespace Nz
void SetPresentMode(PresentMode presentMode) override;
TransientResources& Transient() override;
VulkanSwapchain& operator=(const VulkanSwapchain&) = delete;
VulkanSwapchain& operator=(VulkanSwapchain&&) = delete;

View File

@ -20,7 +20,7 @@ namespace Nz
m_commandPool = renderDevice->InstantiateCommandPool(QueueType::Graphics);
}
void BakedFrameGraph::Execute(RenderFrame& renderFrame)
void BakedFrameGraph::Execute(RenderResources& renderResources)
{
for (auto& passData : m_passes)
{
@ -35,7 +35,7 @@ namespace Nz
case FramePassExecution::Skip:
if (passData.commandBuffer)
{
renderFrame.PushForRelease(std::move(passData.commandBuffer));
renderResources.PushForRelease(std::move(passData.commandBuffer));
passData.commandBuffer.reset();
}
continue; //< Skip the pass
@ -50,7 +50,7 @@ namespace Nz
continue;
if (passData.commandBuffer)
renderFrame.PushForRelease(std::move(passData.commandBuffer));
renderResources.PushForRelease(std::move(passData.commandBuffer));
passData.commandBuffer = m_commandPool->BuildCommandBuffer([&](CommandBufferBuilder& builder)
{
@ -66,9 +66,9 @@ namespace Nz
builder.BeginDebugRegion(passData.name, Color::Green());
FramePassEnvironment env{
*this,
passData.renderRect,
renderFrame
.frameGraph = *this,
.renderResources = renderResources,
.renderRect = passData.renderRect
};
bool first = true;
@ -95,7 +95,7 @@ namespace Nz
for (auto& passData : m_passes)
{
if (passData.commandBuffer)
renderFrame.SubmitCommandBuffer(passData.commandBuffer.get(), QueueType::Graphics);
renderResources.SubmitCommandBuffer(passData.commandBuffer.get(), QueueType::Graphics);
}
}
@ -127,7 +127,7 @@ namespace Nz
return m_passes[physicalPassIndex].renderPass;
}
bool BakedFrameGraph::Resize(RenderFrame& renderFrame, std::span<Vector2ui> viewerTargetSizes)
bool BakedFrameGraph::Resize(RenderResources& renderResources, std::span<Vector2ui> viewerTargetSizes)
{
if (std::equal(m_viewerSizes.begin(), m_viewerSizes.end(), viewerTargetSizes.begin(), viewerTargetSizes.end()))
return false;
@ -159,10 +159,10 @@ namespace Nz
for (auto& passData : m_passes)
{
if (passData.commandBuffer)
renderFrame.PushForRelease(std::move(passData.commandBuffer));
renderResources.PushForRelease(std::move(passData.commandBuffer));
if (passData.framebuffer)
renderFrame.PushForRelease(std::move(passData.framebuffer));
renderResources.PushForRelease(std::move(passData.framebuffer));
}
for (auto& textureData : m_textures)
@ -177,7 +177,7 @@ namespace Nz
continue;
// Dimensions changed, recreated texture
renderFrame.PushForRelease(std::move(textureData.texture));
renderResources.PushForRelease(std::move(textureData.texture));
}
for (auto& textureData : m_textures)

View File

@ -16,7 +16,7 @@ namespace Nz
{
DebugDrawer& debugDrawer = m_pipeline.GetDebugDrawer();
debugDrawer.SetViewerData(m_viewer->GetViewerInstance().GetViewProjMatrix());
debugDrawer.Prepare(frameData.renderFrame);
debugDrawer.Prepare(frameData.renderResources);
}
FramePass& DebugDrawPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs)

View File

@ -20,7 +20,7 @@ namespace Nz
{
if (m_lastVisibilityHash != frameData.visibilityHash || m_rebuildElements) //< FIXME
{
frameData.renderFrame.PushForRelease(std::move(m_renderElements));
frameData.renderResources.PushForRelease(std::move(m_renderElements));
m_renderElements.clear();
for (const auto& renderableData : frameData.visibleRenderables)
@ -67,7 +67,7 @@ namespace Nz
m_elementRendererData[elementType] = elementRenderer.InstanciateData();
}
elementRenderer.Reset(*m_elementRendererData[elementType], frameData.renderFrame);
elementRenderer.Reset(*m_elementRendererData[elementType], frameData.renderResources);
});
const auto& viewerInstance = m_viewer->GetViewerInstance();
@ -78,12 +78,12 @@ namespace Nz
{
ElementRenderer& elementRenderer = m_elementRegistry.GetElementRenderer(elementType);
elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], frameData.renderFrame, elementCount, elements, SparsePtr(&defaultRenderStates, 0));
elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], frameData.renderResources, elementCount, elements, SparsePtr(&defaultRenderStates, 0));
});
m_elementRegistry.ForEachElementRenderer([&](std::size_t elementType, ElementRenderer& elementRenderer)
{
elementRenderer.PrepareEnd(frameData.renderFrame, *m_elementRendererData[elementType]);
elementRenderer.PrepareEnd(frameData.renderResources, *m_elementRendererData[elementType]);
});
m_rebuildCommandBuffer = true;

View File

@ -40,7 +40,7 @@ namespace Nz
UpdatePerViewerStatus(true);
}
void DirectionalLightShadowData::PrepareRendering(RenderFrame& renderFrame, const AbstractViewer* viewer)
void DirectionalLightShadowData::PrepareRendering(RenderResources& renderResources, const AbstractViewer* viewer)
{
assert(viewer);
PerViewerData& viewerData = *Retrieve(m_viewerData, viewer);
@ -121,7 +121,7 @@ namespace Nz
FramePipelinePass::FrameData passData = {
nullptr,
frustum,
renderFrame,
renderResources,
visibleRenderables,
visibilityHash
};

View File

@ -9,15 +9,15 @@ namespace Nz
{
ElementRenderer::~ElementRenderer() = default;
void ElementRenderer::Prepare(const ViewerInstance& /*viewerInstance*/, ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/, std::size_t /*elementCount*/, const Pointer<const RenderElement>* /*elements*/, SparsePtr<const RenderStates> /*renderStates*/)
void ElementRenderer::Prepare(const ViewerInstance& /*viewerInstance*/, ElementRendererData& /*rendererData*/, RenderResources& /*renderResources*/, std::size_t /*elementCount*/, const Pointer<const RenderElement>* /*elements*/, SparsePtr<const RenderStates> /*renderStates*/)
{
}
void ElementRenderer::PrepareEnd(RenderFrame& /*currentFrame*/, ElementRendererData& /*rendererData*/)
void ElementRenderer::PrepareEnd(RenderResources& /*renderResources*/, ElementRendererData& /*rendererData*/)
{
}
void ElementRenderer::Reset(ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/)
void ElementRenderer::Reset(ElementRendererData& /*rendererData*/, RenderResources& /*renderResources*/)
{
}

View File

@ -341,30 +341,28 @@ namespace Nz
return lightShadowData->RetrieveLightShadowmap(m_bakedFrameGraph, viewer);
}
void ForwardFramePipeline::Render(RenderFrame& renderFrame)
void ForwardFramePipeline::Render(RenderResources& renderResources)
{
m_currentRenderFrame = &renderFrame;
Graphics* graphics = Graphics::Instance();
// Destroy instances at the end of the frame
for (std::size_t skeletonInstanceIndex : m_removedSkeletonInstances.IterBits())
{
renderFrame.PushForRelease(std::move(*m_skeletonInstances.RetrieveFromIndex(skeletonInstanceIndex)));
renderResources.PushForRelease(std::move(*m_skeletonInstances.RetrieveFromIndex(skeletonInstanceIndex)));
m_skeletonInstances.Free(skeletonInstanceIndex);
}
m_removedSkeletonInstances.Clear();
for (std::size_t viewerIndex : m_removedViewerInstances.IterBits())
{
renderFrame.PushForRelease(std::move(*m_viewerPool.RetrieveFromIndex(viewerIndex)));
renderResources.PushForRelease(std::move(*m_viewerPool.RetrieveFromIndex(viewerIndex)));
m_viewerPool.Free(viewerIndex);
}
m_removedViewerInstances.Clear();
for (std::size_t worldInstanceIndex : m_removedWorldInstances.IterBits())
{
renderFrame.PushForRelease(std::move(*m_worldInstances.RetrieveFromIndex(worldInstanceIndex)));
renderResources.PushForRelease(std::move(*m_worldInstances.RetrieveFromIndex(worldInstanceIndex)));
m_worldInstances.Free(worldInstanceIndex);
}
m_removedWorldInstances.Clear();
@ -372,7 +370,7 @@ namespace Nz
bool frameGraphInvalidated = false;
if (m_rebuildFrameGraph)
{
renderFrame.PushForRelease(std::move(m_bakedFrameGraph));
renderResources.PushForRelease(std::move(m_bakedFrameGraph));
m_bakedFrameGraph = BuildFrameGraph();
frameGraphInvalidated = true;
}
@ -384,7 +382,7 @@ namespace Nz
viewerSizes.emplace_back(Vector2i(viewport.width, viewport.height));
}
frameGraphInvalidated |= m_bakedFrameGraph.Resize(renderFrame, viewerSizes);
frameGraphInvalidated |= m_bakedFrameGraph.Resize(renderResources, viewerSizes);
// Find active lights (i.e. visible in any frustum)
m_activeLights.Clear();
@ -420,7 +418,7 @@ namespace Nz
{
LightData* lightData = m_lightPool.RetrieveFromIndex(i);
if (!lightData->shadowData->IsPerViewer())
lightData->shadowData->PrepareRendering(renderFrame, nullptr);
lightData->shadowData->PrepareRendering(renderResources, nullptr);
}
// Viewer handling (second pass)
@ -436,7 +434,7 @@ namespace Nz
{
LightData* lightData = m_lightPool.RetrieveFromIndex(lightIndex);
if (lightData->shadowData && lightData->shadowData->IsPerViewer() && (renderMask & lightData->renderMask) != 0)
lightData->shadowData->PrepareRendering(renderFrame, viewerData.viewer);
lightData->shadowData->PrepareRendering(renderResources, viewerData.viewer);
}
// Frustum culling
@ -446,7 +444,7 @@ namespace Nz
FramePipelinePass::FrameData passData = {
&viewerData.frame.visibleLights,
viewerData.frame.frustum,
renderFrame,
renderResources,
visibleRenderables,
visibilityHash
};
@ -464,7 +462,7 @@ namespace Nz
continue;
if (viewerData.blitShaderBinding)
renderFrame.PushForRelease(std::move(viewerData.blitShaderBinding));
renderResources.PushForRelease(std::move(viewerData.blitShaderBinding));
viewerData.blitShaderBinding = graphics->GetBlitPipelineLayout()->AllocateShaderBinding(0);
viewerData.blitShaderBinding->Update({
@ -480,33 +478,33 @@ namespace Nz
}
// Update UBOs and materials
renderFrame.Execute([&](CommandBufferBuilder& builder)
renderResources.Execute([&](CommandBufferBuilder& builder)
{
builder.BeginDebugRegion("CPU to GPU transfers", Color::Yellow());
{
builder.PreTransferBarrier();
for (TransferInterface* transferInterface : m_transferSet)
transferInterface->OnTransfer(renderFrame, builder);
transferInterface->OnTransfer(renderResources, builder);
m_transferSet.clear();
OnTransfer(this, renderFrame, builder);
OnTransfer(this, renderResources, builder);
builder.PostTransferBarrier();
}
builder.EndDebugRegion();
}, QueueType::Transfer);
m_bakedFrameGraph.Execute(renderFrame);
m_bakedFrameGraph.Execute(renderResources);
m_rebuildFrameGraph = false;
// Final blit (TODO: Make part of frame graph?)
for (auto&& [renderTargetPtr, renderTargetData] : m_renderTargets)
renderTargetPtr->OnRenderEnd(renderFrame, m_bakedFrameGraph, renderTargetData.finalAttachment);
renderTargetPtr->OnRenderEnd(renderResources, m_bakedFrameGraph, renderTargetData.finalAttachment);
// reset at the end instead of the beginning so debug draw can be used before calling this method
DebugDrawer& debugDrawer = GetDebugDrawer();
debugDrawer.Reset(renderFrame);
debugDrawer.Reset(renderResources);
}
void ForwardFramePipeline::UnregisterLight(std::size_t lightIndex)

View File

@ -50,7 +50,7 @@ namespace Nz
if (m_lastVisibilityHash != frameData.visibilityHash || m_rebuildElements) //< FIXME
{
frameData.renderFrame.PushForRelease(std::move(m_renderElements));
frameData.renderResources.PushForRelease(std::move(m_renderElements));
m_renderElements.clear();
for (const auto& renderableData : frameData.visibleRenderables)
@ -85,7 +85,7 @@ namespace Nz
return element->ComputeSortingScore(frameData.frustum, m_renderQueueRegistry);
});
PrepareLights(frameData.renderFrame, frameData.frustum, *frameData.visibleLights);
PrepareLights(frameData.renderResources, frameData.frustum, *frameData.visibleLights);
if (m_rebuildElements)
{
@ -97,7 +97,7 @@ namespace Nz
if (!m_elementRendererData[elementType])
m_elementRendererData[elementType] = elementRenderer.InstanciateData();
elementRenderer.Reset(*m_elementRendererData[elementType], frameData.renderFrame);
elementRenderer.Reset(*m_elementRendererData[elementType], frameData.renderResources);
});
const auto& viewerInstance = m_viewer->GetViewerInstance();
@ -105,12 +105,12 @@ namespace Nz
m_elementRegistry.ProcessRenderQueue(m_renderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
{
ElementRenderer& elementRenderer = m_elementRegistry.GetElementRenderer(elementType);
elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], frameData.renderFrame, elementCount, elements, SparsePtr(&m_renderState, 0));
elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], frameData.renderResources, elementCount, elements, SparsePtr(&m_renderState, 0));
});
m_elementRegistry.ForEachElementRenderer([&](std::size_t elementType, ElementRenderer& elementRenderer)
{
elementRenderer.PrepareEnd(frameData.renderFrame, *m_elementRendererData[elementType]);
elementRenderer.PrepareEnd(frameData.renderResources, *m_elementRendererData[elementType]);
});
m_rebuildCommandBuffer = true;
@ -202,7 +202,7 @@ namespace Nz
}
}
void ForwardPipelinePass::OnTransfer(RenderFrame& /*renderFrame*/, CommandBufferBuilder& builder)
void ForwardPipelinePass::OnTransfer(RenderResources& /*renderFrame*/, CommandBufferBuilder& builder)
{
assert(m_pendingLightUploadAllocation);
builder.CopyBuffer(*m_pendingLightUploadAllocation, RenderBufferView(m_lightDataBuffer.get()));
@ -315,7 +315,7 @@ namespace Nz
}
}
void ForwardPipelinePass::PrepareLights(RenderFrame& renderFrame, const Frustumf& frustum, const Bitset<UInt64>& visibleLights)
void ForwardPipelinePass::PrepareLights(RenderResources& renderResources, const Frustumf& frustum, const Bitset<UInt64>& visibleLights)
{
// Select lights
m_directionalLights.clear();
@ -352,7 +352,7 @@ namespace Nz
return lhs.contributionScore < rhs.contributionScore;
});
UploadPool& uploadPool = renderFrame.GetUploadPool();
UploadPool& uploadPool = renderResources.GetUploadPool();
auto& lightAllocation = uploadPool.Allocate(m_lightDataBuffer->GetSize());
PrepareDirectionalLights(lightAllocation.mappedPtr);

View File

@ -224,9 +224,9 @@ namespace Nz
return HasPass(passIndex);
}
void MaterialInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
void MaterialInstance::OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder)
{
UploadPool& uploadPool = renderFrame.GetUploadPool();
UploadPool& uploadPool = renderResources.GetUploadPool();
for (UniformBuffer& uniformBuffer : m_uniformBuffers)
{
if (!uniformBuffer.dataInvalidated)

View File

@ -99,7 +99,7 @@ namespace Nz
});
}
void PointLightShadowData::PrepareRendering(RenderFrame& renderFrame, [[maybe_unused]] const AbstractViewer* viewer)
void PointLightShadowData::PrepareRendering(RenderResources& renderResources, [[maybe_unused]] const AbstractViewer* viewer)
{
assert(viewer == nullptr);
@ -115,7 +115,7 @@ namespace Nz
FramePipelinePass::FrameData passData = {
nullptr,
frustum,
renderFrame,
renderResources,
visibleRenderables,
visibilityHash
};

View File

@ -43,7 +43,7 @@ namespace Nz
if (m_nextRenderPipeline)
{
if (m_renderPipeline)
frameData.renderFrame.PushForRelease(std::move(m_renderPipeline));
frameData.renderResources.PushForRelease(std::move(m_renderPipeline));
m_renderPipeline = std::move(m_nextRenderPipeline);
m_rebuildFramePass = true;
@ -78,7 +78,7 @@ namespace Nz
postProcess.SetCommandCallback([this, inputColorBufferIndex](CommandBufferBuilder& builder, const FramePassEnvironment& env)
{
if (m_shaderBinding)
env.renderFrame.PushForRelease(std::move(m_shaderBinding));
env.renderResources.PushForRelease(std::move(m_shaderBinding));
auto& samplerCache = Graphics::Instance()->GetSamplerCache();

View File

@ -20,7 +20,7 @@ namespace Nz
graph.BindExternalTexture(attachmentIndex, m_targetTexture);
}
void RenderTexture::OnRenderEnd(RenderFrame& /*renderFrame*/, const BakedFrameGraph& /*frameGraph*/, std::size_t /*finalAttachment*/) const
void RenderTexture::OnRenderEnd(RenderResources& /*renderFrame*/, const BakedFrameGraph& /*frameGraph*/, std::size_t /*finalAttachment*/) const
{
}

View File

@ -16,14 +16,14 @@ namespace Nz
graph.AddOutput(attachmentIndex);
}
void RenderTextureBlit::OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const
void RenderTextureBlit::OnRenderEnd(RenderResources& resources, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const
{
const std::shared_ptr<Texture>& sourceTexture = frameGraph.GetAttachmentTexture(finalAttachment);
Vector2ui sourceTextureSize = Vector2ui(sourceTexture->GetSize());
Vector2ui targetTextureSize = Vector2ui(m_targetTexture->GetSize());
renderFrame.Execute([&](CommandBufferBuilder& builder)
resources.Execute([&](CommandBufferBuilder& builder)
{
builder.BeginDebugRegion("Blit to texture", Color::Blue());
{

View File

@ -36,19 +36,19 @@ namespace Nz
graph.AddOutput(attachmentIndex);
}
void RenderWindow::OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const
void RenderWindow::OnRenderEnd(RenderResources& renderResources, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const
{
const std::shared_ptr<Texture>& texture = frameGraph.GetAttachmentTexture(finalAttachment);
Vector2ui textureSize = Vector2ui(texture->GetSize());
Boxui blitRegion(0, 0, 0, textureSize.x, textureSize.y, 1);
renderFrame.Execute([&](CommandBufferBuilder& builder)
renderResources.Execute([&](CommandBufferBuilder& builder)
{
builder.BeginDebugRegion("Blit to swapchain", Color::Blue());
{
builder.TextureBarrier(PipelineStage::ColorOutput, PipelineStage::Transfer, MemoryAccess::ColorWrite, MemoryAccess::TransferRead, TextureLayout::ColorOutput, TextureLayout::TransferSource, *texture);
builder.BlitTextureToSwapchain(*texture, blitRegion, TextureLayout::TransferSource, *m_swapchain, renderFrame.GetFramebufferIndex());
builder.BlitTextureToSwapchain(*texture, blitRegion, TextureLayout::TransferSource, *m_swapchain, renderResources.GetImageIndex());
}
builder.EndDebugRegion();
}, QueueType::Graphics);

View File

@ -42,12 +42,12 @@ namespace Nz
});
}
void SkeletonInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
void SkeletonInstance::OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder)
{
if (!m_dataInvalided)
return;
auto& allocation = renderFrame.GetUploadPool().Allocate(m_skeletalDataBuffer->GetSize());
auto& allocation = renderResources.GetUploadPool().Allocate(m_skeletalDataBuffer->GetSize());
Matrix4f* matrices = AccessByOffset<Matrix4f*>(allocation.mappedPtr, PredefinedSkeletalOffsets.jointMatricesOffset);
for (std::size_t i = 0; i < m_skeleton->GetJointCount(); ++i)

View File

@ -61,7 +61,7 @@ namespace Nz
});
}
void SpotLightShadowData::PrepareRendering(RenderFrame& renderFrame, [[maybe_unused]] const AbstractViewer* viewer)
void SpotLightShadowData::PrepareRendering(RenderResources& renderResources, [[maybe_unused]] const AbstractViewer* viewer)
{
assert(viewer == nullptr);
@ -75,7 +75,7 @@ namespace Nz
FramePipelinePass::FrameData passData = {
nullptr,
frustum,
renderFrame,
renderResources,
visibleRenderables,
visibilityHash
};

View File

@ -56,7 +56,7 @@ namespace Nz
return std::make_unique<SpriteChainRendererData>();
}
void SpriteChainRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates)
void SpriteChainRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& renderResources, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates)
{
Graphics* graphics = Graphics::Instance();
@ -132,7 +132,7 @@ namespace Nz
{
if (!m_pendingData.currentAllocation)
{
m_pendingData.currentAllocation = &currentFrame.GetUploadPool().Allocate(m_maxVertexBufferSize);
m_pendingData.currentAllocation = &renderResources.GetUploadPool().Allocate(m_maxVertexBufferSize);
m_pendingData.currentAllocationMemPtr = static_cast<UInt8*>(m_pendingData.currentAllocation->mappedPtr);
std::shared_ptr<RenderBuffer> vertexBuffer;
@ -258,13 +258,13 @@ namespace Nz
data.drawCallPerElement[firstSpriteChain] = SpriteChainRendererData::DrawCallIndices{ oldDrawCallCount, drawCallCount };
}
void SpriteChainRenderer::PrepareEnd(RenderFrame& currentFrame, ElementRendererData& /*rendererData*/)
void SpriteChainRenderer::PrepareEnd(RenderResources& renderResources, ElementRendererData& /*rendererData*/)
{
Flush();
if (!m_pendingCopies.empty())
{
currentFrame.Execute([&](CommandBufferBuilder& builder)
renderResources.Execute([&](CommandBufferBuilder& builder)
{
for (auto& copy : m_pendingCopies)
builder.CopyBuffer(*copy.allocation, copy.targetBuffer, copy.size);
@ -331,13 +331,13 @@ namespace Nz
}
}
void SpriteChainRenderer::Reset(ElementRendererData& rendererData, RenderFrame& currentFrame)
void SpriteChainRenderer::Reset(ElementRendererData& rendererData, RenderResources& renderResources)
{
auto& data = static_cast<SpriteChainRendererData&>(rendererData);
for (auto& vertexBufferPtr : data.vertexBuffers)
{
currentFrame.PushReleaseCallback([pool = m_vertexBufferPool, vertexBuffer = std::move(vertexBufferPtr)]() mutable
renderResources.PushReleaseCallback([pool = m_vertexBufferPool, vertexBuffer = std::move(vertexBufferPtr)]() mutable
{
pool->vertexBuffers.push_back(std::move(vertexBuffer));
});
@ -345,7 +345,7 @@ namespace Nz
data.vertexBuffers.clear();
for (auto& shaderBinding : data.shaderBindings)
currentFrame.PushForRelease(std::move(shaderBinding));
renderResources.PushForRelease(std::move(shaderBinding));
data.shaderBindings.clear();
data.drawCalls.clear();

View File

@ -24,7 +24,7 @@ namespace Nz
return std::make_unique<SubmeshRendererData>();
}
void SubmeshRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& /*currentFrame*/, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates)
void SubmeshRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& /*renderResources*/, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates)
{
Graphics* graphics = Graphics::Instance();
@ -346,12 +346,12 @@ namespace Nz
}
}
void SubmeshRenderer::Reset(ElementRendererData& rendererData, RenderFrame& currentFrame)
void SubmeshRenderer::Reset(ElementRendererData& rendererData, RenderResources& renderResources)
{
auto& data = static_cast<SubmeshRendererData&>(rendererData);
for (auto& shaderBinding : data.shaderBindings)
currentFrame.PushForRelease(std::move(shaderBinding));
renderResources.PushForRelease(std::move(shaderBinding));
data.shaderBindings.clear();
data.drawCalls.clear();

View File

@ -31,14 +31,14 @@ namespace Nz
m_viewerDataBuffer->UpdateDebugName("Viewer data");
}
void ViewerInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
void ViewerInstance::OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder)
{
if (!m_dataInvalidated)
return;
constexpr auto& viewerDataOffsets = PredefinedViewerOffsets;
auto& allocation = renderFrame.GetUploadPool().Allocate(viewerDataOffsets.totalSize);
auto& allocation = renderResources.GetUploadPool().Allocate(viewerDataOffsets.totalSize);
AccessByOffset<Vector3f&>(allocation.mappedPtr, viewerDataOffsets.eyePositionOffset) = m_eyePosition;
AccessByOffset<Vector2f&>(allocation.mappedPtr, viewerDataOffsets.invTargetSizeOffset) = 1.f / m_targetSize;
AccessByOffset<Vector2f&>(allocation.mappedPtr, viewerDataOffsets.targetSizeOffset) = m_targetSize;

View File

@ -25,14 +25,14 @@ namespace Nz
m_instanceDataBuffer->UpdateDebugName("Instance data");
}
void WorldInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
void WorldInstance::OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder)
{
if (!m_dataInvalided)
return;
constexpr auto& instanceUboOffsets = PredefinedInstanceOffsets;
auto& allocation = renderFrame.GetUploadPool().Allocate(m_instanceDataBuffer->GetSize());
auto& allocation = renderResources.GetUploadPool().Allocate(m_instanceDataBuffer->GetSize());
AccessByOffset<Matrix4f&>(allocation.mappedPtr, instanceUboOffsets.worldMatrixOffset) = m_worldMatrix;
AccessByOffset<Matrix4f&>(allocation.mappedPtr, instanceUboOffsets.invWorldMatrixOffset) = m_invWorldMatrix;

View File

@ -27,6 +27,11 @@ namespace Nz
commandBuffer.Execute();
}
UInt32 OpenGLRenderImage::GetImageIndex() const
{
return m_imageIndex;
}
OpenGLUploadPool& OpenGLRenderImage::GetUploadPool()
{
return m_uploadPool;

View File

@ -11,9 +11,9 @@
namespace Nz
{
OpenGLSwapchain::OpenGLSwapchain(OpenGLDevice& device, WindowHandle windowHandle, const Vector2ui& windowSize, const SwapchainParameters& parameters) :
m_currentFrame(0),
m_device(device),
m_framebuffer(*this),
m_currentImageIndex(0),
m_size(windowSize),
m_sizeInvalidated(false)
{
@ -90,7 +90,10 @@ namespace Nz
bool sizeInvalidated = m_sizeInvalidated;
m_sizeInvalidated = false;
return RenderFrame(m_renderImage[m_currentFrame].get(), sizeInvalidated, m_size, 0);
OpenGLRenderImage& renderImage = *m_renderImage[m_currentImageIndex];
renderImage.Reset(m_currentImageIndex);
return RenderFrame(&renderImage, sizeInvalidated, m_size);
}
std::shared_ptr<CommandPool> OpenGLSwapchain::CreateCommandPool(QueueType /*queueType*/)
@ -98,10 +101,8 @@ namespace Nz
return std::make_shared<OpenGLCommandPool>();
}
const OpenGLFramebuffer& OpenGLSwapchain::GetFramebuffer(std::size_t i) const
const OpenGLFramebuffer& OpenGLSwapchain::GetFramebuffer(std::size_t /*imageIndex*/) const
{
assert(i == 0);
NazaraUnused(i);
return m_framebuffer;
}
@ -141,7 +142,7 @@ namespace Nz
void OpenGLSwapchain::Present()
{
m_context->SwapBuffers();
m_currentFrame = (m_currentFrame + 1) % m_renderImage.size();
m_currentImageIndex = (m_currentImageIndex + 1) % m_renderImage.size();
}
void OpenGLSwapchain::SetPresentMode(PresentMode presentMode)
@ -155,8 +156,8 @@ namespace Nz
}
}
TransientResources& OpenGLSwapchain::Transient()
RenderResources& OpenGLSwapchain::GetTransientResources()
{
return *m_renderImage[m_currentFrame];
return *m_renderImage[m_currentImageIndex];
}
}

View File

@ -104,9 +104,9 @@ namespace Nz
}
}
void DebugDrawer::Prepare(RenderFrame& renderFrame)
void DebugDrawer::Prepare(RenderResources& renderResources)
{
UploadPool& uploadPool = renderFrame.GetUploadPool();
UploadPool& uploadPool = renderResources.GetUploadPool();
if (!m_lineVertices.empty())
{
@ -171,7 +171,7 @@ namespace Nz
if (m_viewerDataUpdated || !m_pendingUploads.empty())
{
renderFrame.Execute([&](CommandBufferBuilder& builder)
renderResources.Execute([&](CommandBufferBuilder& builder)
{
builder.BeginDebugRegion("Debug drawer upload", Color::Yellow());
{
@ -196,12 +196,12 @@ namespace Nz
m_viewerDataUpdated = false;
}
void DebugDrawer::Reset(RenderFrame& renderFrame)
void DebugDrawer::Reset(RenderResources& renderResources)
{
if (m_currentViewerData.binding)
{
// keep pipeline layout alive as needs to stay alive until all shader bindings have been freed
renderFrame.PushReleaseCallback([pool = m_dataPool, data = std::move(m_currentViewerData), pipelineLayout = m_renderPipelineLayout]() mutable
renderResources.PushReleaseCallback([pool = m_dataPool, data = std::move(m_currentViewerData), pipelineLayout = m_renderPipelineLayout]() mutable
{
pool->viewerData.push_back(std::move(data));
});
@ -210,7 +210,7 @@ namespace Nz
for (auto& drawCall : m_drawCalls)
{
renderFrame.PushReleaseCallback([pool = m_dataPool, buffer = std::move(drawCall.vertexBuffer)]() mutable
renderResources.PushReleaseCallback([pool = m_dataPool, buffer = std::move(drawCall.vertexBuffer)]() mutable
{
pool->vertexBuffers.push_back(std::move(buffer));
});

View File

@ -2,15 +2,15 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/TransientResources.hpp>
#include <Nazara/Renderer/RenderResources.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
TransientResources::~TransientResources()
RenderResources::~RenderResources()
{
FlushReleaseQueue();
}
TransientResources::Releasable::~Releasable() = default;
RenderResources::Releasable::~Releasable() = default;
}

View File

@ -53,6 +53,11 @@ namespace Nz
SubmitCommandBuffer(commandBuffer, queueTypeFlags);
}
UInt32 VulkanRenderImage::GetImageIndex() const
{
return m_imageIndex;
}
VulkanUploadPool& VulkanRenderImage::GetUploadPool()
{
return m_uploadPool;

View File

@ -246,7 +246,7 @@ namespace Nz
currentFrame.Reset(imageIndex);
return RenderFrame(&currentFrame, invalidateFramebuffer, m_swapchainSize, imageIndex);
return RenderFrame(&currentFrame, invalidateFramebuffer, m_swapchainSize);
}
std::shared_ptr<CommandPool> VulkanSwapchain::CreateCommandPool(QueueType queueType)
@ -324,6 +324,11 @@ namespace Nz
return m_supportedPresentModes;
}
RenderResources& VulkanSwapchain::GetTransientResources()
{
return *m_concurrentImageData[m_currentFrame];
}
void VulkanSwapchain::NotifyResize(const Vector2ui& newSize)
{
OnSwapchainResize(this, newSize);
@ -375,11 +380,6 @@ namespace Nz
}
}
TransientResources& VulkanSwapchain::Transient()
{
return *m_concurrentImageData[m_currentFrame];
}
bool VulkanSwapchain::SetupDepthBuffer()
{
VkImageCreateInfo imageCreateInfo = {

View File

@ -352,7 +352,7 @@ int main()
clearValues[1].depth = 1.f;
clearValues[1].stencil = 0;
builder.BeginRenderPass(windowSwapchain.GetFramebuffer(frame.GetFramebufferIndex()), windowSwapchain.GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
builder.BeginRenderPass(windowSwapchain.GetFramebuffer(frame.GetImageIndex()), windowSwapchain.GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
{
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
@ -665,7 +665,7 @@ std::shared_ptr<Nz::Texture> GenerateSpriteTexture(Nz::RenderDevice& device, std
}
});
swapchain.Transient().Execute([&](Nz::CommandBufferBuilder& builder)
swapchain.GetTransientResources().Execute([&](Nz::CommandBufferBuilder& builder)
{
builder.TextureBarrier(Nz::PipelineStage::BottomOfPipe, Nz::PipelineStage::ComputeShader, {}, Nz::MemoryAccess::ShaderWrite, Nz::TextureLayout::Undefined, Nz::TextureLayout::General, *targetTexture);

View File

@ -193,7 +193,7 @@ int main()
clearValues[1].depth = 1.f;
clearValues[1].stencil = 0;
builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetFramebufferIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetImageIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
{
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });

View File

@ -368,7 +368,7 @@ int main()
builder.BeginDebugRegion("Main window rendering", Nz::Color::Green());
{
builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetFramebufferIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetImageIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
{
builder.BindIndexBuffer(*renderBufferIB, Nz::IndexType::U16);
builder.BindRenderPipeline(*pipeline);