Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
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@@ -55,12 +55,12 @@ namespace Nz
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ForwardPipelinePass& operator=(ForwardPipelinePass&&) = delete;
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private:
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void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
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void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) override;
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void PrepareDirectionalLights(void* lightMemory);
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void PreparePointLights(void* lightMemory);
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void PrepareSpotLights(void* lightMemory);
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void PrepareLights(RenderFrame& renderFrame, const Frustumf& frustum, const Bitset<UInt64>& visibleLights);
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void PrepareLights(RenderResources& renderResources, const Frustumf& frustum, const Bitset<UInt64>& visibleLights);
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struct MaterialPassEntry
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{
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