Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
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@@ -25,7 +25,7 @@ namespace Nz
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class LightShadowData;
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class MaterialInstance;
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class PipelineViewer;
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class RenderFrame;
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class RenderResources;
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class NAZARA_GRAPHICS_API FramePipeline
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{
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@@ -54,7 +54,7 @@ namespace Nz
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virtual const LightShadowData* RetrieveLightShadowData(std::size_t lightIndex) const = 0;
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virtual const Texture* RetrieveLightShadowmap(std::size_t lightIndex, const AbstractViewer* viewer) const = 0;
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virtual void Render(RenderFrame& renderFrame) = 0;
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virtual void Render(RenderResources& renderResources) = 0;
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virtual void UnregisterLight(std::size_t lightIndex) = 0;
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virtual void UnregisterRenderable(std::size_t renderableIndex) = 0;
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@@ -71,7 +71,7 @@ namespace Nz
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FramePipeline& operator=(const FramePipeline&) = delete;
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FramePipeline& operator=(FramePipeline&&) = delete;
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NazaraSignal(OnTransfer, FramePipeline* /*pipeline*/, RenderFrame& /*renderFrame*/, CommandBufferBuilder& /*builder*/);
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NazaraSignal(OnTransfer, FramePipeline* /*pipeline*/, RenderResources& /*renderResources*/, CommandBufferBuilder& /*builder*/);
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static constexpr std::size_t NoSkeletonInstance = std::numeric_limits<std::size_t>::max();
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