Graphics: Replace RenderFrame by RenderResources

This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
This commit is contained in:
Lynix
2023-11-21 23:33:18 +01:00
parent d7d5c09428
commit 1e81b38c0f
66 changed files with 213 additions and 196 deletions

View File

@@ -24,7 +24,7 @@ namespace Nz
class FramePipeline;
class InstancedRenderable;
class MaterialInstance;
class RenderFrame;
class RenderResources;
class SkeletonInstance;
class WorldInstance;
@@ -60,7 +60,7 @@ namespace Nz
{
const Bitset<UInt64>* visibleLights;
const Frustumf& frustum;
RenderFrame& renderFrame;
RenderResources& renderResources;
const std::vector<VisibleRenderable>& visibleRenderables;
std::size_t visibilityHash;
};