Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
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@@ -28,7 +28,7 @@ namespace Nz
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PointLightShadowData(PointLightShadowData&&) = delete;
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~PointLightShadowData() = default;
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void PrepareRendering(RenderFrame& renderFrame, const AbstractViewer* viewer) override;
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void PrepareRendering(RenderResources& renderResources, const AbstractViewer* viewer) override;
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void RegisterMaterialInstance(const MaterialInstance& matInstance) override;
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void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) override;
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