Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
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@@ -18,9 +18,9 @@ namespace Nz
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class CommandBufferBuilder;
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class Framebuffer;
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class FrameGraph;
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class RenderFrame;
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class RenderPass;
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class Texture;
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class RenderResources;
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class NAZARA_GRAPHICS_API RenderTarget
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{
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@@ -29,7 +29,7 @@ namespace Nz
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virtual ~RenderTarget();
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virtual void OnBuildGraph(FrameGraph& frameGraph, std::size_t attachmentIndex) const = 0;
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virtual void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const = 0;
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virtual void OnRenderEnd(RenderResources& resources, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const = 0;
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virtual const Vector2ui& GetSize() const = 0;
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